for Indiana 3-5 Academic Standards for Computer Science — Indiana Computer Science: 3rd Grade
Total Standards: 19Mapped: 19Completion: 100%
3-5.DI.1
Decompose problems and subproblems into parts as a means to solving complex problems. (E)
Indiana Computer Science: 3rd Grade
2.1 Scout's Scratch Expedition Part 1
2.2 Scout's Scratch Expedition Part 2
2.3 Scout's Scratch Expedition Part 3
3.1 Computational Thinking: Design an Obstacle Course
3.4 Sequences: Parallel Programming
3.6 Broadcast Messages: Marco Polo
7.2 Functions Dance Project
8.1 Digital Pet Project
Indiana Computer Science: 4th Grade
3.1 Computational Thinking: Design a School
3.2 Events: Dot in Space
3.4 Pair Programming: Create a Band
3.5 Broadcast Messages: Tell a Joke
7.4 Scout's Quest: Functions with Number Inputs
8.3 Choose Your Own Path: Elements of Culture
Indiana Computer Science: 5th Grade
3.1 Computational Thinking: Design a Neighborhood
3.2 Events: Traveling with Scout
4.1 Creating Turtle Graphics
5.2 Plan a Quest
5.3 Operators: Coin Flip
6.3 Game Mechanics with Comparison Operators
6.4 Pinball Game Project
6.5 Classes and Objects in Games
7.2 Clones in Games
7.3 Functions: About Me
8.1 Game Design Project
8.2 Design an App
3-5.DI.2
Organize and present collected data visually to highlight relationships and support a claim.
Indiana Computer Science: 3rd Grade
8.2 Inquiry Project: Survey Bar Graph
Indiana Computer Science: 5th Grade
9.1 Using Digital Tools to Create Line Graphs
3-5.DI.3
Demonstrate how variables can represent data and are used to store and modify information.
Indiana Computer Science: 3rd Grade
6.2 Introduction to Comparison Operators
6.3 I-Spy with Lists
6.4 Race Track Game
8.1 Digital Pet Project
8.2 Inquiry Project: Survey Bar Graph
Indiana Computer Science: 4th Grade
6.2 Lists: Spelling Bee
6.3 Pong Game
7.1 Introduction to Clones
7.2 Snake Game
8.1 Click-a-Mole
8.2 Code Tunes
9.2 Inquiry Project: Data Bar Graph
Indiana Computer Science: 5th Grade
5.3 Operators: Coin Flip
6.1 Variables in Dance
6.2 Lists: Shopping with Scout
6.3 Game Mechanics with Comparison Operators
6.4 Pinball Game Project
6.5 Classes and Objects in Games
7.1 Clones: Throwing Acorns Game
8.1 Game Design Project
8.2 Design an App
3-5.DI.4
Describe that data can be represented in different forms understandable by people, including words, symbols, and digital displays of color.
Indiana Computer Science: 3rd Grade
8.2 Inquiry Project: Survey Bar Graph
Indiana Computer Science: 4th Grade
9.2 Inquiry Project: Data Bar Graph
Indiana Computer Science: 5th Grade
9.1 Using Digital Tools to Create Line Graphs
3-5.DI.5
Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea. (E)
Indiana Computer Science: 3rd Grade
8.2 Inquiry Project: Survey Bar Graph
Indiana Computer Science: 4th Grade
9.2 Inquiry Project: Data Bar Graph
3-5.CD.1
Model how computer hardware and software work together to accomplish tasks.
Indiana Computer Science: 3rd Grade
1.2 Introduction to Computing Systems
Indiana Computer Science: 4th Grade
2.1 Exploring Computing Systems
Indiana Computer Science: 5th Grade
2.1 Practicing with Computing Systems
3-5.CD.2
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies. (E)
Indiana Computer Science: 3rd Grade
1.2 Introduction to Computing Systems
Indiana Computer Science: 4th Grade
2.1 Exploring Computing Systems
Indiana Computer Science: 5th Grade
2.1 Practicing with Computing Systems
3-5.CD.3
Describe how internal and external parts of computing devices function to form a system.
Indiana Computer Science: 3rd Grade
1.2 Introduction to Computing Systems
Indiana Computer Science: 4th Grade
2.1 Exploring Computing Systems
Indiana Computer Science: 5th Grade
2.1 Practicing with Computing Systems
3-5.CD.4
Describe what distinguishes humans from machines, focusing on human intelligence versus machine intelligence.
