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TX Video Game Design: 130.93.22G

CodeHS Lessons

(G) demonstrate an understanding of the role of game events, the animation loop, and game timing

Standard
4.1 Sprites and Animations
4.4 Scripting Mechanics
4.5 AI in Games
4.6 Menu and Heads-up Display
5.3 Projectiles and Character Controllers
5.4 Character Rigging and Animation
Standard
4.1 Timers
4.4 Bouncing Ball
4.8 Key Events
4.9 Animation and Games Quiz
6.1 Breakout
10.2 Basics
10.3 Improvements