Standards in this Framework
Standard | Lessons |
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CS.K.1.1a
Students can follow algorithms (step-by-step instructions) to complete tasks. |
Introduction to Message Events Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines |
CS.K.1.2a
Students can define data as stored information. |
Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project |
CS.K.1.2b
Students can identify patterns in data. |
Data Patterns and Predictions Basic Data and Programming Project |
CS.K.2.1a
Students can practice entering passwords to gain access to content and explain why passwords are necessary. |
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CS.K.4.1a
Students can keep login information private and log off devices appropriately. |
Keeping Information Safe |
CS.K.4.1b
Students can distinguish between private vs. public information. |
Online Etiquette Keeping Information Safe |
CS.K.6.1a
Students can describe appropriate and inappropriate uses of digital devices. |
Sequences: Digital Responsibilities Online Etiquette Positive Online Behavior Introduction to Responsible Technology Use |
CS.K.6.1b
Students can work respectfully and responsibly with others. |
Minecraft: Education Edition® Basic Gameplay Training AI Using Data Sequences: Digital Responsibilities Online Etiquette Positive Online Behavior |