Standard |
Lessons |
SC.4.CC.1.1
Demonstrate ways that technology can foster teamwork.
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Pair Programming: Create a Band
Online Collaboration
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SC.4.CC.1.2
Demonstrate collaboration and problem-solving.
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3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Design an App
Online Collaboration
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SC.4.CC.1.3
Discuss ways that collaboration can lead to innovation.
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3D Design: Keyboard Accommodations
Design an App
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SC.4.CC.1.4
Explain why providing and receiving feedback from others can improve performance for projects.
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Platform Game Design
Programming and Data Project
Game Effects
Clones in Games
Digital Pet Project
Classes and Objects in Games
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Plan a Quest
Pinball Game Project
Functions Dance Project
Design an App
Game Design Project
Game Design Project
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SC.4.CC.1.5
Compare different communication technologies.
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Online Collaboration
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SC.4.CC.2.1
Gather information from a variety of digital resources.
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Research: Effective Keywords
Research: Informational Programs
Productivity Software Inquiry Project
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SC.4.CC.2.2
Organize information from digital resources.
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Research: Effective Keywords
Research: Informational Programs
Productivity Software Inquiry Project
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SC.4.CO.1.1
Demonstrate keyboarding skills for communication.
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SC.4.CO.1.2
Create and edit multimedia artifacts using digital tools.
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Multimedia Book Report
Productivity Software Inquiry Project
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SC.4.CO.1.3
Publish multimedia artifacts using digital tools based on feedback.
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Productivity Software Inquiry Project
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SC.4.CO.1.4
Determine whether software can be described as a system or application software.
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How Computing Systems Work
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SC.4.CO.1.5
Troubleshoot digital problems that may occur during daily use.
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Computer Detectives: Hardware and Software Problems
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SC.4.CO.1.6
Discuss ways computers connect.
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Networks, Packets, and the Internet
Networks Part 2: Network Protocols
Online Collaboration
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SC.4.CO.1.7
Compare hardware and software.
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How Computing Systems Work
Computer Detectives: Hardware and Software Problems
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SC.4.HS.1.1
Discuss what makes websites and applications appropriate for use at school.
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SC.4.HS.1.2
Discuss how websites and applications can be utilized for different purposes.
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Internet Positivity (Unplugged)
Safe and Responsible Use of Screens
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SC.4.HS.1.3
Evaluate the permanence of content posted online.
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Digital Identity
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SC.4.HS.1.4
Identify the legal and social consequences of cyberbullying.
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Our Words Have Power (Cyberbullying)
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SC.4.HS.2.1
Identify the impact of digital device usage on behavior.
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Internet Positivity (Unplugged)
Digital Identity
Safe and Responsible Use of Screens
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SC.4.PE.1.1
Explain that when writing programs, a specific initial program environment is necessary.
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SC.4.PE.1.2
Create a condition that will modify a situation or value in the program.
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Utah Timeline with the BBC micro:bit®
Game Mechanics with Comparison Operators
Platform Game Design
Fractions and Variables
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Decimal Multiplication and Conditionals
Physical Changes
Introduction to Conditionals
Division and Conditionals
Multiplication and Conditionals
Unit Converter
Effects of Pollution
Grammar Quiz Game
Drawing with micro:bit® and Scratch
Day and Night
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Multiplication Quiz Game
Create a Drawing App
Punctuate a Title
micro:bit®: Animal Response to the Environment
Seasonal Project (Spring): Create a Chase Game!
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The US Government
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Pinball Game Project
Decimal Division and Conditionals
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Fossils and Past Environments
Punctuation Game
Atoms and Molecules
Positive and Negative Numbers
Evaluate Algebraic Equations
micro:bit® Reaction Game
Create a Maze
Introduction to Clones
Snake Game
Clones: Throwing Acorns Game
Scout's Quest: Conditionals
Conditionals: Flying Bird
Operators: Coin Flip
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
KA1.3.2a - Lost in Space: Directions to Mars
KA1.3.2b - Lost in Space: Asteroid Field
KA1.3.2c - Lost in Space: Asteroid Field 2
KA1.3.3a - Lost in Space: Landing Systems Engaged
KA1.3.3b - Lost in Space: Perimeter Check
KA1.3.4a - Lost in Space: Putting Out Fires Part 1
KA1.3.4b - Lost in Space: Putting Out Fires Part 2
KA1.3.5a - Lost in Space: Tracking Tracy Part 1
KA1.3.5b - Lost in Space: Tracking Tracy Part 2
KA1.3.6 - Lost in Space: Martian Sand Worms
KA1.4.1 - Evaluation: Supplies Drop Off
Star Brightness and Distance
Digital Vocabulary Flashcard Quiz
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave Without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
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SC.4.PE.2.1
Collect, organize and graph data.
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Using Digital Tools to Create Line Graphs
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
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SC.4.PE.2.2
Analyze a graphical representation of data.
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Using Digital Tools to Create Line Graphs
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
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SC.4.PE.3.1
Describe how computational thinking can be used to solve real-world issues in science and engineering.
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3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
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SC.4.PE.3.2
Create a list of steps (algorithm) to solve a real-world problem.
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Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Ozobot® Programming 2: More Color Codes
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
Scout's Scratch Expedition Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Pong Game
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave Without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
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SC.4.TI.1.1
Explain how over time digital literacy has been used to simplify tasks and functions.
