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Standards Mapping

for Florida Coding Fundamentals

30

Standards in this Framework

30

Standards Mapped

100%

Mapped to Course

Standard Lessons
1.01
Use specialized computer coding software to solve problems.
  1. 1.2 More Basic Karel
  2. 1.4 Functions in Karel
  3. 2.1 Karel Challenges
1.02
Demonstrate proficiency using specialized computer software (e.g., Swift, Python).
  1. 2.1 Karel Challenges
2.01
Identify programming language design approaches.
  1. 1.15 Algorithms
  2. 4.1 The Language of Computers
2.02
Explain the components of programming languages.
  1. 1.15 Algorithms
  2. 4.1 The Language of Computers
2.03
Examine connections between elements of mathematics and computer science including binary numbers, logic, sets, and functions.
  1. 1.4 Functions in Karel
  2. 1.15 Algorithms
  3. 4.2 Computers Speak Binary
3.01
Compare and contrast the appropriate use of various software applications.
  1. 3.6 Software and Applications
3.02
Demonstrate proficiency in the use of various software applications.
  1. 3.6 Software and Applications
  2. 6.2 Intro to Spreadsheets
  3. 6.3 Sort and Filter
  4. 6.5 Visualizing Data
3.03
Explain why different file types exist (e.g., formats for word processing, images, music, and three-dimensional drawings).
  1. 3.4 Compatibility
3.04
Identify the kinds of content associated with different file types.
  1. 3.4 Compatibility
4.01
Develop keyboarding skills to enter and manipulate text and data.
  1. 6.4 Statistical Measures
  2. 6.5 Visualizing Data
4.02
Describe and use current and emerging computer technology and software to perform personal and business related tasks.
  1. 3.5 Laptops and Tablets
  2. 3.6 Software and Applications
  3. 4.5 Impact of the Internet
  4. 6.5 Visualizing Data
4.03
Perform a variety of operations such as sorting, filtering, and searching in a database to organize and display information in a variety of ways such as number formats (e.g., scientific notation, percentages, and exponents) charts, tables and graphs.
  1. 6.3 Sort and Filter
  2. 6.5 Visualizing Data
5.01
Use listening, speaking, telecommunication and nonverbal skills and strategies to communicate effectively.
  1. 6.8 Project: Data Storytelling
  2. 6.9 Project: Tell Your Story
5.02
Organize ideas and communicate oral and written messages.
  1. 6.8 Project: Data Storytelling
  2. 6.9 Project: Tell Your Story
5.03
Collaborate with individuals and teams to complete tasks and solve information technology problems.
  1. 4.4 The Need for Protocols
  2. 4.6 Cybersecurity
  3. 4.7 The CIA Triad
  4. 6.6 Models
5.04
Demonstrate an awareness of project management concepts and tools.
  1. 3.6 Software and Applications
5.05
Demonstrate an ability to communicate appropriately through various online tools.
  1. 6.5 Visualizing Data
  2. 6.8 Project: Data Storytelling
  3. 6.9 Project: Tell Your Story
5.06
Recognize that more than one algorithm can solve a given problem.
  1. 1.9 For Loops
  2. 1.13 Control Structures Example
  3. 1.15 Algorithms
  4. 2.1 Karel Challenges
5.07
Create a program that implements an algorithm to achieve a given goal, individually and collaboratively.
  1. 1.13 Control Structures Example
  2. 1.15 Algorithms
  3. 2.1 Karel Challenges
6.01
Compare and contrast various operating systems used in a computer and mobile devices (i.e., Windows, OS (Apple), UNIX, Android, iOS).
  1. 3.1 Operating Systems
6.02
Demonstrate proficiency in using gadgets, icons, and task bars and other pre-loaded operating system programs (e.g., calculator, text editor, clock, volume controls, adding icons and shortcuts to task bar and shortcut menus).
  1. 3.1 Operating Systems
  2. 3.2 Lab: Configuring a Computer
6.03
Use iterative development and debugging to explore the problem domain.
  1. 1.4 Functions in Karel
  2. 1.14 Debugging Strategies
7.01
Describe the structure of a simple program, and explain why sequencing is important.
  1. 1.5 Top Down Design and Decomposition in Karel
7.02
Define the term “algorithm,” and explain how it relates to problem-solving.
  1. 1.15 Algorithms
7.03
Describe iterative programming structures (e.g., while, do/while) and how they are used in programming.
  1. 1.12 While Loops in Karel
7.04
Describe selection programming structures (e.g., if/then, else) and explain the logic used for if statements.
  1. 1.10 If Statements
  2. 1.11 If/Else Statements
7.05
Explain the types and use of variables in programming.
  1. 4.1 The Language of Computers
7.06
Write a simple program in pseudo-code that used structured programming to solve a problem.
  1. 1.5 Top Down Design and Decomposition in Karel
  2. 1.15 Algorithms
7.07
Troubleshoot and debug errors in code.
  1. 1.2 More Basic Karel
  2. 1.4 Functions in Karel
  3. 1.14 Debugging Strategies
7.08
Create, modify, and use a database (e.g., define field formats, adding new records, manipulate data) to analyze data and propose solutions for a task/problem, individually and collaboratively.
  1. 6.4 Statistical Measures
  2. 6.8 Project: Data Storytelling
  3. 6.9 Project: Tell Your Story