Please enable JavaScript to use CodeHS

Standards Mapping

for Idaho K-2 Technology Standards

31

Standards in this Framework

30

Standards Mapped

96%

Mapped to Course

Standard Lessons
K-2.CT.1.1
Recognize that software is required to control all computing devices (e.g. programs, browsers, websites, apps).
  1. Idaho Computer Science: 2nd Grade
  2. 2.1 Computer Basics: Connections
  3. 4.4 Impacts of Technology in Our World
  4. 7.6 Types of Software
  5. Idaho Computer Science: 1st Grade
  6. 2.1 Computer Basics: Exploration
  7. Idaho Computer Science: Kindergarten
  8. 2.2 Computer Basics: Introduction
K-2.CT.1.2
Use digital tools to create original artifacts.
  1. Idaho Computer Science: 2nd Grade
  2. 1.3 Events
  3. 1.4 Introduction to Repeat Loops
  4. 1.5 Forever Loop Dance Party
  5. 1.6 Introduction to Message Events
  6. 3.3 Algorithms: Connecting a Path
  7. 3.4 Careers in CS: Coding for Fashion-Retail
  8. 4.1 Message Events: Scout Plays in the Forest
  9. 4.2 Programming a Cycle
  10. 4.3 Pages: Scout's Travels
  11. 4.4 Impacts of Technology in Our World
  12. 5.1 Loops: Follow the Path
  13. 5.3 Making a Timer
  14. 5.4 Original Story Animations - Fiction Story
  15. 5.5 Two-Step Dance & Feedback
  16. 6.2 Racing Game
  17. 6.3 Moving Targets Game
  18. 6.4 Maze Game Project
  19. 7.7 Choice Research
  20. 8.1 From ScratchJr to Scratch
  21. 8.2 ScratchJr to Scratch: Events and Loops
  22. 8.3 Coding Card Game: Conditionals
  23. 8.4 Coding Card Game: Conditionals 2
  24. Idaho Computer Science: 1st Grade
  25. 3.2 Events
  26. 3.3 Sequences: Digital Responsibilities
  27. 3.4 Hide and Seek Game
  28. 3.5 Introduction to the Wait Block
  29. 3.7 Careers in CS: Litter Free Communities
  30. 4.1 Coding Card Game: Loops
  31. 4.2 Coding Card Game: Loops 2
  32. 5.1 Introduction to Repeat Loops
  33. 5.2 Loops: Catching Butterflies
  34. 5.3 Loops: Predator and Prey
  35. 5.4 Forever Loop Dance Party
  36. 6.1 Introduction to Message Events
  37. 6.2 Message Events: Simon Says
  38. 6.3 Create an Original Story Animation
  39. 6.4 Speed Block: Bouncy Ball
  40. 7.1 Pages: Create a Tapping Game
  41. 7.2 Create a Mini Golf Game
  42. 7.3 Digital Greeting Card
  43. 8.1 Grid: Solving Mazes
  44. 8.2 End Block: Program a Race
  45. 9.2 About Me Project
  46. 9.3 River Crossing Game
  47. 9.4 Basic Data and Programming
  48. 10.5 Guided Research
  49. Idaho Computer Science: Kindergarten
  50. 1.2 Coding Card Game: Sequences
  51. 1.3 Coding Card Game: Sequences 2
  52. 3.7 Drawing Tools: Fairy Tale Painting
  53. 4.1 Introduction to Events
  54. 4.2 Events: Submarine Sequences
  55. 4.3 Introduction to Show and Hide Blocks
  56. 5.1 Pages: Dragon Story
  57. 6.1 Transportation Speeds and Sounds
  58. 6.2 All About Me!
  59. 7.1 Loops
  60. 7.2 Loops: Frog and Rabbit
  61. 8.2 Chicken Crossing Game
  62. 8.3 Wildlife Scene Project
K-2.CT.2.1
Classify and sort information into useful order without using a computer (e.g. sorting objects by various attributes).
  1. Idaho Computer Science: 2nd Grade
  2. 3.6 Data Patterns and Predictions
  3. Idaho Computer Science: 1st Grade
  4. 9.4 Basic Data and Programming
  5. 10.5 Guided Research
  6. Idaho Computer Science: Kindergarten
  7. 9.3 Introduction to Data Storage and Files
  8. 9.6 Sorting with Decision Trees
K-2.CT.2.2
Demonstrate that computing devices save information as data that can be stored, searched, retrieved, modified, and deleted.
