TX Video Game Design: 130.93.22G
CodeHS Lessons
(G) demonstrate an understanding of the role of game events, the animation loop, and game timing
| Standard |
| 4.1 Sprites and Animations |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 4.6 Menu and Heads-up Display |
| 5.3 Projectiles and Characters |
| 5.4 Character Rigging and Animation |
| Standard |
| 4.1 Sprites and Animations |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 4.6 Menu and Heads-up Display |
| 5.3 Projectiles and Character Controllers |
| 5.4 Character Rigging and Animation |