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Elementary Standards Mapping

for FL GR1 CS Foundations

50

Standards in this Framework

Standard Lessons
SC.1.CC.1.1
Communicate and collaborate with teachers and other students with and without the use of technology.
    Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Sequences (Unplugged)
SC.1.CO.1.1
Recognize and operate different types of computer components.
    Computer Basics
SC.1.CO.1.2
Create and review projects using digital tools.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project
SC.1.CO.1.3
Identify tools that can be used for data collection.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project
SC.1.CO.1.4
Identify tools that can be used for sharing information.
    Networks and the Internet Online Etiquette
SC.1.CO.1.5
Demonstrate how to complete a task using a digital device.
    Input Devices Mouse Practice
SC.1.CO.1.6
Discuss the importance of saving digital work.
    Get Organized with Files
SC.1.CO.1.7
Use the keyboard of a computer to write consonant-vowel-consonant (CVC) and consonant-vowel-consonant-e (CVCe) words.
SC.1.CO.1.8
Type a username and password accurately.
    Passwords Password Protectors
SC.1.CO.1.9
Recognize and operate different types of computer applications.
    Digital Research 1: Guided Research Digital Research 2: Choice Research
SC.1.CO.1.10
Create multimedia files.
SC.1.CO.1.11
Demonstrate proper care for electronic devices.
    Computer Basics
SC.1.HS.1.1
Define and recognize the risks of Internet usage.
    Networks and the Internet Online Etiquette Keeping Information Safe
SC.1.HS.1.2
Explain the need for adult permission before using a network-capable device.
    Networks and the Internet Keeping Information Safe
SC.1.HS.1.3
Recognize why student identification is considered secure information.
    Passwords Online Etiquette Keeping Information Safe
SC.1.HS.2.1
Define and discuss what makes a healthy balance between unplugged activities and time spent on a digital device.
    Online Etiquette
SC.1.PE.1.1
Explain that a computer program can only follow a set of instructions made by people to complete a task.
    Creating Algorithms Sequences: Digital Responsibilities Events: Submarine Sequences What Can AI Do? Sorting with Decision Trees
SC.1.PE.2.1
Determine what makes data important.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score
SC.1.PE.2.2
Sort data using visual representation tools.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score
SC.1.PE.2.3
Recognize the type of data needed to be collected and use it to solve a specific problem using models.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score Sorting with Decision Trees
SC.1.PE.3.1
Create a pattern that can be repeated to complete a task.
    Patterns with Bee-Bot® VEX 123®: Patterns of Living Things Patterns and Music Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.1.PE.3.2
Extend a repeated pattern.
    Patterns with Bee-Bot® VEX 123®: Patterns of Living Things Patterns and Music Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.1.PE.3.3
Describe how data collected from models can be used to solve real-world problems.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score Sorting with Decision Trees
SC.1.TI.1.1
Discuss that individuals can use computing technology in the workplace or school to perform many important tasks and functions.
    Training AI Using Data Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail What Can AI Do? Sorting with Decision Trees
SC.1.TI.1.2
Explore that individuals can use computing technology at home to perform many important tasks and functions.
    Training AI Using Data Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail What Can AI Do? Sorting with Decision Trees
SC.1.TI.1.3
Explore Artificial Intelligence (AI)-powered devices.
    Training AI Using Data Machine Learning: AutoDraw Machine Learning: What is a Blorg? What Can AI Do? Sorting with Decision Trees
SC.1.TI.2.1
Identify why personal information should be kept private.
    Passwords Online Etiquette Keeping Information Safe
SC.1.TI.2.2
Compare information from two different digital resources on the same topic to confirm accuracy.
    Research Presentations Digital Research 1: Guided Research Digital Research 2: Choice Research
SC.K12.CTR.1.1
Actively participate in effortful learning both individually and collaboratively.
    Original Story Animations - Personal Story Storytelling Animations Part 2 Online Collaboration
SC.K12.CTR.2.1