  1. Idaho Computer Science: 2nd Grade
  2. 7.5 Managing Data Storage and Files
  3. Idaho Computer Science: 1st Grade
  4. 10.4 Data Storage and Files Practice
  5. Idaho Computer Science: Kindergarten
  6. 9.3 Introduction to Data Storage and Files
K-2.CT.2.3
Recognize performance feedback from digital tools, make adjustments based on that feedback and use age-appropriate technology to share learning.
  1. Idaho Computer Science: 2nd Grade
  2. 5.5 Two-Step Dance & Feedback
  3. 6.4 Maze Game Project
K-2.CT.2.4
Analyze age-appropriate data and look for similarities in order to identify patterns and categories.
  1. Idaho Computer Science: 2nd Grade
  2. 3.6 Data Patterns and Predictions
  3. 5.1 Loops: Follow the Path
  4. Idaho Computer Science: Kindergarten
  5. 9.5 What Can Data Tell Us?
  6. 9.7 How AI Helps Us
K-2.CT.2.5
Identify a problem and select appropriate technology tools to explore and find solutions.
  1. Idaho Computer Science: 2nd Grade
  2. 7.6 Types of Software
K-2.CT.3.1
Share ideas in multiple ways using digital tools.
  1. Idaho Computer Science: 2nd Grade
  2. 1.2 Introduction to ScratchJr
  3. 1.3 Events
  4. 1.5 Forever Loop Dance Party
  5. 3.3 Algorithms: Connecting a Path
  6. 3.4 Careers in CS: Coding for Fashion-Retail
  7. 3.6 Data Patterns and Predictions
  8. 4.4 Impacts of Technology in Our World
  9. 5.4 Original Story Animations - Fiction Story
  10. 5.5 Two-Step Dance & Feedback
  11. 6.2 Racing Game
  12. 7.7 Choice Research
  13. 8.1 From ScratchJr to Scratch
  14. Idaho Computer Science: 1st Grade
  15. 3.1 Drawing Tools: Nature Walk
  16. 3.2 Events
  17. 3.4 Hide and Seek Game
  18. 3.7 Careers in CS: Litter Free Communities
  19. 5.4 Forever Loop Dance Party
  20. 6.3 Create an Original Story Animation
  21. 6.5 Variables: Keeping Score
  22. 8.2 End Block: Program a Race
  23. 9.2 About Me Project
  24. 9.4 Basic Data and Programming
  25. 10.5 Guided Research
  26. Idaho Computer Science: Kindergarten
  27. 3.7 Drawing Tools: Fairy Tale Painting
  28. 4.1 Introduction to Events
  29. 4.2 Events: Submarine Sequences
  30. 5.1 Pages: Dragon Story
  31. 6.1 Transportation Speeds and Sounds
  32. 6.2 All About Me!
  33. 7.1 Loops
  34. 8.3 Wildlife Scene Project
  35. 9.8 Introduction to Research
K-2.CT.3.2
Select technology to share ideas with different people.
  1. Idaho Computer Science: 2nd Grade
  2. 7.7 Choice Research
  3. Idaho Computer Science: 1st Grade
  4. 10.5 Guided Research
  5. Idaho Computer Science: Kindergarten
  6. 9.8 Introduction to Research
K-2.CT.3.3
Select tools to broaden perspectives and enrich learning by collaborating with others and working effectively in teams locally and globally.
K-2.CT.3.4
Use a design process to develop ideas or creations, and they test their design and redesign if necessary.
  1. Idaho Computer Science: 2nd Grade
  2. 6.1 Exploring the Design Process
  3. Idaho Computer Science: 1st Grade
  4. 9.1 Practicing the Design Process
  5. Idaho Computer Science: Kindergarten
  6. 8.1 Introduction to the Design Process
K-2.CT.4.1
Construct and test problem solutions using a block-based and/or visual programming.
