126.42.c.1.A |
evaluate, edit, and create scripts for animations |
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126.42.c.1.B |
identify and apply color theories, harmony rules tints, shades, gradients, color mixing, new color creation, and the visual impacts of specific color combinations using a digital format |
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126.42.c.1.C |
compare, contrast, and integrate the basic sound editing principles, including mixing and manipulations forms, audio tracks, and effects |
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126.42.c.1.D |
compare and contrast the rules of composition such as the rule of thirds or the golden section/rectangle with respect to harmony and balance |
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126.42.c.1.E |
evaluate the fundamental concepts of a digital art and design such as composition, perspective, angles, lighting, repetition, proximity, white space, balance, and contrast |
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126.42.c.1.F |
analyze digital art designs to interpret the point of to interpret, the prominence of the the subject and visual parallels between the structures of natural and human-made environments |
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126.42.c.1.G |
distinguish among typefaces while recognizing typefaces while recognizing and resolving conflicts that occur through the use of use of typography as a design element |
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126.42.c.1.H |
use perspective, including backgrounds, light, shades and shadows, hue and saturation, and scale, to capture a focal point and create depth |
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126.42.c.1.I |
use the basic principles of design such as proportion, balance, variety, emphasis, harmony, symmetry, and unity in type, color, size, line thickness, shape, and space |
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126.42.c.1.J |
edit files using appropriate digital editing tools and established design principles such as consistency, repetition, alignment, proximity, white space, image file size, color use, font size, type, and style |
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126.42.c.1.K |
identify pictorial qualities in a design such as shape and form, space and depth, or pattern and texture to create visual unity and desired effects in designs |
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126.42.c.2.A |
use vocabulary as it relates to digital art, audio, and animation |
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126.42.c.2.B |
demonstrate the use of technology to participate in self-directed and collaborative activities within the global community |
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126.42.c.2.C |
participate in electronic communities |
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126.42.c.2.D |
create technology specifications for tasks and rubrics for the evaluation of products |
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126.42.c.2.E |
design and implement procedures to track trends, set timelines, and evaluate products |
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126.42.c.2.F |
collaborate with peers in delineating technological tasks |
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126.42.c.2.G |
publish and save information in a variety of ways, including print or digital formats |
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126.42.c.2.H |
analyze and evaluate projects for design, content delivery, purpose, and audience |
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126.42.c.2.I |
critique original digital artwork, portfolios, and products with peers |
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126.42.c.3.A |
distinguish between and correctly apply process color (RGB and CYMK), spot color, and black or white |
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126.42.c.3.B |
research the history of digital art and animation |
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126.42.c.3.C |
research career choices in digital art and animation |
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126.42.c.3.D |
use the Internet to retrieve information in an electronic format |
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126.42.c.3.E |
demonstrate the appropriate use of digital imaging, video integration, and sound retrieved from an electronic format |
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126.42.c.3.F |
import sounds from a variety of sources |
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126.42.c.3.G |
create planning designs such as rough sketches, digital tools to gather, storyboards, and brainstorming materials |
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126.42.c.4.A |
distinguish between and use the components of animation software programs such as cast, score, stage, and the animation manipulation interface |
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126.42.c.4.B |
distinguish between and use different animation techniques such as path and cell animation, onion skinning, and tweening |
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126.42.c.4.C |
create three-dimensional effects by layering images such as foreground, middle distance, and background images |
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126.42.c.4.D |
apply a variety of color schemes such as monochromatic, analogous, complementary, primary/secondary triads, cool/warm colors, and split complements to digital designs |
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126.42.c.4.E |
use the basic concepts of color and design theory such as working in a bitmapped and vector mode to create backgrounds, characters, and other cast members as needed for the animation |
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126.42.c.4.F |
use the appropriate scripting language or program code to create an animation |
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126.42.c.4.G |
use a variety of lighting techniques such as shadows and shading to create effects |
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126.42.c.4.H |
define the design attributes and requirements of products created for a variety of purposes such as posters, billboards, logos, corporate identity, advertisements, book jackets, brochures, and magazines |
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126.42.c.5.A |
discuss copyright laws/issues and use of digital information such as attributing ideas and citing sources using established methods |
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126.42.c.5.B |
define plagiarism and model respect of intellectual property |
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126.42.c.5.C |
demonstrate proper digital etiquette and knowledge of acceptable use policies when using technology |
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126.42.c.5.D |
evaluate the validity and reliability of sources |
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126.42.c.6.A |
demonstrate knowledge and appropriate use of operating systems, software applications, and communication and networking components |
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126.42.c.6.B |
make decisions regarding the selection and use of software and Internet resources |
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126.42.c.6.C |
make necessary adjustments regarding compatibility issues with digital file formats, importing and exporting data, and crossplatform compatibility |
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126.42.c.6.D |
read, use, and develop technical documentation |
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