Please enable JavaScript to use CodeHS

Standards Mapping

for Indiana K-2 Academic Standards for Computer Science

17

Standards in this Framework

13

Standards Mapped

76%

Mapped to Course

Standard Lessons
K-2.DI.1
Identify and collect data using digital tools (e.g., take pictures of all blue items, create a document with things that start with “a”).
  1. 3.13 Advanced Data and Programming
K-2.DI.2
Define stored information as data and when appropriate, copy, search, retrieve, modify, and delete it.
  1. 3.13 Advanced Data and Programming
K-2.DI.3
Model that data can be stored and manipulated using numbers or symbols to represent information.
K-2.DI.4
Organize and present data in different visual formats such as charts, graphs, and symbols, and identify and describe patterns to make predictions. (E)
  1. 3.13 Advanced Data and Programming
K-2.CD.1
Use appropriate terminology in identifying and describing computer hardware. (E)
  1. 1.1 Mouse Practice
  2. 1.2 Keyboard Introduction
  3. 2.21 Introduction to Coding with LEGO® SPIKE Essential
  4. 2.22 Ozobot® Programming 1: Introduction
K-2.CD.2
Describe and troubleshoot basic hardware and software problems using appropriate terminology.
  1. 2.21 Introduction to Coding with LEGO® SPIKE Essential
K-2.CD.3
Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
  1. 2.2 3D Design: Introduction
  2. 3.2 3D Design: Create a Bubble Wand
K-2.PA.1
Breakdown and plan the order of the steps needed for a desired outcome to accomplish the goal. (E)
  1. 1.5 Unplugged Introduction to ScratchJr: Part 1
  2. 1.6 Unplugged Introduction to ScratchJr: Part 2
  3. 1.9 Introduction to Speed Blocks
  4. 1.11 Using the Go To Page Block
  5. 1.13 Introduction to Message Events
  6. 1.14 Storytelling Animations
  7. 1.16 Storytelling Animations Part 2
  8. 1.17 About Me Project
  9. 1.18 Loops
  10. 1.19 Introduction to Debugging
  11. 1.21 Wildlife Scene Project
  12. 2.5 Events
  13. 2.7 End Block: Program a Race
  14. 2.10 Counting with Mazes
  15. 2.13 Original Story Animations - Personal Story
  16. 2.15 Forever Loop Dance Party
  17. 2.16 Space Travel Project
  18. 2.20 Seasonal Project (Summer): Pop the Balloons
  19. 3.3 Code Block Review
  20. 3.4 Original Story Animations - Fiction Story
  21. 3.9 Animal Life Cycles
  22. 3.12 Introduction to the Grid
  23. 3.13 Advanced Data and Programming
  24. 3.15 Design an Adventure Game
  25. 3.16 Seasonal Project (Fall): Gathering Apples Game
  26. 3.17 Seasonal Project (Spring): Create a Chase Game
  27. 3.22 LEGO® SPIKE Essential: Design a Moving Statue
  28. 3.24 VEX 123®: Patterns of Living Things
K-2.PA.2
Using age-appropriate vocabulary, explain steps taken and choices made to improve the design of a sequence.
  1. 1.19 Introduction to Debugging
  2. 1.21 Wildlife Scene Project
  3. 3.13 Advanced Data and Programming
  4. 3.15 Design an Adventure Game
K-2.PA.3
Develop programs with sequences and simple loops to express ideas or address a problem. (E)
  1. 1.3 Coding Card Game: Sequences
  2. 1.4 Coding Card Game: Sequences 2
  3. 1.5 Unplugged Introduction to ScratchJr: Part 1
  4. 1.6 Unplugged Introduction to ScratchJr: Part 2
  5. 1.9 Introduction to Speed Blocks
  6. 1.11 Using the Go To Page Block
  7. 1.12 Introduction to Show and Hide Blocks
  8. 1.13 Introduction to Message Events
  9. 1.14 Storytelling Animations
  10. 1.15 Introduction to the Wait Block
  11. 1.16 Storytelling Animations Part 2
  12. 1.17 About Me Project