  1. Idaho Computer Science: 2nd Grade
  2. 6.1 Exploring the Design Process
  3. Idaho Computer Science: 1st Grade
  4. 3.6 Introduction to Debugging
  5. 9.1 Practicing the Design Process
  6. Idaho Computer Science: Kindergarten
  7. 8.1 Introduction to the Design Process
K-2.CT.4.2
Construct an algorithm to accomplish a task.
  1. Idaho Computer Science: 2nd Grade
  2. 1.3 Events
  3. 1.4 Introduction to Repeat Loops
  4. 1.5 Forever Loop Dance Party
  5. 1.6 Introduction to Message Events
  6. 2.2 Computational Thinking: School Day Routines
  7. 3.2 Introduction to the Grid
  8. 3.3 Algorithms: Connecting a Path
  9. 3.4 Careers in CS: Coding for Fashion-Retail
  10. 3.5 Tap-a-Mole Game
  11. 4.2 Programming a Cycle
  12. 4.4 Impacts of Technology in Our World
  13. 5.1 Loops: Follow the Path
  14. 5.3 Making a Timer
  15. 5.4 Original Story Animations - Fiction Story
  16. 5.5 Two-Step Dance & Feedback
  17. 6.2 Racing Game
  18. 6.3 Moving Targets Game
  19. 6.4 Maze Game Project
  20. 7.7 Choice Research
  21. 8.1 From ScratchJr to Scratch
  22. 8.2 ScratchJr to Scratch: Events and Loops
  23. 8.3 Coding Card Game: Conditionals
  24. 8.4 Coding Card Game: Conditionals 2
  25. Idaho Computer Science: 1st Grade
  26. 2.2 Computational Thinking: Evening Routines
  27. 3.1 Drawing Tools: Nature Walk
  28. 3.2 Events
  29. 3.4 Hide and Seek Game
  30. 3.5 Introduction to the Wait Block
  31. 3.7 Careers in CS: Litter Free Communities
  32. 4.1 Coding Card Game: Loops
  33. 4.2 Coding Card Game: Loops 2
  34. 5.1 Introduction to Repeat Loops
  35. 5.2 Loops: Catching Butterflies
  36. 5.3 Loops: Predator and Prey
  37. 5.4 Forever Loop Dance Party
  38. 6.1 Introduction to Message Events
  39. 6.3 Create an Original Story Animation
  40. 6.4 Speed Block: Bouncy Ball
  41. 6.5 Variables: Keeping Score
  42. 7.1 Pages: Create a Tapping Game
  43. 7.2 Create a Mini Golf Game
  44. 7.3 Digital Greeting Card
  45. 8.1 Grid: Solving Mazes
  46. 8.2 End Block: Program a Race
  47. 9.2 About Me Project
  48. 9.3 River Crossing Game
  49. 9.4 Basic Data and Programming
  50. 10.5 Guided Research
  51. Idaho Computer Science: Kindergarten
  52. 1.1 Sequences (Unplugged)
  53. 1.2 Coding Card Game: Sequences
  54. 1.3 Coding Card Game: Sequences 2
  55. 1.4 Acting with Events
  56. 2.3 Computational Thinking: Morning Routines
  57. 4.1 Introduction to Events
  58. 4.2 Events: Submarine Sequences
  59. 4.3 Introduction to Show and Hide Blocks
  60. 5.1 Pages: Dragon Story
  61. 5.2 Using the Go To Page Block
  62. 6.1 Transportation Speeds and Sounds
  63. 6.2 All About Me!
  64. 7.1 Loops
  65. 8.2 Chicken Crossing Game
  66. 8.3 Wildlife Scene Project
K-2.CT.4.3
Follow the sequencing in an algorithm.
