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Elementary Standards Mapping

for Colorado K Computer Science Standards

8

Standards in this Framework

Standard Lessons
CS.K.1.1a
Students can follow algorithms (step-by-step instructions) to complete tasks.
    Sequences (Unplugged)
    Introduction to Message Events
    Types of Motion
    Events
    Light and Shadows
    Story Problems: Add and Subtract within 100
    Create Your Own Story Problem
    Weather and Seasons
    Loops
    Counting with Bee-Bot®
    Introduction to Bee-Bot®: Planning a Program
    Patterns with Bee-Bot®
    Seasons with Bee-Bot®
    Place Value: Adding Up to 20
    Weather with Bee-Bot®
    Unplugged Introduction to ScratchJr: Part 1
    Unplugged Introduction to ScratchJr: Part 2
    Seasonal Project (Summer): Pop the Balloons
    Seasonal Project (Spring): Create a Chase Game
    Seasonal Project (Fall): Gathering Apples Game
    Using the Go To Page Block
    Introduction to Speed Blocks
    Introduction to Show and Hide Blocks
    Introduction to Grow and Shrink Blocks
    Forever Loop Dance Party
    Code Block Review
    Loops: Catching Butterflies
    Introduction to the Wait Block
    About Me Project
    Create a Map
    Grow and Shrink Blocks in Motion
    Seasons with Code & Go® Robot Mouse
    Weather with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Basic Movements
    Counting with Code & Go® Robot Mouse
    Introduction to Code & Go® Robot Mouse: Planning a Program
    Patterns with Code & Go® Robot Mouse
    Needs of Living Things with Code & Go® Robot Mouse
    Push and Pull with Code & Go® Robot Mouse
    Growing Garden
    Sequences: Digital Responsibilities
    Events: Submarine Sequences
    Transportation Speeds and Sounds
    Sequences (Unplugged)
    Sequences: Snowball Fight
    Drawing Tools: Nature Walk
    Changing Environments with Bee-Bot®
    Seasonal Project (Winter): Build a Snowman
    Changing Environments with Code & Go® Robot Mouse
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
CS.K.1.2a
Students can define data as stored information.
    Digital Research 1: Guided Research
    Digital Research 2: Choice Research
    Advanced Data and Programming
    Basic Data and Programming Project
    Basic Data and Programming Project
CS.K.1.2b
Students can identify patterns in data.
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming Project
CS.K.2.1a
Students can practice entering passwords to gain access to content and explain why passwords are necessary.
CS.K.4.1a
Students can keep login information private and log off devices appropriately.
    Passwords
    Keeping Information Safe
CS.K.4.1b
Students can distinguish between private vs. public information.
    Passwords
    Online Etiquette
    Keeping Information Safe
CS.K.6.1a
Students can describe appropriate and inappropriate uses of digital devices.
    Impacts of Technology in Our World
    Sequences: Digital Responsibilities
    Online Etiquette
    Positive Online Behavior
    Introduction to Responsible Technology Use
CS.K.6.1b
Students can work respectfully and responsibly with others.
    Impacts of Technology in Our World
    Minecraft: Education Edition® Basic Gameplay
    Training AI Using Data
    Sequences: Digital Responsibilities
    Online Etiquette
    Positive Online Behavior