Use flowcharts and/or pseudocode to design and illustrate algorithms that solve complex problems.
1.6 Top Down Design and Decomposition in Karel
13.10 Top Down Design
13.19 Putting Together Control Structures
6-8.AP.11
Create clearly named variables that store data, and perform operations on their contents.
13.7 Naming Guidelines
13.11 Variables
13.12 User Input
6-8.AP.12
Design and iteratively develop programs that combine control structures and use compound conditions.
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
13.16 If Statements
13.17 If/ Else Statements
13.19 Putting Together Control Structures
6-8.AP.13
Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.
13.10 Top Down Design
6-8.AP.14
Create procedures with parameters to organize code and make it easier to reuse.
13.13 Parameters
6-8.AP.15
Seek and incorporate feedback from team members and users to refine a solution that meets user needs.
6-8.AP.16
Incorporate existing code, media, and libraries into original programs, and give attribution.
1.8 Super Karel
6-8.AP.17
Systematically test and refine programs using a range of test cases.
13.4 For Loops
13.17 If/ Else Statements
13.18 While Loops
13.19 Putting Together Control Structures
6-8.AP.18
Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts.
13.19 Putting Together Control Structures
6-8.AP.19
Document programs in order to make them easier to use, read, test, and debug.
1.7 Commenting Your Code
13.6 Comments
6-8.CS.1
Design modifications to computing devices in order to improve the ways users interact with the devices.
6-8.CS.2
Design a project that combines hardware and software components to collect and exchange data.
6-8.CS.3
Systematically apply troubleshooting strategies to identify and resolve hardware and software problems in computing systems.
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
6-8.DA.7
Represent data in multiple ways.
6-8.DA.8
Collect data using computational tools and transform the data to make it more useful.
6-8.DA.9
Test and analyze the effects of changing variables while using computational models.
13.14 Using i in For Loops
13.15 Extended Loop Control
6-8.IC.20
Compare tradeoffs associated with computing technologies that affect people's everyday activities and career options.
7.7 The Impact of the Internet
8.1 Project: The Effects of the Internet
9.1 Digital Footprint and Reputation
6-8.IC.21
Discuss issues of bias and accessibility in the design of existing technologies.
6-8.IC.22
Collaborate with many contributors when creating a computational artifact.
10.1 Project: Public Service Announcement
13.19 Putting Together Control Structures
6-8.IC.23
Compare tradeoffs associated with licenses for computational artifacts to balance the protection of the creators' rights and the ability for others to use and modify the artifacts.
9.6 Creative Credit & Copyright
6-8.IC.24
Compare tradeoffs between allowing information to be public and keeping information private and secure.
9.1 Digital Footprint and Reputation
9.4 Privacy & Security
15.4 The CIA Triad
6-8.NI.4
Model the role of protocols in transmitting data across networks and the Internet.
4.13 Viewing Websites
7.6 Packets and Protocols
6-8.NI.5
Explain potential security threats and security measures to mitigate threats.
9.4 Privacy & Security
6-8.NI.6
Apply multiple methods of information protection to model the secure transmission of information.