  1. Idaho Computer Science: 2nd Grade
  2. 1.3 Events
  3. 1.4 Introduction to Repeat Loops
  4. 1.5 Forever Loop Dance Party
  5. 1.6 Introduction to Message Events
  6. 2.2 Computational Thinking: School Day Routines
  7. 3.2 Introduction to the Grid
  8. 3.3 Algorithms: Connecting a Path
  9. 3.4 Careers in CS: Coding for Fashion-Retail
  10. 3.5 Tap-a-Mole Game
  11. 4.2 Programming a Cycle
  12. 4.4 Impacts of Technology in Our World
  13. 5.1 Loops: Follow the Path
  14. 5.3 Making a Timer
  15. 5.4 Original Story Animations - Fiction Story
  16. 5.5 Two-Step Dance & Feedback
  17. 6.2 Racing Game
  18. 6.3 Moving Targets Game
  19. 6.4 Maze Game Project
  20. 7.7 Choice Research
  21. 8.2 ScratchJr to Scratch: Events and Loops
  22. 8.3 Coding Card Game: Conditionals
  23. 8.4 Coding Card Game: Conditionals 2
  24. Idaho Computer Science: 1st Grade
  25. 2.2 Computational Thinking: Evening Routines
  26. 3.2 Events
  27. 3.4 Hide and Seek Game
  28. 3.5 Introduction to the Wait Block
  29. 3.7 Careers in CS: Litter Free Communities
  30. 4.1 Coding Card Game: Loops
  31. 4.2 Coding Card Game: Loops 2
  32. 5.1 Introduction to Repeat Loops
  33. 5.2 Loops: Catching Butterflies
  34. 5.3 Loops: Predator and Prey
  35. 5.4 Forever Loop Dance Party
  36. 6.1 Introduction to Message Events
  37. 6.3 Create an Original Story Animation
  38. 6.4 Speed Block: Bouncy Ball
  39. 7.1 Pages: Create a Tapping Game
  40. 7.2 Create a Mini Golf Game
  41. 9.2 About Me Project
  42. 9.3 River Crossing Game
  43. Idaho Computer Science: Kindergarten
  44. 1.1 Sequences (Unplugged)
  45. 1.2 Coding Card Game: Sequences
  46. 1.3 Coding Card Game: Sequences 2
  47. 1.4 Acting with Events
  48. 2.3 Computational Thinking: Morning Routines
  49. 4.1 Introduction to Events
  50. 4.2 Events: Submarine Sequences
  51. 4.3 Introduction to Show and Hide Blocks
  52. 5.2 Using the Go To Page Block
  53. 6.1 Transportation Speeds and Sounds
  54. 6.2 All About Me!
  55. 7.1 Loops
  56. 7.2 Loops: Frog and Rabbit
  57. 8.2 Chicken Crossing Game
  58. 8.3 Wildlife Scene Project
K-2.CT.4.4
Break a problem into parts and identify ways to solve the problem.
  1. Idaho Computer Science: 2nd Grade
  2. 1.3 Events
  3. 1.4 Introduction to Repeat Loops
  4. 1.5 Forever Loop Dance Party
  5. 1.6 Introduction to Message Events
  6. 3.1 Debugging: Events and Sequences
  7. 3.2 Introduction to the Grid
  8. 3.4 Careers in CS: Coding for Fashion-Retail
  9. 3.5 Tap-a-Mole Game
  10. 4.1 Message Events: Scout Plays in the Forest
  11. 4.2 Programming a Cycle
  12. 5.2 Debugging: Message Events and Loops
  13. 5.3 Making a Timer
  14. 5.4 Original Story Animations - Fiction Story
  15. 6.3 Moving Targets Game
  16. Idaho Computer Science: 1st Grade
  17. 3.2 Events
  18. 3.6 Introduction to Debugging
  19. 3.7 Careers in CS: Litter Free Communities
  20. 5.1 Introduction to Repeat Loops
  21. 5.4 Forever Loop Dance Party
  22. 6.1 Introduction to Message Events
  23. 6.2 Message Events: Simon Says
  24. 8.1 Grid: Solving Mazes
  25. 8.2 End Block: Program a Race
  26. 9.2 About Me Project
  27. Idaho Computer Science: Kindergarten
  28. 1.1 Sequences (Unplugged)
  29. 4.2 Events: Submarine Sequences
  30. 5.2 Using the Go To Page Block
  31. 6.1 Transportation Speeds and Sounds
  32. 6.2 All About Me!
  33. 6.3 Debugging: Events and Motion
  34. 7.1 Loops
  35. 8.3 Wildlife Scene Project
K-2.CT.4.5
Use a design process to ask questions, suggest solutions, test ideas to solve problems and redesign as needed.
  1. Idaho Computer Science: 2nd Grade
  2. 6.1 Exploring the Design Process
  3. Idaho Computer Science: 1st Grade
  4. 9.1 Practicing the Design Process
  5. Idaho Computer Science: Kindergarten
  6. 8.1 Introduction to the Design Process
K-2.CT.4.6
Use age-appropriate digital and nondigital tools to design something and are aware of the step-by-step process of designing.