Indiana Computer Science: 4th Grade
9.3 Humans Vs. Machines
Indiana Computer Science: 5th Grade
9.3 How Machines Learn
3-5.PA.1
Collaborate with peers to implement problem-solving steps to create a variety of programming solutions. (E)
Indiana Computer Science: 4th Grade
3.4 Pair Programming: Create a Band
3-5.PA.2
Design programs that incorporate sequences, events, loops, and conditionals. (E)
Indiana Computer Science: 3rd Grade
3.2 Events
3.3 Costumes, Backdrops, and Animations
3.6 Broadcast Messages: Marco Polo
4.1 Loops
5.1 Introduction to Conditionals
5.2 Conditionals: Color Sense
5.3 Complex Conditionals: Balloon Game
5.4 Platform Game Design
6.1 Variables
6.2 Introduction to Comparison Operators
7.1 Introduction to Functions
7.2 Functions Dance Project
8.1 Digital Pet Project
Indiana Computer Science: 4th Grade
1.3 Scratch Drawing Tools
3.2 Events: Dot in Space
3.3 Creating Algorithms
3.4 Pair Programming: Create a Band
3.5 Broadcast Messages: Tell a Joke
4.1 Loops: Catch the Ball
5.1 Conditionals: Underwater Exploration
5.2 Scout's Quest: Conditionals
5.3 Conditionals: Flying Bird
5.4 Game Effects
6.1 Scout's Quest: Variables
6.3 Pong Game
7.1 Introduction to Clones
7.2 Snake Game
7.3 Scout's Quest: Functions with Boolean Inputs
7.4 Scout's Quest: Functions with Number Inputs
8.1 Click-a-Mole
8.2 Code Tunes
8.3 Choose Your Own Path: Elements of Culture
Indiana Computer Science: 5th Grade
1.3 Introduction to Computer Science and Scratch
3.2 Events: Traveling with Scout
4.1 Creating Turtle Graphics
5.1 Conditionals: Mazes
5.2 Plan a Quest
5.3 Operators: Coin Flip
6.1 Variables in Dance
6.3 Game Mechanics with Comparison Operators
6.4 Pinball Game Project
6.5 Classes and Objects in Games
7.1 Clones: Throwing Acorns Game
7.2 Clones in Games
8.1 Game Design Project
8.2 Design an App
3-5.PA.3
Test and debug (i.e., identify and fix errors) a program or algorithm to ensure it runs as intended.
Indiana Computer Science: 3rd Grade
2.1 Scout's Scratch Expedition Part 1
2.2 Scout's Scratch Expedition Part 2
2.3 Scout's Scratch Expedition Part 3
3.3 Costumes, Backdrops, and Animations
3.4 Sequences: Parallel Programming
3.6 Broadcast Messages: Marco Polo
4.1 Loops
4.2 Debugging: Events and Loops
5.4 Platform Game Design
7.1 Introduction to Functions
7.2 Functions Dance Project
8.1 Digital Pet Project
Indiana Computer Science: 4th Grade
1.2 The Coordinate Plane
1.3 Scratch Drawing Tools
3.2 Events: Dot in Space
3.4 Pair Programming: Create a Band
3.5 Broadcast Messages: Tell a Joke
4.1 Loops: Catch the Ball
4.2 Debugging: Mazes
5.2 Scout's Quest: Conditionals
5.3 Conditionals: Flying Bird
6.1 Scout's Quest: Variables
6.3 Pong Game
7.3 Scout's Quest: Functions with Boolean Inputs
7.4 Scout's Quest: Functions with Number Inputs
8.1 Click-a-Mole
8.2 Code Tunes
8.3 Choose Your Own Path: Elements of Culture
Indiana Computer Science: 5th Grade
1.2 The Coordinate Plane
3.2 Events: Traveling with Scout
3.3 Debugging: Make a Pizza
4.1 Creating Turtle Graphics
4.2 Animation Loops Project
5.2 Plan a Quest
5.3 Operators: Coin Flip
6.1 Variables in Dance
6.4 Pinball Game Project
6.5 Classes and Objects in Games
7.2 Clones in Games
8.1 Game Design Project
8.2 Design an App
3-5.PA.4
Observe intellectual property rights and give appropriate attribution when creating or remixing programs. (E)
Indiana Computer Science: 3rd Grade
3.5 Remixing Programs
Indiana Computer Science: 4th Grade
8.3 Choose Your Own Path: Elements of Culture
Indiana Computer Science: 5th Grade
9.4 Giving Credit Through Attributions
3-5.PA.5
Describe choices made during program development using code comments, presentations, and demonstrations. (E)
Indiana Computer Science: 3rd Grade
5.4 Platform Game Design
Indiana Computer Science: 5th Grade
6.5 Classes and Objects in Games
8.2 Design an App
3-5.NI.1
Discuss real-world cybersecurity problems and how personal information can be protected. (E)
Indiana Computer Science: 3rd Grade
9.3 Scout's Cybersecurity Adventure: Part 1
Indiana Computer Science: 4th Grade
9.4 Scout's Cybersecurity Adventure: Part 2
Indiana Computer Science: 5th Grade
9.5 Scout’s Cryptography Escape Room
3-5.NI.2
Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the internet, and reassembled at the destination.
Indiana Computer Science: 3rd Grade
9.2 Modeling Network Connections
Indiana Computer Science: 4th Grade
9.5 Networks, Packets, and the Internet
3-5.IC.1
Describe the positive and negative impacts of technology on one’s personal life, society, and our culture. (E)
Indiana Computer Science: 3rd Grade
9.1 Digital Identity
Indiana Computer Science: 4th Grade
2.2 Internet Positivity
9.1 Impacts of Computing: Exploration
9.3 Humans Vs. Machines
Indiana Computer Science: 5th Grade
2.2 Standing Up to Cyberbullying
3-5.IC.2
Seek diverse perspectives for the purpose of improving computational artifacts.
Indiana Computer Science: 3rd Grade
5.4 Platform Game Design
8.1 Digital Pet Project
Indiana Computer Science: 4th Grade
8.3 Choose Your Own Path: Elements of Culture
Indiana Computer Science: 5th Grade
6.5 Classes and Objects in Games
8.1 Game Design Project
8.2 Design an App
3-5.IC.3
Critique computing technologies that have changed the world. Analyze how those technologies influence and/or are influenced by cultural practices and societal biases.