  13. 1.18 Loops
  14. 1.20 Creating Shapes
  15. 1.21 Wildlife Scene Project
  16. 1.22 Chicken Crossing Game
  17. 1.23 Greater Than and Less Than: Single-Digit Numbers
  18. 2.3 Coding Card Game: Loops
  19. 2.4 Coding Card Game: Loops 2
  20. 2.5 Events
  21. 2.7 End Block: Program a Race
  22. 2.8 Sound and Pitch
  23. 2.9 Racing Game
  24. 2.10 Counting with Mazes
  25. 2.12 Cardinal Directions
  26. 2.13 Original Story Animations - Personal Story
  27. 2.15 Forever Loop Dance Party
  28. 2.16 Space Travel Project
  29. 2.18 Creating Shapes
  30. 2.19 River Crossing Game
  31. 2.20 Seasonal Project (Summer): Pop the Balloons
  32. 2.21 Introduction to Coding with LEGO® SPIKE Essential
  33. 2.24 Greater Than and Less Than: Two-Digit Numbers
  34. 2.25 Place Value: Adding Up to 20
  35. 3.3 Code Block Review
  36. 3.4 Original Story Animations - Fiction Story
  37. 3.6 3D Shapes
  38. 3.7 Coding Card Game: Conditionals
  39. 3.8 Coding Card Game: Conditionals 2
  40. 3.9 Animal Life Cycles
  41. 3.11 Tap-a-Mole Game
  42. 3.13 Advanced Data and Programming
  43. 3.15 Design an Adventure Game
  44. 3.16 Seasonal Project (Fall): Gathering Apples Game
  45. 3.17 Seasonal Project (Spring): Create a Chase Game
  46. 3.18 Digital Greeting Card
  47. 3.19 Events and Money
  48. 3.20 From ScratchJr to Scratch
  49. 3.21 ScratchJr to Scratch: Events and Loops
  50. 3.22 LEGO® SPIKE Essential: Design a Moving Statue
  51. 3.24 VEX 123®: Patterns of Living Things
  52. 3.25 Greater Than and Less Than: Three-Digit Numbers
  53. 3.26 Place Value: Ones, Tens, and Hundreds
K-2.PA.4
Identify and fix (debug) errors in sequences and simple loops.
  1. 1.9 Introduction to Speed Blocks
  2. 1.13 Introduction to Message Events
  3. 1.18 Loops
  4. 1.19 Introduction to Debugging
  5. 1.21 Wildlife Scene Project
  6. 1.22 Chicken Crossing Game
  7. 2.5 Events
  8. 2.7 End Block: Program a Race
  9. 2.10 Counting with Mazes
  10. 2.14 Hide and Seek Game
  11. 2.15 Forever Loop Dance Party
  12. 2.16 Space Travel Project
  13. 2.19 River Crossing Game
  14. 2.20 Seasonal Project (Summer): Pop the Balloons
  15. 2.21 Introduction to Coding with LEGO® SPIKE Essential
  16. 3.3 Code Block Review
  17. 3.11 Tap-a-Mole Game
  18. 3.13 Advanced Data and Programming
  19. 3.15 Design an Adventure Game
  20. 3.24 VEX 123®: Patterns of Living Things
K-2.PA.5
Model daily processes by creating and following algorithms (i.e., sets of step-by-step instructions) to complete tasks. (E)
  1. 1.3 Coding Card Game: Sequences
  2. 1.4 Coding Card Game: Sequences 2
  3. 1.18 Loops
  4. 2.3 Coding Card Game: Loops
  5. 2.4 Coding Card Game: Loops 2
  6. 2.5 Events
  7. 2.15 Forever Loop Dance Party
  8. 3.7 Coding Card Game: Conditionals
  9. 3.8 Coding Card Game: Conditionals 2
  10. 3.15 Design an Adventure Game
K-2.PA.6
Give attribution when using the ideas and creations of others while developing programs.
  1. 2.17 Giving Credit Through Attributions
K-2.NI.1
Explain what passwords are, why they are used, and why it is important to develop strong passwords to protect devices and information. (E)
K-2.IC.1
Compare and contrast the effects of technology on communities and social interactions.
  1. 2.11 Impacts of Technology in Our World
  2. 3.10 Impacts of Technology in Our World
K-2.IC.2
Identify expected behaviors for working responsibly with others online. (E)
K-2.IC.3
Describe how to keep login information private and log off of devices appropriately.