  1. Idaho Computer Science: 2nd Grade
  2. 1.3 Events
  3. 1.4 Introduction to Repeat Loops
  4. 1.5 Forever Loop Dance Party
  5. 1.6 Introduction to Message Events
  6. 2.2 Computational Thinking: School Day Routines
  7. 3.2 Introduction to the Grid
  8. 3.3 Algorithms: Connecting a Path
  9. 3.4 Careers in CS: Coding for Fashion-Retail
  10. 3.5 Tap-a-Mole Game
  11. 4.2 Programming a Cycle
  12. 4.4 Impacts of Technology in Our World
  13. 5.1 Loops: Follow the Path
  14. 5.3 Making a Timer
  15. 5.4 Original Story Animations - Fiction Story
  16. 5.5 Two-Step Dance & Feedback
  17. 6.1 Exploring the Design Process
  18. 6.2 Racing Game
  19. 6.3 Moving Targets Game
  20. 6.4 Maze Game Project
  21. 7.7 Choice Research
  22. 8.2 ScratchJr to Scratch: Events and Loops
  23. 8.3 Coding Card Game: Conditionals
  24. 8.4 Coding Card Game: Conditionals 2
  25. Idaho Computer Science: 1st Grade
  26. 2.2 Computational Thinking: Evening Routines
  27. 3.2 Events
  28. 3.4 Hide and Seek Game
  29. 3.5 Introduction to the Wait Block
  30. 3.7 Careers in CS: Litter Free Communities
  31. 4.1 Coding Card Game: Loops
  32. 4.2 Coding Card Game: Loops 2
  33. 5.1 Introduction to Repeat Loops
  34. 5.2 Loops: Catching Butterflies
  35. 5.3 Loops: Predator and Prey
  36. 5.4 Forever Loop Dance Party
  37. 6.1 Introduction to Message Events
  38. 6.3 Create an Original Story Animation
  39. 6.4 Speed Block: Bouncy Ball
  40. 7.1 Pages: Create a Tapping Game
  41. 7.2 Create a Mini Golf Game
  42. 9.1 Practicing the Design Process
  43. 9.2 About Me Project
  44. 9.3 River Crossing Game
  45. Idaho Computer Science: Kindergarten
  46. 1.1 Sequences (Unplugged)
  47. 1.2 Coding Card Game: Sequences
  48. 1.3 Coding Card Game: Sequences 2
  49. 1.4 Acting with Events
  50. 2.3 Computational Thinking: Morning Routines
  51. 4.1 Introduction to Events
  52. 4.2 Events: Submarine Sequences
  53. 4.3 Introduction to Show and Hide Blocks
  54. 5.2 Using the Go To Page Block
  55. 6.1 Transportation Speeds and Sounds
  56. 6.2 All About Me!
  57. 7.1 Loops
  58. 7.2 Loops: Frog and Rabbit
  59. 8.1 Introduction to the Design Process
  60. 8.2 Chicken Crossing Game
  61. 8.3 Wildlife Scene Project
K-2.CT.4.7
Understand how technology is used to make a task easier or repeatable and can identify real-world examples.
  1. Idaho Computer Science: Kindergarten
  2. 9.7 How AI Helps Us
K-2.DL.1.1
Navigate a variety of technologies that will help them in their learning and begin to demonstrate an understanding of how knowledge can be transferred between tools.
  1. Idaho Computer Science: 2nd Grade
  2. 2.1 Computer Basics: Connections
  3. 4.4 Impacts of Technology in Our World
  4. Idaho Computer Science: 1st Grade
  5. 2.1 Computer Basics: Exploration
  6. 3.1 Drawing Tools: Nature Walk
  7. Idaho Computer Science: Kindergarten
  8. 1.5 Mouse Practice
  9. 1.6 Keyboard Introduction
  10. 2.2 Computer Basics: Introduction
  11. 3.7 Drawing Tools: Fairy Tale Painting
K-2.DL.1.2
Understand that a wide range of jobs require knowledge or use of computing.