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Technology Timeline
Careers in CS: Health and Fitness
CS Innovators: Grace Hopper
CS Innovators Research Project
Humans Vs. Machines
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SC.4.TI.1.2
Explore and identify the functions of adaptive technologies and how they have changed over time.
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How Computing Systems Work
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SC.4.TI.1.3
Explain how Artificial Intelligence (AI) affects our ability to access, create and modify content.
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Program an AI Chatbot
Machine Learning: Face Sensing
Machine Learning: Teachable Machine
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Humans Vs. Machines
How Machines Learn
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SC.4.TI.1.4
Compare human and computer performance on similar tasks.
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Humans Vs. Machines
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SC.4.TI.2.1
Define plagiarism and explore the impacts of plagiarized materials.
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Giving Credit Through Attributions
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SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively.
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Platform Game Design
Creative Storytelling
Scratch Digital Greeting Card
Research: Informational Programs
Programming and Data Project
Game Effects
Clones in Games
Digital Pet Project
House Design with Area and Perimeter
Classes and Objects in Games
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Design an App
Multimedia Book Report
micro:bit® Reaction Game
Storytelling with Finch Robot®
Create a Maze
I-Spy with Lists
Click-a-Mole
Snake Game
Lists: Shopping with Scout
House Design with Area and Perimeter
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SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem.
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Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Plant and Animal Cells
Animating Poetry
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Create a Maze
Animating Poetry
Events: Dot in Space
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
House Design with Area and Perimeter
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators: Grace Hopper
Computational Thinking: Design a Neighborhood
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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SC.K12.CTR.3.1
Complete tasks with digital fluency.
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Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Program an AI Chatbot
Machine Learning: Face Sensing
Machine Learning: Teachable Machine
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
Introduction to Google Docs™
Introduction to Microsoft Word™
Introduction to Google Slides™
Introduction to Google Sheets™
Introduction to Microsoft Excel™
Introduction to Microsoft PowerPoint™
Introduction to Productivity Software
Productivity Software Inquiry Project
Scout's Cybersecurity Adventure: Part 1
Humans Vs. Machines
Scout's Cybersecurity Adventure: Part 2
Cybersecurity Policies and Laws
Scout's Cybersecurity Mission
Scout’s Cryptography Escape Room
How Machines Learn
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SC.K12.CTR.4.1
Express solutions as computational steps.
|
Creating Algorithms
Loops: Falling Objects
Computational Thinking: Design a School
|
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal.
|
Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Scratch Digital Greeting Card
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Ozobot® Programming 2: More Color Codes
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
Scout's Scratch Expedition Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Pong Game
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave Without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Computational Thinking: Design a Neighborhood
Loops: Sphero® Underwater Exploration
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
Winter Celebrations Around the World
|
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information.
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Productivity Software Inquiry Project
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SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking.
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3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
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MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively.
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Division and Conditionals
Programming and Data Project
Multi-digit Multiplication and Conditionals
Classifying Shapes Using Lines and Angles
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Animating Sprites with Factors
House Design with Area and Perimeter
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MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways.
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Creating Algorithms
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MA.K12.MTR.3.1
Complete tasks with mathematical fluency.
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Division and Conditionals
Multi-digit Multiplication and Conditionals
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Animating Sprites with Factors
House Design with Area and Perimeter
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MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others.
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Division and Conditionals
Programming and Data Project
Multi-digit Multiplication and Conditionals
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Animating Sprites with Factors
House Design with Area and Perimeter
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MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts.
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Programming and Data Project
Classifying Shapes Using Lines and Angles
Animating Sprites with Factors
House Design with Area and Perimeter
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MA.K12.MTR.6.1
Assess the reasonableness of solutions.
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Programming and Data Project
How Machines Learn
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MA.K12.MTR.7.1
Apply mathematics to real-world contexts.
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Programming and Data Project
Animating Sprites with Factors
House Design with Area and Perimeter
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
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ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning.
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Research: Effective Keywords
Research: Informational Programs
Inquiry Project: Survey Bar Graph
Inquiry Project: Data Bar Graph
Inquiry Project: Line Graph
Productivity Software Inquiry Project
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ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently.
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Research: Effective Keywords
Animating Poetry
Research: Informational Programs
Nonfiction Animated Recordings
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Productivity Software Inquiry Project
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ELA.K12.EE.3.1
Make inferences to support comprehension.
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Animating Poetry
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
Productivity Software Inquiry Project
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ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.
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3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Design an App
Online Collaboration
AI Products: Ethical and Responsible Choices
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ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work.
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Giving Credit Through Attributions
Productivity Software Inquiry Project
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ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing.
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Animating Poetry
Nonfiction Animated Recordings
Design an App
Productivity Software Inquiry Project
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ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.
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Division and Conditionals
Programming and Data Project
Multi-digit Multiplication and Conditionals
Classifying Shapes Using Lines and Angles
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Animating Sprites with Factors
House Design with Area and Perimeter
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ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.
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Sound Frequency & Amplitude
Exploring Heat
Plant and Animal Cells
Exploring the Water Cycle
Wave Generator
Sensing and Responding to the Environment
How We See: Light Reflection
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