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Standards Mapping

for Iowa 3A

30

Standards in this Framework

9

Standards Mapped

30%

Mapped to Course

Standard Lessons
3A-AP-13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 13.1 Project: Who Said It?
3A-AP-14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 4.1 Tuples
  2. 4.2 Lists
  3. 4.3 For Loops and Lists
  4. 4.4 List Methods
  5. 5.1 2d Lists
  6. 5.2 List Comprehensions
  7. 5.3 Packing and Unpacking
  8. 5.4 Dictionaries
  9. 9.1 Classes and Objects
  10. 9.5 Class Variables vs. Instance Variables
  11. 13.1 Project: Who Said It?
3A-AP-15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 9.5 Class Variables vs. Instance Variables
3A-AP-16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 13.1 Project: Who Said It?
3A-AP-17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 9.1 Classes and Objects
  2. 9.5 Class Variables vs. Instance Variables
  3. 9.6 Inheritance
  4. 9.9 Modules
  5. 13.1 Project: Who Said It?
3A-AP-18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 13.1 Project: Who Said It?
3A-AP-19
Systematically design and develop programs for broad audiences by incorporating feedback from users.
3A-AP-20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
3A-AP-21
Evaluate and refine computational artifacts to make them more usable and accessible.
3A-AP-22
Design and develop computational artifacts working in team roles using collaborative tools.
3A-AP-23
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 1.2 Functions and Parameters
  2. 1.4 Functions and Return Values
  3. 2.1 Indexing
  4. 2.2 Slicing
  5. 2.3 Immutability
  6. 2.4 Strings and For Loops
  7. 2.5 The in Keyword
  8. 2.6 String Methods
  9. 4.1 Tuples
  10. 4.2 Lists
  11. 4.3 For Loops and Lists
  12. 4.4 List Methods
  13. 5.1 2d Lists
  14. 5.2 List Comprehensions
  15. 5.3 Packing and Unpacking
  16. 5.4 Dictionaries
  17. 9.1 Classes and Objects
  18. 9.2 Methods
  19. 9.3 Built-In Methods
  20. 9.4 Operator Overloading
  21. 9.5 Class Variables vs. Instance Variables
  22. 9.6 Inheritance
  23. 9.7 Hidden Attributes
  24. 9.8 Namespaces
  25. 9.9 Modules
  26. 13.1 Project: Who Said It?
3A-CS-01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
3A-CS-02
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
3A-CS-03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
3A-DA-09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
3A-DA-10
Evaluate the tradeoffs in how data elements are organized and where data is stored.
3A-DA-11
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
3A-DA-12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
3A-IC-24
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
3A-IC-25
Test and refine computational artifacts to reduce bias and equity deficits.
  1. 8.1 Computer Science Careers
3A-IC-26
Demonstrate ways a given algorithm applies to problems across disciplines.
  1. 8.1 Computer Science Careers
3A-IC-27
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
3A-IC-28
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
3A-IC-29
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
3A-IC-30
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
3A-NI-04
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
3A-NI-05
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
3A-NI-06
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
3A-NI-07
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
3A-NI-08
Explain tradeoffs when selecting and implementing cybersecurity recommendations.