  1. Idaho Computer Science: 2nd Grade
  2. 2.1 Computer Basics: Connections
  3. 4.4 Impacts of Technology in Our World
  4. Idaho Computer Science: 1st Grade
  5. 2.1 Computer Basics: Exploration
  6. Idaho Computer Science: Kindergarten
  7. 2.2 Computer Basics: Introduction
  8. 9.7 How AI Helps Us
K-2.DL.1.3
Demonstrate an understanding that technology is all around them and the importance of keeping their information private.
  1. Idaho Computer Science: 2nd Grade
  2. 7.2 Responsible Digital Citizens
  3. Idaho Computer Science: 1st Grade
  4. 10.2 Password Protectors
  5. Idaho Computer Science: Kindergarten
  6. 9.1 Keeping Information Safe
K-2.DL.2.1
Practice responsible digital citizenship and decision making using positive, safe, legal and honest behaviors in the use of technology systems and software.
  1. Idaho Computer Science: 2nd Grade
  2. 7.1 Practicing Responsible Technology Use
  3. 7.2 Responsible Digital Citizens
  4. Idaho Computer Science: 1st Grade
  5. 3.3 Sequences: Digital Responsibilities
  6. 10.1 Exploring Responsible Technology Use
  7. 10.2 Password Protectors
  8. Idaho Computer Science: Kindergarten
  9. 9.1 Keeping Information Safe
  10. 9.2 Introduction to Responsible Technology Use
K-2.DL.2.2
Demonstrate an understanding of the role an online identity plays in the digital world and learn the permanence of their decisions when interacting online.
  1. Idaho Computer Science: 2nd Grade
  2. 7.2 Responsible Digital Citizens
K-2.DL.3.1
Locate and identify computing, input, and output devices in a variety of environments.
  1. Idaho Computer Science: 2nd Grade
  2. 2.1 Computer Basics: Connections
  3. 4.4 Impacts of Technology in Our World
  4. 7.4 Exploring Computer Networks
  5. Idaho Computer Science: 1st Grade
  6. 2.1 Computer Basics: Exploration
  7. 10.3 Networks and the Internet
  8. Idaho Computer Science: Kindergarten
  9. 2.2 Computer Basics: Introduction
  10. 9.4 Using Networks to Connect
K-2.DL.3.2
Demonstrate how to operate a variety of computing devices by turning on, navigating, opening/closing programs or apps as appropriate.
  1. Idaho Computer Science: 2nd Grade
  2. 2.1 Computer Basics: Connections
  3. Idaho Computer Science: 1st Grade
  4. 2.1 Computer Basics: Exploration
  5. Idaho Computer Science: Kindergarten
  6. 2.2 Computer Basics: Introduction
K-2.DL.3.3
Identify, using accurate terminology, simple hardware and software problems.
  1. Idaho Computer Science: 2nd Grade
  2. 2.1 Computer Basics: Connections
  3. Idaho Computer Science: 1st Grade
  4. 2.1 Computer Basics: Exploration
  5. Idaho Computer Science: Kindergarten
  6. 2.2 Computer Basics: Introduction
K-2.DL.3.4
Understand and apply resources to construct knowledge, produce creative artifacts and make connections to their learning.
  1. Idaho Computer Science: 2nd Grade
  2. 1.5 Forever Loop Dance Party
  3. 3.1 Debugging: Events and Sequences
  4. 3.2 Introduction to the Grid
  5. 3.3 Algorithms: Connecting a Path
  6. 3.4 Careers in CS: Coding for Fashion-Retail
  7. 4.1 Message Events: Scout Plays in the Forest
  8. 4.2 Programming a Cycle
  9. 4.3 Pages: Scout's Travels
  10. 4.4 Impacts of Technology in Our World
  11. 5.1 Loops: Follow the Path
  12. 5.2 Debugging: Message Events and Loops
  13. 5.5 Two-Step Dance & Feedback
  14. 6.2 Racing Game
  15. 6.3 Moving Targets Game
  16. 7.7 Choice Research
  17. Idaho Computer Science: 1st Grade
  18. 3.1 Drawing Tools: Nature Walk
  19. 3.3 Sequences: Digital Responsibilities
  20. 3.4 Hide and Seek Game
  21. 3.5 Introduction to the Wait Block
  22. 3.7 Careers in CS: Litter Free Communities
  23. 5.2 Loops: Catching Butterflies
  24. 5.3 Loops: Predator and Prey
  25. 5.4 Forever Loop Dance Party
  26. 6.2 Message Events: Simon Says
  27. 6.4 Speed Block: Bouncy Ball
  28. 6.5 Variables: Keeping Score
  29. 7.1 Pages: Create a Tapping Game
  30. 7.2 Create a Mini Golf Game
  31. 7.3 Digital Greeting Card
  32. 8.2 End Block: Program a Race
  33. 9.2 About Me Project
  34. 9.3 River Crossing Game
  35. 10.5 Guided Research
  36. Idaho Computer Science: Kindergarten
  37. 3.7 Drawing Tools: Fairy Tale Painting
  38. 4.3 Introduction to Show and Hide Blocks
  39. 5.1 Pages: Dragon Story
  40. 5.2 Using the Go To Page Block
  41. 6.1 Transportation Speeds and Sounds
  42. 6.2 All About Me!
