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Standards Mapping

for CSTA 1B

21

Standards in this Framework

14

Standards Mapped

66%

Mapped to Course

Standard Lessons
1B-AP-08
Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
  1. 1.4 For Loops
  2. 2.3 User Input
  3. 2.5 String Operators
  4. 4.2 If Statements
  5. 4.3 Comparison Operators
  6. 5.1 While Loops
  7. 5.2 For Loops
  8. 6.5 Exceptions
  9. 8.4 Strings and For Loops
  10. 8.5 The in Keyword
  11. 8.6 String Methods
  12. 9.1 Tuples
  13. 9.3 For Loops and Lists
  14. 10.3 Packing and Unpacking
1B-AP-09
Create programs that use variables to store and modify data.
  1. 1.11 Variables
  2. 2.2 Variables and Types
  3. 3.4 Variables
1B-AP-10
Create programs that include sequences, events, loops, and conditionals.
  1. 1.4 For Loops
  2. 1.14 Using i in For Loops
  3. 1.15 Extended Loop Control
  4. 1.16 If Statements
  5. 1.17 If/ Else Statements
  6. 1.18 While Loops
  7. 1.19 Putting Together Control Structures
  8. 4.1 Booleans
  9. 4.2 If Statements
  10. 4.3 Comparison Operators
  11. 4.4 Logical Operators
  12. 5.1 While Loops
  13. 5.2 For Loops
  14. 5.3 Break and Continue
  15. 5.4 Nested Control Structures
  16. 7.1 Loops
  17. 7.2 If/Else Statements
  18. 7.3 Arithmetic, Comparison, and Logical Operators
  19. 8.4 Strings and For Loops
  20. 9.3 For Loops and Lists
  21. 12.1 Arduino Challenges
1B-AP-11
Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
  1. 1.10 Top Down Design
  2. 3.3 Comments & Pseudocode
  3. 7.4 Functions
  4. 12.1 Arduino Challenges
1B-AP-12
Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
  1. 12.3 Step-by-Step Arduino Project
1B-AP-13
Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.
  1. 12.4 Final Project
1B-AP-14
Observe intellectual property rights and give appropriate attribution when creating or remixing programs.
1B-AP-15
Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
  1. 1.1 Intro to Python with Tracy the Turtle
  2. 1.2 Tracy's Grid World
  3. 1.3 Turning Tracy
  4. 1.4 For Loops
  5. 1.5 Turning Tracy Using Angles
  6. 1.8 Functions
  7. 1.9 Artistic Effects
  8. 1.11 Variables
  9. 1.12 User Input
  10. 1.13 Parameters
  11. 1.14 Using i in For Loops
  12. 1.15 Extended Loop Control
  13. 1.16 If Statements
  14. 1.17 If/ Else Statements
  15. 1.18 While Loops
  16. 1.19 Putting Together Control Structures
  17. 2.1 Printing in Python
  18. 2.2 Variables and Types
  19. 2.5 String Operators
  20. 3.5 Debugging
  21. 4.1 Booleans
  22. 4.2 If Statements
  23. 6.3 Namespaces in Functions
  24. 12.1 Arduino Challenges
  25. 12.3 Step-by-Step Arduino Project
  26. 12.4 Final Project
1B-AP-16
Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.
  1. 12.1 Arduino Challenges
  2. 12.4 Final Project
1B-AP-17
Describe choices made during program development using code comments, presentations, and demonstrations.
  1. 1.6 Comments
  2. 2.6 Comments
  3. 3.3 Comments & Pseudocode
1B-CS-01
Describe how internal and external parts of computing devices function to form a system.
  1. 3.1 Welcome to Arduino!
  2. 12.1 Arduino Challenges
  3. 12.3 Step-by-Step Arduino Project
1B-CS-02
Model how computer hardware and software work together as a system to accomplish tasks.
1B-CS-03
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.
1B-DA-06
Organize and present collected data visually to highlight relationships and support a claim.
  1. 12.3 Step-by-Step Arduino Project
1B-DA-07
Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea.
  1. 12.3 Step-by-Step Arduino Project
1B-IC-18
Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
1B-IC-19
Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
  1. 12.4 Final Project
1B-IC-20
Seek diverse perspectives for the purpose of improving computational artifacts.
  1. 12.4 Final Project
1B-IC-21
Use public domain or creative commons media, and refrain from copying or using material created by others without permission.
1B-NI-04
Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the Internet, and reassembled at the destination.
1B-NI-05
Discuss real-world cybersecurity problems and how personal information can be protected.