for Indiana K-2 Academic Standards for Computer Science — Indiana CS K-2 [Archived]
Total Standards: 17Mapped: 13Completion: 76%
K-2.DI.1
Identify and collect data using digital tools (e.g., take pictures of all blue items, create a document with things that start with “a”).
3.13 Advanced Data and Programming
K-2.DI.2
Define stored information as data and when appropriate, copy, search, retrieve, modify, and delete it.
3.13 Advanced Data and Programming
K-2.DI.3
Model that data can be stored and manipulated using numbers or symbols to represent information.
K-2.DI.4
Organize and present data in different visual formats such as charts, graphs, and symbols, and identify and describe patterns to make predictions. (E)
3.13 Advanced Data and Programming
K-2.CD.1
Use appropriate terminology in identifying and describing computer hardware. (E)
1.1 Mouse Practice
1.2 Keyboard Introduction
2.21 Introduction to Coding with LEGO® SPIKE Essential
2.22 Ozobot® Programming 1: Introduction
K-2.CD.2
Describe and troubleshoot basic hardware and software problems using appropriate terminology.
2.21 Introduction to Coding with LEGO® SPIKE Essential
K-2.CD.3
Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
2.2 3D Design: Introduction
3.2 3D Design: Create a Bubble Wand
K-2.PA.1
Breakdown and plan the order of the steps needed for a desired outcome to accomplish the goal. (E)
1.5 Unplugged Introduction to ScratchJr: Part 1
1.6 Unplugged Introduction to ScratchJr: Part 2
1.9 Introduction to Speed Blocks
1.11 Using the Go To Page Block
1.13 Introduction to Message Events
1.14 Storytelling Animations
1.16 Storytelling Animations Part 2
1.17 About Me Project
1.18 Loops
1.19 Introduction to Debugging
1.21 Wildlife Scene Project
2.5 Events
2.7 End Block: Program a Race
2.10 Counting with Mazes
2.13 Original Story Animations - Personal Story
2.15 Forever Loop Dance Party
2.16 Space Travel Project
2.20 Seasonal Project (Summer): Pop the Balloons
3.3 Code Block Review
3.4 Original Story Animations - Fiction Story
3.9 Animal Life Cycles
3.12 Introduction to the Grid
3.13 Advanced Data and Programming
3.15 Design an Adventure Game
3.16 Seasonal Project (Fall): Gathering Apples Game
3.17 Seasonal Project (Spring): Create a Chase Game
3.22 LEGO® SPIKE Essential: Design a Moving Statue
3.24 VEX 123®: Patterns of Living Things
K-2.PA.2
Using age-appropriate vocabulary, explain steps taken and choices made to improve the design of a sequence.
1.19 Introduction to Debugging
1.21 Wildlife Scene Project
3.13 Advanced Data and Programming
3.15 Design an Adventure Game
K-2.PA.3
Develop programs with sequences and simple loops to express ideas or address a problem. (E)
1.3 Coding Card Game: Sequences
1.4 Coding Card Game: Sequences 2
1.5 Unplugged Introduction to ScratchJr: Part 1
1.6 Unplugged Introduction to ScratchJr: Part 2
1.9 Introduction to Speed Blocks
1.11 Using the Go To Page Block
1.12 Introduction to Show and Hide Blocks
1.13 Introduction to Message Events
1.14 Storytelling Animations
1.15 Introduction to the Wait Block
1.16 Storytelling Animations Part 2
1.17 About Me Project
1.18 Loops
1.20 Creating Shapes
1.21 Wildlife Scene Project
1.22 Chicken Crossing Game
1.23 Greater Than and Less Than: Single-Digit Numbers
2.3 Coding Card Game: Loops
2.4 Coding Card Game: Loops 2
2.5 Events
2.7 End Block: Program a Race
2.8 Sound and Pitch
2.9 Racing Game
2.10 Counting with Mazes
2.12 Cardinal Directions
2.13 Original Story Animations - Personal Story
2.15 Forever Loop Dance Party
2.16 Space Travel Project
2.18 Creating Shapes
2.19 River Crossing Game
2.20 Seasonal Project (Summer): Pop the Balloons
2.21 Introduction to Coding with LEGO® SPIKE Essential
2.24 Greater Than and Less Than: Two-Digit Numbers
2.25 Place Value: Adding Up to 20
3.3 Code Block Review
3.4 Original Story Animations - Fiction Story
3.6 3D Shapes
3.7 Coding Card Game: Conditionals
3.8 Coding Card Game: Conditionals 2
3.9 Animal Life Cycles
3.11 Tap-a-Mole Game
3.13 Advanced Data and Programming
3.15 Design an Adventure Game
3.16 Seasonal Project (Fall): Gathering Apples Game
3.17 Seasonal Project (Spring): Create a Chase Game
3.18 Digital Greeting Card
3.19 Events and Money
3.20 From ScratchJr to Scratch
3.21 ScratchJr to Scratch: Events and Loops
3.22 LEGO® SPIKE Essential: Design a Moving Statue
3.24 VEX 123®: Patterns of Living Things
3.25 Greater Than and Less Than: Three-Digit Numbers
3.26 Place Value: Ones, Tens, and Hundreds
K-2.PA.4
Identify and fix (debug) errors in sequences and simple loops.
1.9 Introduction to Speed Blocks
1.13 Introduction to Message Events
1.18 Loops
1.19 Introduction to Debugging
1.21 Wildlife Scene Project
1.22 Chicken Crossing Game
2.5 Events
2.7 End Block: Program a Race
2.10 Counting with Mazes
2.14 Hide and Seek Game
2.15 Forever Loop Dance Party
2.16 Space Travel Project
2.19 River Crossing Game
2.20 Seasonal Project (Summer): Pop the Balloons
2.21 Introduction to Coding with LEGO® SPIKE Essential
3.3 Code Block Review
3.11 Tap-a-Mole Game
3.13 Advanced Data and Programming
3.15 Design an Adventure Game
3.24 VEX 123®: Patterns of Living Things
K-2.PA.5
Model daily processes by creating and following algorithms (i.e., sets of step-by-step instructions) to complete tasks. (E)
1.3 Coding Card Game: Sequences
1.4 Coding Card Game: Sequences 2
1.18 Loops
2.3 Coding Card Game: Loops
2.4 Coding Card Game: Loops 2
2.5 Events
2.15 Forever Loop Dance Party
3.7 Coding Card Game: Conditionals
3.8 Coding Card Game: Conditionals 2
3.15 Design an Adventure Game
K-2.PA.6
Give attribution when using the ideas and creations of others while developing programs.
2.17 Giving Credit Through Attributions
K-2.NI.1
Explain what passwords are, why they are used, and why it is important to develop strong passwords to protect devices and information. (E)
K-2.IC.1
Compare and contrast the effects of technology on communities and social interactions.
2.11 Impacts of Technology in Our World
3.10 Impacts of Technology in Our World
K-2.IC.2
Identify expected behaviors for working responsibly with others online. (E)
K-2.IC.3
Describe how to keep login information private and log off of devices appropriately.