Demonstrate understanding by decomposing a problem.
    Sequences (Unplugged) Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Creating Algorithms Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
SC.K12.CTR.3.1
Complete tasks with digital fluency.
    Introduction to Message Events Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.K12.CTR.4.1
Express solutions as computational steps.
    Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.K12.CTR.5.1
Create an algorithm to achieve a given goal.
    Sequences (Unplugged) Introduction to Message Events Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
SC.K12.CTR.6.1
Differentiate between usable data and miscellaneous information.
    Advanced Data and Programming Basic Data and Programming Project Data Storage with Symbols
SC.K12.CTR.7.1
Solve real-life problems in science and engineering using computational thinking.
    Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
MA.K12.MTR.1.1
Actively participate in effortful learning both individually and collectively.
    Original Story Animations - Personal Story Storytelling Animations Part 2 Online Collaboration
MA.K12.MTR.2.1
Demonstrate understanding by representing problems in multiple ways.
    Maze Game Project Story Problems: Add and Subtract within 20 Story Problems: Add and Subtract within 100 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Finding an Unknown in a Word Problem Place Value: Adding Up to 20 Divide Shapes into Equal Parts Moving Targets Game Debugging Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game VEX 123®: Defining Shape Attributes End Block: Program a Race Chicken Crossing Game River Crossing Game Racing Game Design an Adventure Game Algebraic Thinking: Finding a Two-Digit Unknown Introduction to Debugging Debugging: Events and Sequences Debugging: Message Events and Loops Create a Mini Golf Game Pages: Create a Tapping Game Debugging: Events and Motion
MA.K12.MTR.3.1
Complete tasks with mathematical fluency.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.4.1
Engage in discussions that reflect on the mathematical thinking of self and others.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.5.1
Use patterns and structure to help understand and connect mathematical concepts.
    Adding within 20 and Sequences (Unplugged) Patterns with Bee-Bot® Place Value: Adding Up to 20
MA.K12.MTR.6.1
Assess the reasonableness of solutions.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
MA.K12.MTR.7.1
Apply mathematics to real-world contexts.
    Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Story Problems: Add and Subtract within 10 Counting with Mazes Story Problems: Add and Subtract within 100 Counting and Sequences (Unplugged) Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Decompose Numbers Up to 10 Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Place Value: Ones and Tens Finding an Unknown in a Word Problem Counting with Bee-Bot® VEX 123®: Math Word Problems Kibo®: Adding and Subtracting Making Ten with Bee-Bot® Greater Than and Less Than: Two-Digit Numbers Counting with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse
ELA.K12.EE.1.1
Cite evidence to explain and justify reasoning.
    Giving Credit Through Attributions
ELA.K12.EE.2.1
Read and comprehend grade-level complex texts proficiently.
ELA.K12.EE.3.1
Make inferences to support comprehension.
ELA.K12.EE.4.1
Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations.
ELA.K12.EE.5.1
Use the accepted rules governing a specific format to create quality work.
ELA.K12.EE.6.1
Use appropriate voice and tone when speaking or writing.
ELD.K12.ELL.MA.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Mathematics.
    Story Problems: Add and Subtract within 20 Story Problems: Add and Subtract within 100 Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Finding an Unknown in a Word Problem Place Value: Adding Up to 20 Divide Shapes into Equal Parts VEX 123®: Defining Shape Attributes Algebraic Thinking: Finding a Two-Digit Unknown
ELD.K12.ELL.SC.1
English language learners communicate information, ideas and concepts necessary for academic success in the content area of Science.
    Sound Frequency & Amplitude Light and Shadows Sound and Pitch Needs of Plants Seasons with Bee-Bot® Kibo®: Communicating Across Distances (Light and Sound) Needs of Living Things with Bee-Bot® Seasons with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Changing Environments with Bee-Bot® Changing Environments with Code & Go® Robot Mouse