| 126.42.c.1.A | 
                evaluate, edit, and create scripts for animations | 
                
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                | 126.42.c.1.B | 
                identify and apply color theories, harmony rules tints, shades, gradients, color mixing, new color creation, and the visual impacts of specific color combinations using a digital format | 
                
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                | 126.42.c.1.C | 
                compare, contrast, and integrate the basic sound editing principles, including mixing and manipulations forms, audio tracks, and effects | 
                
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                | 126.42.c.1.D | 
                compare and contrast the rules of composition such as the rule of thirds or the golden section/rectangle with respect to harmony and balance | 
                
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                | 126.42.c.1.E | 
                evaluate the fundamental concepts of a digital art and design such as composition, perspective, angles, lighting, repetition, proximity, white space, balance, and contrast | 
                
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                | 126.42.c.1.F | 
                analyze digital art designs to interpret the point of to interpret, the prominence of the the subject and visual parallels between the structures of natural and human-made environments | 
                
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                | 126.42.c.1.G | 
                distinguish among typefaces while recognizing typefaces while recognizing and resolving conflicts that occur through the use of use of typography as a design element | 
                
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                | 126.42.c.1.H | 
                use perspective, including backgrounds, light, shades and shadows, hue and saturation, and scale, to capture a focal point and create depth | 
                
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                | 126.42.c.1.I | 
                use the basic principles of design such as proportion, balance, variety, emphasis, harmony, symmetry, and unity in type, color, size, line thickness, shape, and space | 
                
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                | 126.42.c.1.J | 
                edit files using appropriate digital editing tools and established design principles such as consistency, repetition, alignment, proximity, white space, image file size, color use, font size, type, and style | 
                
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                | 126.42.c.1.K | 
                identify pictorial qualities in a design such as shape and form, space and depth, or pattern and texture to create visual unity and desired effects in designs | 
                
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                | 126.42.c.2.A | 
                use vocabulary as it relates to digital art, audio, and animation | 
                
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                | 126.42.c.2.B | 
                demonstrate the use of technology to participate in self-directed and collaborative activities within the global community | 
                
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                | 126.42.c.2.C | 
                participate in electronic communities | 
                
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                | 126.42.c.2.D | 
                create technology specifications for tasks and rubrics for the evaluation of products | 
                
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                | 126.42.c.2.E | 
                design and implement procedures to track trends, set timelines, and evaluate products | 
                
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                | 126.42.c.2.F | 
                collaborate with peers in delineating technological tasks | 
                
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                | 126.42.c.2.G | 
                publish and save information in a variety of ways, including print or digital formats | 
                
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                | 126.42.c.2.H | 
                analyze and evaluate projects for design, content delivery, purpose, and audience | 
                
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                | 126.42.c.2.I | 
                critique original digital artwork, portfolios, and products with peers | 
                
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                | 126.42.c.3.A | 
                distinguish between and correctly apply process color (RGB and CYMK), spot color, and black or white | 
                
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                | 126.42.c.3.B | 
                research the history of digital art and animation | 
                
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                | 126.42.c.3.C | 
                research career choices in digital art and animation | 
                
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                | 126.42.c.3.D | 
                use the Internet to retrieve information in an electronic format | 
                
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                | 126.42.c.3.E | 
                demonstrate the appropriate use of digital imaging, video integration, and sound retrieved from an electronic format | 
                
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                | 126.42.c.3.F | 
                import sounds from a variety of sources | 
                
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                | 126.42.c.3.G | 
                create planning designs such as rough sketches, digital tools to gather, storyboards, and brainstorming materials | 
                
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                | 126.42.c.4.A | 
                distinguish between and use the components of animation software programs such as cast, score, stage, and the animation manipulation interface | 
                
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                | 126.42.c.4.B | 
                distinguish between and use different animation techniques such as path and cell animation, onion skinning, and tweening | 
                
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                | 126.42.c.4.C | 
                create three-dimensional effects by layering images such as foreground, middle distance, and background images | 
                
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                | 126.42.c.4.D | 
                apply a variety of color schemes such as monochromatic, analogous, complementary, primary/secondary triads, cool/warm colors, and split complements to digital designs | 
                
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                | 126.42.c.4.E | 
                use the basic concepts of color and design theory such as working in a bitmapped and vector mode to create backgrounds, characters, and other cast members as needed for the animation | 
                
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                | 126.42.c.4.F | 
                use the appropriate scripting language or program code to create an animation | 
                
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                | 126.42.c.4.G | 
                use a variety of lighting techniques such as shadows and shading to create effects | 
                
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                | 126.42.c.4.H | 
                define the design attributes and requirements of products created for a variety of purposes such as posters, billboards, logos, corporate identity, advertisements, book jackets, brochures, and magazines | 
                
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                | 126.42.c.5.A | 
                discuss copyright laws/issues and use of digital information such as attributing ideas and citing sources using established methods | 
                
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                | 126.42.c.5.B | 
                define plagiarism and model respect of intellectual property | 
                
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                | 126.42.c.5.C | 
                demonstrate proper digital etiquette and knowledge of acceptable use policies when using technology | 
                
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                | 126.42.c.5.D | 
                evaluate the validity and reliability of sources | 
                
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                | 126.42.c.6.A | 
                demonstrate knowledge and appropriate use of operating systems, software applications, and communication and networking components | 
                
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                | 126.42.c.6.B | 
                make decisions regarding the selection and use of software and Internet resources | 
                
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                | 126.42.c.6.C | 
                make necessary adjustments regarding compatibility issues with digital file formats, importing and exporting data, and crossplatform compatibility | 
                
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                | 126.42.c.6.D | 
                read, use, and develop technical documentation | 
                
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