Standards in this Framework
Standards Mapped
Mapped to Course
Standard | Lessons |
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K-2.CT.1.1
Recognize that software is required to control all computing devices (e.g. programs, browsers, websites, apps). |
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K-2.CT.1.2
Use digital tools to create original artifacts. |
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K-2.CT.2.1
Classify and sort information into useful order without using a computer (e.g. sorting objects by various attributes). |
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K-2.CT.2.2
Demonstrate that computing devices save information as data that can be stored, searched, retrieved, modified, and deleted. |
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K-2.CT.2.3
Recognize performance feedback from digital tools, make adjustments based on that feedback and use age-appropriate technology to share learning. |
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K-2.CT.2.4
Analyze age-appropriate data and look for similarities in order to identify patterns and categories. |
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K-2.CT.2.5
Identify a problem and select appropriate technology tools to explore and find solutions. |
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K-2.CT.3.1
Share ideas in multiple ways using digital tools. |
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K-2.CT.3.2
Select technology to share ideas with different people. |
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K-2.CT.3.3
Select tools to broaden perspectives and enrich learning by collaborating with others and working effectively in teams locally and globally. |
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K-2.CT.3.4
Use a design process to develop ideas or creations, and they test their design and redesign if necessary. |
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K-2.CT.4.1
Construct and test problem solutions using a block-based and/or visual programming. |
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K-2.CT.4.2
Construct an algorithm to accomplish a task. |
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K-2.CT.4.3
Follow the sequencing in an algorithm. |
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K-2.CT.4.4
Break a problem into parts and identify ways to solve the problem. |
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K-2.CT.4.5
Use a design process to ask questions, suggest solutions, test ideas to solve problems and redesign as needed. |
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K-2.CT.4.6
Use age-appropriate digital and nondigital tools to design something and are aware of the step-by-step process of designing. |
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K-2.CT.4.7
Understand how technology is used to make a task easier or repeatable and can identify real-world examples. |
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K-2.DL.1.1
Navigate a variety of technologies that will help them in their learning and begin to demonstrate an understanding of how knowledge can be transferred between tools. |
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K-2.DL.1.2
Understand that a wide range of jobs require knowledge or use of computing. |
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K-2.DL.1.3
Demonstrate an understanding that technology is all around them and the importance of keeping their information private. |
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K-2.DL.2.1
Practice responsible digital citizenship and decision making using positive, safe, legal and honest behaviors in the use of technology systems and software. |
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K-2.DL.2.2
Demonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of their decisions when interacting online. |
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K-2.DL.3.1
Locate and identify computing, input, and output devices in a variety of environments. |
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K-2.DL.3.2
Demonstrate how to operate a variety of computing devices by turning on, navigating, opening/closing programs or apps as appropriate. |
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K-2.DL.3.3
Identify, using accurate terminology, simple hardware and software problems. |
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K-2.DL.3.4
Understand and apply resources to construct knowledge, produce creative artifacts and make connections to their learning. |
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K-2.DL.4.1
Create a design document to illustrate thoughts, ideas, and stories in a sequential manner (e.g., storyboard, mind map). |
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K-2.DL.4.2
Choose different tools for creating something new for communicating with others. |
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K-2.DL.4.3
Use technology to communicate with others and to look at problems from different perspectives. |
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K-2.DL.5.1
Explain that networks link people using computers and other computing devices allowing them to communicate, access, and share information. |
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