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UT 8: 8.AP.3

CodeHS Lessons

Create a new program incorporating existing code, media, and libraries; and give proper attribution.

Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
13.1 Project Prep and Development
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
17.1 Project Prep and Development
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
17.1 Project Prep and Development
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
Standard
8.2 Color
8.3 Variables
8.4 The Draw Loop
8.5 Color Transitions
8.6 Shape Transformations
8.7 Direction
8.8 Mouse Data
8.9 Keyboard Data
8.10 Project: Animate an Emoji
9.7 Program Structure
9.9 Your First Sprites
9.10 The Physics of Sprites
Standard
4.2 Color
4.3 Variables
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
4.10 Project: Animate an Emoji
5.7 Program Structure
5.9 Your First Sprites
5.10 The Physics of Sprites
Standard
1.3 Color
1.4 Variables
2.1 The Draw Loop
2.2 Color Transitions
2.3 Shape Transformations
2.4 Direction
3.2 Mouse Data
3.3 Keyboard Data
Standard
3.2 Program Structure
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
7.1 Loops
12.1 Arduino Challenges
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
10.1 Loops
14.1 Arduino Challenges
15.1 Project Prep and Development
Standard
2.1 Loops
3.1 Arduino Challenges
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
14.5 Functions
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
12.1 Project Prep and Development
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
15.1 Project Prep and Development
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
3.1 Introduction to Programming With Karel
3.9 Super Karel
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
14.5 Functions
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
14.5 Functions
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
7.1 Project Prep and Development
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
17.1 Project Prep and Development
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
17.1 Project Prep and Development
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
13.1 Project Prep and Development
Standard
14.5 Functions
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
14.5 Functions
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
14.5 Functions
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
14.5 Functions
Standard
6.5 Functions
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
14.5 Functions
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
2.1 Introduction to Programming With Karel
2.8 Super Karel
Standard
14.5 Functions
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
14.5 Functions
Standard
3.1 Introduction to Programming With Karel
3.9 Super Karel
Standard
1.1 Introduction to Programming With Karel
1.8 Super Karel
Standard
4.1 Introduction to Programming With Karel
4.9 Super Karel
Standard
2.1 Introduction to Programming With Karel
2.8 Super Karel
Standard
2.1 Introduction to Programming With Karel
2.8 Super Karel
Standard
2.1 Introduction to Programming With Karel
2.9 Super Karel
Standard
14.5 Functions
Standard
5.2 Color
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
7.3 Functions
Standard
3.2 Program Structure
3.4 Your First Sprites
3.5 The Physics of Sprites
Standard
1.1 Introduction to Programming With Karel
1.9 Super Karel
Standard
3.2 Color
3.3 Variables
3.4 The Draw Loop
3.5 Color Transitions
3.6 Shape Transformations
3.7 Direction
3.8 Mouse Data
3.9 Keyboard Data
3.10 Project: Animate an Emoji
4.7 Program Structure
4.9 Your First Sprites
4.10 The Physics of Sprites