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Elementary Standards Mapping

for FL GR2 CS Foundations

53

Standards in this Framework

Standard Lessons
SC.2.CC.1.1
Identify a variety of digital tools used for communication
    Computer Basics Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project
SC.2.CC.1.2
Describe the similarities and differences among the Internet, websites and online applications.
    Computer Basics
SC.2.CC.1.3
Complete basic keyword searches.
    Digital Research 1: Guided Research Digital Research 2: Choice Research
SC.2.CC.1.4
Identify concepts illustrated by a simple simulation.
    Animal Life Cycles Weather and Seasons Weather with Bee-Bot®
SC.2.CO.1.1
Identify the characteristics of hardware.
    Computer Basics
SC.2.CO.1.2
Demonstrate the proper handling of computers and devices.
    Computer Basics
SC.2.CO.1.3
Use the keyboard of a computer to write simple sentences.
    Creative Storytelling Build a Sentence Light and Shadows Original Story Animations - Personal Story Storytelling Animations Part 2
SC.2.CO.1.4
Create an audio or video recording.
    Sound and Pitch Phonics: Digraphs Transportation Speeds and Sounds All About Me!
SC.2.CO.1.5
Create and present a digital product.
    Storytelling Animations Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Sequences: Digital Responsibilities All About Me!
SC.2.CO.1.6
Explain that a computer program is running when a program or command is executed.
    Introduction to Message Events Events Events: Submarine Sequences Acting with Events
SC.2.CO.1.7
Identify the characteristics of software.
    Input Devices Computer Detectives: Computer Problems
SC.2.CO.1.8
Introduce network system tools and how to determine if they are connected to a network.
    Networks and the Internet
SC.2.CO.1.9
Identify the strength of a network system from the symbol on a computing device.
    Networks and the Internet
SC.2.HS.1.1
Identify examples of safe and unsafe online communications.
    Passwords Online Etiquette Online Collaboration Keeping Information Safe
SC.2.HS.1.2
Demonstrate why personal or family member login usernames, passcodes, passwords and secure logins should not be shared with other people.
    Password Protectors
SC.2.HS.1.3
Discuss the difference between weak and strong passwords.
    Passwords Password Protectors
SC.2.HS.1.4
Recognize that digital content posted online should have the consent of the subject.
    Sequences: Digital Responsibilities Online Etiquette Keeping Information Safe
SC.2.HS.2.1
Identify healthy digital use habits.
    Sequences: Digital Responsibilities Online Etiquette Keeping Information Safe
SC.2.HS.2.2
Identify if there is a need to reduce screen time and how that can be done.
SC.2.PE.1.1
Construct code segments using tools that do not require a textual programming language.
    Introduction to ScratchJr Wildlife Scene Project Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Sequences (Unplugged)
SC.2.PE.2.1
Collect data using a variety of computing methods.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score Sorting with Decision Trees
SC.2.PE.2.2
Explore dividing a collection of data or objects into like groups.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score Sorting with Decision Trees
SC.2.PE.2.3
Create data visualizations.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score Sorting with Decision Trees
SC.2.PE.3.1
Create a repeatable pattern, with or without technology, to solve a problem.
    Adding within 20 and Sequences (Unplugged) CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2
SC.2.PE.3.2
Develop a plan that could be used to create a story.
    Story Problems: Add and Subtract within 20 Animal Life Cycles Creative Storytelling Story Problems: Add and Subtract within 10 Build a Sentence Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2
SC.2.PE.3.3
Demonstrate the use of conditional logic.
    Animal Life Cycles Wildlife Scene Project CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Modeling Life Cycles Ozobot® Cycle Programming a Cycle
SC.2.PE.3.4
Solve questions using models, simulations or data.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score
SC.2.TI.1.1
Recognize that people use computing technology in the workplace or school to perform many important tasks and functions.
    Computer Basics Training AI Using Data Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail What Can AI Do? Sorting with Decision Trees
SC.2.TI.1.2
Recognize that people use computing technology at home to perform many important tasks and functions.
    Computer Basics Training AI Using Data Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail What Can AI Do? Sorting with Decision Trees
SC.2.TI.1.3
Identify and compare Artificial Intelligence (AI) devices to other devices.
    Training AI Using Data What Can AI Do? Sorting with Decision Trees
SC.2.TI.2.1
Evaluate if given information (written or visual) is accurate.
    Sorting with Decision Trees
SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively.
    Sound Frequency & Amplitude Light and Shadows Sound and Pitch Original Story Animations - Personal Story Needs of Plants Storytelling Animations Part 2 Seasons with Bee-Bot® Kibo®: Communicating Across Distances (Light and Sound) Needs of Living Things with Bee-Bot® Seasons with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Online Collaboration Changing Environments with Bee-Bot® Changing Environments with Code & Go® Robot Mouse
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem.
    Sequences (Unplugged) Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Creating Algorithms Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
SC.K12.CTR.3.1
Complete tasks with digital fluency.
    Introduction to Message Events Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.K12.CTR.4.1
Express solutions as computational steps.
    Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal.
    Sequences (Unplugged) Introduction to Message Events Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information.
    Advanced Data and Programming Basic Data and Programming Project Data Storage with Symbols
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking.
    Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively.
    Story Problems: Add and Subtract within 20 Story Problems: Add and Subtract within 100 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Finding an Unknown in a Word Problem Place Value: Adding Up to 20 Divide Shapes into Equal Parts VEX 123®: Defining Shape Attributes Algebraic Thinking: Finding a Two-Digit Unknown
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways.
    Maze Game Project Story Problems: Add and Subtract within 20 Story Problems: Add and Subtract within 100 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Finding an Unknown in a Word Problem Place Value: Adding Up to 20 Divide Shapes into Equal Parts Moving Targets Game Debugging Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game VEX 123®: Defining Shape Attributes End Block: Program a Race Chicken Crossing Game River Crossing Game Racing Game Design an Adventure Game Algebraic Thinking: Finding a Two-Digit Unknown Introduction to Debugging Debugging: Events and Sequences Debugging: Message Events and Loops Create a Mini Golf Game Pages: Create a Tapping Game Debugging: Events and Motion
MA.K12.MTR.3.1
Complete tasks with mathematical fluency.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts.
    Adding within 20 and Sequences (Unplugged) Patterns with Bee-Bot® Place Value: Adding Up to 20
MA.K12.MTR.6.1
Assess the reasonableness of solutions.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.7.1
Apply mathematics to real-world contexts.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning.
    Giving Credit Through Attributions
ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently.
ELA.K12.EE.3.1
Make inferences to support comprehension.
ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.
ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work.
ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing.
ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.
    Story Problems: Add and Subtract within 20 Story Problems: Add and Subtract within 100 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Finding an Unknown in a Word Problem Place Value: Adding Up to 20 Divide Shapes into Equal Parts VEX 123®: Defining Shape Attributes Algebraic Thinking: Finding a Two-Digit Unknown
ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.
    Sound Frequency & Amplitude Light and Shadows Sound and Pitch Needs of Plants Seasons with Bee-Bot® Kibo®: Communicating Across Distances (Light and Sound) Needs of Living Things with Bee-Bot® Seasons with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Changing Environments with Bee-Bot® Changing Environments with Code & Go® Robot Mouse