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Elementary Standards Mapping

for FL GR4 CS Foundations

52

Standards in this Framework

Standard Lessons
SC.4.CC.1.1
Demonstrate ways that technology can foster teamwork.
    Pair Programming: Create a Band Online Collaboration
SC.4.CC.1.2
Demonstrate collaboration and problem-solving.
    3D Design: Keyboard Accommodations Pair Programming: Create a Band Design an App Online Collaboration
SC.4.CC.1.3
Discuss ways that collaboration can lead to innovation.
    3D Design: Keyboard Accommodations Design an App
SC.4.CC.1.4
Explain why providing and receiving feedback from others can improve performance for projects.
    Platform Game Design Programming and Data Project Game Effects Clones in Games Digital Pet Project Classes and Objects in Games 3D Design: Keyboard Accommodations Pair Programming: Create a Band Choose Your Own Path: Elements of Culture Plan a Quest Pinball Game Project Functions Dance Project Design an App Game Design Project Game Design Project
SC.4.CC.1.5
Compare different communication technologies.
    Online Collaboration
SC.4.CC.2.1
Gather information from a variety of digital resources.
    Research: Effective Keywords Research: Informational Programs Productivity Software Inquiry Project
SC.4.CC.2.2
Organize information from digital resources.
    Research: Effective Keywords Research: Informational Programs Productivity Software Inquiry Project
SC.4.CO.1.1
Demonstrate keyboarding skills for communication.
SC.4.CO.1.2
Create and edit multimedia artifacts using digital tools.
    Multimedia Book Report Productivity Software Inquiry Project
SC.4.CO.1.3
Publish multimedia artifacts using digital tools based on feedback.
    Productivity Software Inquiry Project
SC.4.CO.1.4
Determine whether software can be described as a system or application software.
    How Computing Systems Work
SC.4.CO.1.5
Troubleshoot digital problems that may occur during daily use.
    Computer Detectives: Hardware and Software Problems
SC.4.CO.1.6
Discuss ways computers connect.
    Networks, Packets, and the Internet Networks Part 2: Network Protocols Online Collaboration
SC.4.CO.1.7
Compare hardware and software.
    How Computing Systems Work Computer Detectives: Hardware and Software Problems
SC.4.HS.1.1
Discuss what makes websites and applications appropriate for use at school.
SC.4.HS.1.2
Discuss how websites and applications can be utilized for different purposes.
    Internet Positivity (Unplugged) Safe and Responsible Use of Screens
SC.4.HS.1.3
Evaluate the permanence of content posted online.
    Digital Identity
SC.4.HS.1.4
Identify the legal and social consequences of cyberbullying.
    Our Words Have Power (Cyberbullying)
SC.4.HS.2.1
Identify the impact of digital device usage on behavior.
    Internet Positivity (Unplugged) Digital Identity Safe and Responsible Use of Screens
SC.4.PE.1.1
Explain that when writing programs, a specific initial program environment is necessary.
SC.4.PE.1.2
Create a condition that will modify a situation or value in the program.
    Utah Timeline with the BBC micro:bit® Game Mechanics with Comparison Operators Platform Game Design Fractions and Variables Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Decimal Multiplication and Conditionals Physical Changes Introduction to Conditionals Division and Conditionals Multiplication and Conditionals Unit Converter Effects of Pollution Grammar Quiz Game Drawing with micro:bit® and Scratch Day and Night Multi-digit Multiplication and Conditionals Game Effects Clones in Games Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Multiplication Quiz Game Create a Drawing App Punctuate a Title micro:bit®: Animal Response to the Environment Seasonal Project (Spring): Create a Chase Game! How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons The US Government Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Pinball Game Project Decimal Division and Conditionals Multiplying Fractions by Whole Numbers Naming Numbers Game Fossils and Past Environments Punctuation Game Atoms and Molecules Positive and Negative Numbers Evaluate Algebraic Equations micro:bit® Reaction Game Create a Maze Introduction to Clones Snake Game Clones: Throwing Acorns Game Scout's Quest: Conditionals Conditionals: Flying Bird Operators: Coin Flip Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes KA1.3.2a - Lost in Space: Directions to Mars KA1.3.2b - Lost in Space: Asteroid Field KA1.3.2c - Lost in Space: Asteroid Field 2 KA1.3.3a - Lost in Space: Landing Systems Engaged KA1.3.3b - Lost in Space: Perimeter Check KA1.3.4a - Lost in Space: Putting Out Fires Part 1 KA1.3.4b - Lost in Space: Putting Out Fires Part 2 KA1.3.5a - Lost in Space: Tracking Tracy Part 1 KA1.3.5b - Lost in Space: Tracking Tracy Part 2 KA1.3.6 - Lost in Space: Martian Sand Worms KA1.4.1 - Evaluation: Supplies Drop Off Star Brightness and Distance Digital Vocabulary Flashcard Quiz KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race
SC.4.PE.2.1
Collect, organize and graph data.
