Standards in this Framework
Standard | Description |
---|---|
R1 | R1) Identify, demonstrate, and apply personal safe use of digital devices. |
R2 | R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules. |
R3 | R3) Assess the validity and identify the purpose of digital content. |
R4 | R4) Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues. |
R5 | R5) Locate and curate information from digital sources to answer research questions. |
R6 | R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools. |
1 | Create a function to simplify a task. Example: Get a writing utensil, get paper, jot notes can collectively be named “note taking”. |
2 | Create complex pseudocode using conditionals and Boolean statements. Example: Automated vacuum pseudocode – drive forward until the unit encounters an obstacle; reverse 2"; rotate 30 degrees to the left, repeat. |
3 | Create algorithms that demonstrate sequencing, selection or iteration. Examples: Debit card transactions are approved until the account balance is insufficient to fund the transaction = iteration, do until. |
4 | Design a complex algorithm that contains sequencing, selection or iteration. Examples: Lunch line algorithm that contains parameters for bringing your lunch and multiple options available in the lunch line. |
5 | Solve a complex problem using computational thinking. |
6 | Create and organize algorithms in order to automate a process efficiently. Example: Set of recipes (algorithms) for preparing a complete meal. |
7 | Create a program that updates the value of a variable in the program. Examples: Update the value of score when a coin is collected (in a flowchart, pseudocode or program). |
8 | Formulate a narrative for each step of a process and its intended result, given pseudocode or code. |
9 | Identify common methods of securing data. Examples: Permissions, encryption, vault, locked closet. |
10 | Explain social engineering, including countermeasures, and its impact on a digital society. Examples: Phishing, hoaxes, impersonation, baiting, spoofing. |
11 | Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly. |
12 | Discuss the impact of data permanence on digital identity including best practices to protect personal digital footprint. |
13 | Compare and contrast information available locally and globally. Example: Review an article published in the United States and compare to an article on the same subject published in China. |
14 | Discuss current events related to emerging technologies in computing and the effects such events have on individuals and the global society. |
15 | Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users. Example: Would students create a webpage aimed at reaching a village of users that have no way access to the Internet? |
16 | Construct content designed for specific audiences through an appropriate medium. Examples: Design a multi-media children’s e-book with an appropriate readability level. |
17 | Publish content to be available for external feedback. |
18 | Type 35 words per minute with 95% accuracy using appropriate keyboarding techniques. |
19 | Discuss the benefits and limitations of censorship. |
20 | Evaluate the validity and accuracy of a data set. |
21 | Compare common transfer protocols. Examples: FTP, HTTP |
22 | Compare data storage structures. Examples: Stack, array, queue, table, database. |
23 | Demonstrate the use of a variety of digital devices individually and collaboratively to collect, analyze, and present information for content-related problems. |
24 | Diagram a network given a specific setup or need. Examples: Home network, public network, business network. |
25 | List common methods of system cybersecurity. Examples: Various password requirements, two-factor authentication, biometric, geolocation. |
26 | Categorize models based on the most appropriate representation of various systems. |
27 | Identify data needed to create a model or simulation of a given event. Examples: When creating a random name generator, the program needs access to a list of possible names. |
28 | Classify types of assistive technologies. Examples: Hardware, software, stylus, sticky keys. |
29 | Compare and contrast human intelligence and artificial intelligence. |
30 | Apply the problem-solving process to solve real-world problems. |