  43. 6.3 Debugging: Events and Motion
  44. 7.2 Loops: Frog and Rabbit
  45. 8.2 Chicken Crossing Game
  46. 9.8 Introduction to Research
K-2.DL.4.1
Create a design document to illustrate thoughts, ideas, and stories in a sequential manner (e.g., storyboard, mind map).
  1. Idaho Computer Science: 2nd Grade
  2. 5.4 Original Story Animations - Fiction Story
  3. 6.1 Exploring the Design Process
  4. Idaho Computer Science: 1st Grade
  5. 6.3 Create an Original Story Animation
  6. 9.1 Practicing the Design Process
  7. 9.2 About Me Project
  8. Idaho Computer Science: Kindergarten
  9. 5.1 Pages: Dragon Story
  10. 6.2 All About Me!
  11. 8.1 Introduction to the Design Process
K-2.DL.4.2
Choose different tools for creating something new for communicating with others.
  1. Idaho Computer Science: 2nd Grade
  2. 1.2 Introduction to ScratchJr
  3. 1.3 Events
  4. 1.5 Forever Loop Dance Party
  5. 3.3 Algorithms: Connecting a Path
  6. 3.4 Careers in CS: Coding for Fashion-Retail
  7. 3.6 Data Patterns and Predictions
  8. 4.4 Impacts of Technology in Our World
  9. 5.4 Original Story Animations - Fiction Story
  10. 5.5 Two-Step Dance & Feedback
  11. 6.2 Racing Game
  12. 7.7 Choice Research
  13. 8.1 From ScratchJr to Scratch
  14. Idaho Computer Science: 1st Grade
  15. 3.1 Drawing Tools: Nature Walk
  16. 3.2 Events
  17. 3.4 Hide and Seek Game
  18. 3.7 Careers in CS: Litter Free Communities
  19. 5.4 Forever Loop Dance Party
  20. 6.3 Create an Original Story Animation
  21. 6.5 Variables: Keeping Score
  22. 8.2 End Block: Program a Race
  23. 9.2 About Me Project
  24. 9.4 Basic Data and Programming
  25. 10.5 Guided Research
  26. Idaho Computer Science: Kindergarten
  27. 3.7 Drawing Tools: Fairy Tale Painting
  28. 4.1 Introduction to Events
  29. 4.2 Events: Submarine Sequences
  30. 5.1 Pages: Dragon Story
  31. 6.1 Transportation Speeds and Sounds
  32. 6.2 All About Me!
  33. 7.1 Loops
  34. 8.3 Wildlife Scene Project
  35. 9.8 Introduction to Research
K-2.DL.4.3
Use technology to communicate with others and to look at problems from different perspectives.
  1. Idaho Computer Science: 2nd Grade
  2. 3.4 Careers in CS: Coding for Fashion-Retail
  3. Idaho Computer Science: 1st Grade
  4. 3.7 Careers in CS: Litter Free Communities
K-2.DL.5.1
Explain that networks link people using computers and other computing devices allowing them to communicate, access, and share information.
  1. Idaho Computer Science: 2nd Grade
  2. 7.4 Exploring Computer Networks
  3. Idaho Computer Science: 1st Grade
  4. 10.3 Networks and the Internet
  5. Idaho Computer Science: Kindergarten
  6. 9.4 Using Networks to Connect