    Using Digital Tools to Create Line Graphs Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
SC.4.PE.2.2
Analyze a graphical representation of data.
    Using Digital Tools to Create Line Graphs Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
SC.4.PE.3.1
Describe how computational thinking can be used to solve real-world issues in science and engineering.
    3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood
SC.4.PE.3.2
Create a list of steps (algorithm) to solve a real-world problem.
    Introduction to Computer Science and Scratch Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Classifying Shapes by Category Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Ozobot® Programming 2: More Color Codes ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 The US Government Seasonal Project (Fall): Gathering Apples Game The Coordinate Plane Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy VEX GO®: Lines and Angles Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Makey Makey®: Introduction Ozobot® Timeline Makey Makey®: Graphing Points on a Coordinate Plane Ozobot® Cycle Scout's Scratch Expedition Part 1 micro:bit®: Graphing Points on a Coordinate Plane Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Pong Game Create a Maze I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Introduction to Clones Program an AI Chatbot Events: Dot in Space Snake Game Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game Loops: Falling Objects House Design with Area and Perimeter Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Careers in CS: Health and Fitness KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls Careers in CS: Major League Baseball micro:bit® Butterfly Migration Simulator Drawing Tools: Sea Creatures Introduction to Sphero Mini® and Sphero BOLT+® Loops: Sphero® Underwater Exploration CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World
SC.4.TI.1.1
Explain how over time digital literacy has been used to simplify tasks and functions.
    Technology Timeline Careers in CS: Health and Fitness CS Innovators: Grace Hopper CS Innovators Research Project Humans Vs. Machines
SC.4.TI.1.2
Explore and identify the functions of adaptive technologies and how they have changed over time.
    How Computing Systems Work
SC.4.TI.1.3
Explain how Artificial Intelligence (AI) affects our ability to access, create and modify content.
    Program an AI Chatbot Machine Learning: Face Sensing Machine Learning: Teachable Machine Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices Humans Vs. Machines How Machines Learn
SC.4.TI.1.4
Compare human and computer performance on similar tasks.
    Humans Vs. Machines
SC.4.TI.2.1
Define plagiarism and explore the impacts of plagiarized materials.
    Giving Credit Through Attributions
SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively.
    Platform Game Design Creative Storytelling Scratch Digital Greeting Card Research: Informational Programs Programming and Data Project Game Effects Clones in Games Digital Pet Project House Design with Area and Perimeter Classes and Objects in Games Pair Programming: Create a Band Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Design an App Multimedia Book Report micro:bit® Reaction Game Storytelling with Finch Robot® Create a Maze I-Spy with Lists Click-a-Mole Snake Game Lists: Shopping with Scout House Design with Area and Perimeter
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem.
    Game Mechanics with Comparison Operators Decimal Multiplication and Conditionals Plant and Animal Cells Animating Poetry Grammar Quiz Game Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX GO®: Speed and Energy How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Choose Your Own Path: Elements of Culture VEX GO®: Lines and Angles Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Create a Maze Animating Poetry Events: Dot in Space Broadcast Messages: Marco Polo Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Sequences: Parallel Programming House Design with Area and Perimeter Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators: Grace Hopper Computational Thinking: Design a Neighborhood CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
SC.K12.CTR.3.1
Complete tasks with digital fluency.
