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Standards Mapping

for California 6-8


Standards in this Framework


Standards Mapped


Mapped to Course

Standard Lessons
Use flowcharts and/or pseudocode to design and illustrate algorithms that solve complex problems.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 13.10 Top Down Design
  3. 13.19 Putting Together Control Structures
Create clearly named variables that store data, and perform operations on their contents.
  1. 13.7 Naming Guidelines
  2. 13.11 Variables
  3. 13.12 User Input
Design and iteratively develop programs that combine control structures and use compound conditions.
  1. 1.9 For Loops
  2. 1.10 If Statements
  3. 1.11 If/Else Statements
  4. 1.12 While Loops in Karel
  5. 1.13 Control Structures Example
  6. 13.16 If Statements
  7. 13.17 If/ Else Statements
  8. 13.19 Putting Together Control Structures
Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.
  1. 13.10 Top Down Design
Create procedures with parameters to organize code and make it easier to reuse.
  1. 13.13 Parameters
Seek and incorporate feedback from team members and users to refine a solution that meets user needs.
Incorporate existing code, media, and libraries into original programs, and give attribution.
  1. 1.8 Super Karel
Systematically test and refine programs using a range of test cases.
  1. 13.4 For Loops
  2. 13.17 If/ Else Statements
  3. 13.18 While Loops
  4. 13.19 Putting Together Control Structures
Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts.
  1. 13.19 Putting Together Control Structures
Document programs in order to make them easier to use, read, test, and debug.
  1. 1.7 Commenting Your Code
  2. 13.6 Comments
Design modifications to computing devices in order to improve the ways users interact with the devices.
Design a project that combines hardware and software components to collect and exchange data.
Systematically apply troubleshooting strategies to identify and resolve hardware and software problems in computing systems.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.7 Commenting Your Code
  3. 1.14 More Karel Examples and Testing
  4. 1.15 How to Indent Your Code
Represent data in multiple ways.
Collect data using computational tools and transform the data to make it more useful.
Test and analyze the effects of changing variables while using computational models.
  1. 13.14 Using i in For Loops
  2. 13.15 Extended Loop Control
Compare tradeoffs associated with computing technologies that affect people's everyday activities and career options.
  1. 7.7 The Impact of the Internet
  2. 8.1 Project: The Effects of the Internet
  3. 9.1 Digital Footprint and Reputation
Discuss issues of bias and accessibility in the design of existing technologies.
Collaborate with many contributors when creating a computational artifact.
  1. 10.1 Project: Public Service Announcement
  2. 13.19 Putting Together Control Structures
Compare tradeoffs associated with licenses for computational artifacts to balance the protection of the creators' rights and the ability for others to use and modify the artifacts.
  1. 9.6 Creative Credit & Copyright
Compare tradeoffs between allowing information to be public and keeping information private and secure.
  1. 9.1 Digital Footprint and Reputation
  2. 9.4 Privacy & Security
  3. 15.4 The CIA Triad
Model the role of protocols in transmitting data across networks and the Internet.
  1. 4.13 Viewing Websites
  2. 7.6 Packets and Protocols
Explain potential security threats and security measures to mitigate threats.
  1. 9.4 Privacy & Security
Apply multiple methods of information protection to model the secure transmission of information.