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Texas Digital Art and Animation Framework

Standards

Standard Description
126.42.c.1.A evaluate, edit, and create scripts for animations Lessons
126.42.c.1.B identify and apply color theories, harmony rules tints, shades, gradients, color mixing, new color creation, and the visual impacts of specific color combinations using a digital format Lessons
126.42.c.1.C compare, contrast, and integrate the basic sound editing principles, including mixing and manipulations forms, audio tracks, and effects Lessons
126.42.c.1.D compare and contrast the rules of composition such as the rule of thirds or the golden section/rectangle with respect to harmony and balance Lessons
126.42.c.1.E evaluate the fundamental concepts of a digital art and design such as composition, perspective, angles, lighting, repetition, proximity, white space, balance, and contrast Lessons
126.42.c.1.F analyze digital art designs to interpret the point of to interpret, the prominence of the the subject and visual parallels between the structures of natural and human-made environments Lessons
126.42.c.1.G distinguish among typefaces while recognizing typefaces while recognizing and resolving conflicts that occur through the use of use of typography as a design element Lessons
126.42.c.1.H use perspective, including backgrounds, light, shades and shadows, hue and saturation, and scale, to capture a focal point and create depth Lessons
126.42.c.1.I use the basic principles of design such as proportion, balance, variety, emphasis, harmony, symmetry, and unity in type, color, size, line thickness, shape, and space Lessons
126.42.c.1.J edit files using appropriate digital editing tools and established design principles such as consistency, repetition, alignment, proximity, white space, image file size, color use, font size, type, and style Lessons
126.42.c.1.K identify pictorial qualities in a design such as shape and form, space and depth, or pattern and texture to create visual unity and desired effects in designs Lessons
126.42.c.2.A use vocabulary as it relates to digital art, audio, and animation Lessons
126.42.c.2.B demonstrate the use of technology to participate in self-directed and collaborative activities within the global community Lessons
126.42.c.2.C participate in electronic communities Lessons
126.42.c.2.D create technology specifications for tasks and rubrics for the evaluation of products Lessons
126.42.c.2.E design and implement procedures to track trends, set timelines, and evaluate products Lessons
126.42.c.2.F collaborate with peers in delineating technological tasks Lessons
126.42.c.2.G publish and save information in a variety of ways, including print or digital formats Lessons
126.42.c.2.H analyze and evaluate projects for design, content delivery, purpose, and audience Lessons
126.42.c.2.I critique original digital artwork, portfolios, and products with peers Lessons
126.42.c.3.A distinguish between and correctly apply process color (RGB and CYMK), spot color, and black or white Lessons
126.42.c.3.B research the history of digital art and animation Lessons
126.42.c.3.C research career choices in digital art and animation Lessons
126.42.c.3.D use the Internet to retrieve information in an electronic format Lessons
126.42.c.3.E demonstrate the appropriate use of digital imaging, video integration, and sound retrieved from an electronic format Lessons
126.42.c.3.F import sounds from a variety of sources Lessons
126.42.c.3.G create planning designs such as rough sketches, digital tools to gather, storyboards, and brainstorming materials Lessons
126.42.c.4.A distinguish between and use the components of animation software programs such as cast, score, stage, and the animation manipulation interface Lessons
126.42.c.4.B distinguish between and use different animation techniques such as path and cell animation, onion skinning, and tweening Lessons
126.42.c.4.C create three-dimensional effects by layering images such as foreground, middle distance, and background images Lessons
126.42.c.4.D apply a variety of color schemes such as monochromatic, analogous, complementary, primary/secondary triads, cool/warm colors, and split complements to digital designs Lessons
126.42.c.4.E use the basic concepts of color and design theory such as working in a bitmapped and vector mode to create backgrounds, characters, and other cast members as needed for the animation Lessons
126.42.c.4.F use the appropriate scripting language or program code to create an animation Lessons
126.42.c.4.G use a variety of lighting techniques such as shadows and shading to create effects Lessons
126.42.c.4.H define the design attributes and requirements of products created for a variety of purposes such as posters, billboards, logos, corporate identity, advertisements, book jackets, brochures, and magazines Lessons
126.42.c.5.A discuss copyright laws/issues and use of digital information such as attributing ideas and citing sources using established methods Lessons
126.42.c.5.B define plagiarism and model respect of intellectual property Lessons
126.42.c.5.C demonstrate proper digital etiquette and knowledge of acceptable use policies when using technology Lessons
126.42.c.5.D evaluate the validity and reliability of sources Lessons
126.42.c.6.A demonstrate knowledge and appropriate use of operating systems, software applications, and communication and networking components Lessons
126.42.c.6.B make decisions regarding the selection and use of software and Internet resources Lessons
126.42.c.6.C make necessary adjustments regarding compatibility issues with digital file formats, importing and exporting data, and crossplatform compatibility Lessons
126.42.c.6.D read, use, and develop technical documentation Lessons