    Research: Effective Keywords Research: Informational Programs Using Digital Tools to Create Line Graphs Program an AI Chatbot Machine Learning: Face Sensing Machine Learning: Teachable Machine Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices Introduction to Google Docs™ Introduction to Microsoft Word™ Introduction to Google Slides™ Introduction to Google Sheets™ Introduction to Microsoft Excel™ Introduction to Microsoft PowerPoint™ Introduction to Productivity Software Productivity Software Inquiry Project Scout's Cybersecurity Adventure: Part 1 Humans Vs. Machines Scout's Cybersecurity Adventure: Part 2 Cybersecurity Policies and Laws Scout's Cybersecurity Mission Scout’s Cryptography Escape Room How Machines Learn
SC.K12.CTR.4.1
Express solutions as computational steps.
    Creating Algorithms Loops: Falling Objects Computational Thinking: Design a School
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal.
    Introduction to Computer Science and Scratch Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Scratch Digital Greeting Card From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Classifying Shapes by Category Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Ozobot® Programming 2: More Color Codes ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 The US Government Seasonal Project (Fall): Gathering Apples Game The Coordinate Plane Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy VEX GO®: Lines and Angles Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Makey Makey®: Introduction Ozobot® Timeline Makey Makey®: Graphing Points on a Coordinate Plane Ozobot® Cycle Scout's Scratch Expedition Part 1 micro:bit®: Graphing Points on a Coordinate Plane Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Pong Game Create a Maze I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Introduction to Clones Program an AI Chatbot Events: Dot in Space Snake Game Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game Loops: Falling Objects House Design with Area and Perimeter Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Careers in CS: Health and Fitness KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls Careers in CS: Major League Baseball micro:bit® Butterfly Migration Simulator Drawing Tools: Sea Creatures Introduction to Sphero Mini® and Sphero BOLT+® Computational Thinking: Design a Neighborhood Loops: Sphero® Underwater Exploration CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions Winter Celebrations Around the World
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information.
    Productivity Software Inquiry Project
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking.
    3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively.
    Division and Conditionals Programming and Data Project Multi-digit Multiplication and Conditionals Classifying Shapes Using Lines and Angles Multiplying Fractions by Whole Numbers Naming Numbers Game Animating Sprites with Factors House Design with Area and Perimeter
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways.
    Creating Algorithms
MA.K12.MTR.3.1
Complete tasks with mathematical fluency.
    Division and Conditionals Multi-digit Multiplication and Conditionals Multiplying Fractions by Whole Numbers Naming Numbers Game Animating Sprites with Factors House Design with Area and Perimeter
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others.
    Division and Conditionals Programming and Data Project Multi-digit Multiplication and Conditionals Multiplying Fractions by Whole Numbers Naming Numbers Game Animating Sprites with Factors House Design with Area and Perimeter
MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts.
    Programming and Data Project Classifying Shapes Using Lines and Angles Animating Sprites with Factors House Design with Area and Perimeter
MA.K12.MTR.6.1
Assess the reasonableness of solutions.
    Programming and Data Project How Machines Learn
MA.K12.MTR.7.1
Apply mathematics to real-world contexts.
    Programming and Data Project Animating Sprites with Factors House Design with Area and Perimeter Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph
ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning.
    Research: Effective Keywords Research: Informational Programs Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently.
    Research: Effective Keywords Animating Poetry Research: Informational Programs Nonfiction Animated Recordings Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project Productivity Software Inquiry Project
ELA.K12.EE.3.1
Make inferences to support comprehension.
    Animating Poetry Careers in CS: Health and Fitness Careers in CS: Major League Baseball Productivity Software Inquiry Project
ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.
    3D Design: Keyboard Accommodations Pair Programming: Create a Band Design an App Online Collaboration AI Products: Ethical and Responsible Choices
ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work.
    Giving Credit Through Attributions Productivity Software Inquiry Project
ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing.
    Animating Poetry Nonfiction Animated Recordings Design an App Productivity Software Inquiry Project
ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.
    Division and Conditionals Programming and Data Project Multi-digit Multiplication and Conditionals Classifying Shapes Using Lines and Angles Multiplying Fractions by Whole Numbers Naming Numbers Game Animating Sprites with Factors House Design with Area and Perimeter
ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.
    Sound Frequency & Amplitude Exploring Heat Plant and Animal Cells Exploring the Water Cycle Wave Generator Sensing and Responding to the Environment How We See: Light Reflection