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TN MS: MS.AT.3

CodeHS Lessons

Identify algorithms that make use of sequencing, selection, or iteration.

Standard
25.4 For Loops
25.16 Using i in For Loops
25.20 While Loops
25.21 Putting Together Control Structures
Standard
1.3 The Rabbit Chase
1.4 Lost in Space
2.1 Quest for the Rosetta Stone
2.2 A Day at the Park
3.3 A Day at the Carnival
3.4 Under the Sea
5.4 Multiple Functions
5.5 For Loops
5.6 Conditional Statements
5.7 If/Else Statements
5.8 While Loops
5.9 Karel Challenges
8.4 The Draw Loop
8.5 Color Transitions
8.6 Shape Transformations
8.7 Direction
8.8 Mouse Data
8.9 Keyboard Data
Standard
1.3 The Rabbit Chase
1.4 Lost in Space
2.1 Quest for the Rosetta Stone
2.2 A Day at the Park
4.3 A Day at the Carnival
4.4 Under the Sea
Standard
1.4 Multiple Functions
1.5 For Loops
1.6 Conditional Statements
1.7 If/Else Statements
1.8 While Loops
1.9 Karel Challenges
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
Standard
2.3 For Loops
5.9 Using i in For Loops
7.4 While Loops
8.1 Putting Together Control Structures
22.1 A Day at the Carnival
22.2 Under the Sea
Standard
2.3 For Loops
5.9 Using i in For Loops
7.4 While Loops
8.1 Putting Together Control Structures
Standard
2.1 The Draw Loop
2.2 Color Transitions
2.3 Shape Transformations
2.4 Direction
3.2 Mouse Data
3.3 Keyboard Data
Standard
3.4 For Loops
3.14 Using i in For Loops
3.18 While Loops
3.19 Putting Together Control Structures
Standard
6.4 For Loops
6.14 Using i in For Loops
6.18 While Loops
6.19 Putting Together Control Structures
Standard
13.4 For Loops
13.14 Using i in For Loops
13.18 While Loops
13.19 Putting Together Control Structures
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
Standard
2.2 For Loops
4.4 Using i in For Loops
6.3 While Loops
8.1 Putting Together Control Structures
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
Standard
2.2 For Loops
4.4 Using i in For Loops
5.3 While Loops
6.1 Putting Together Control Structures
Standard
2.4 For Loops
2.14 Using i in For Loops
2.18 While Loops
2.19 Putting Together Control Structures
Standard
2.4 For Loops
2.16 Using i in For Loops
2.20 While Loops
2.22 Putting Together Control Structures
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
Standard
3.4 For Loops
3.14 Using i in For Loops
3.18 While Loops
3.19 Putting Together Control Structures
Standard
18.4 For Loops
18.14 Using i in For Loops
18.18 While Loops
18.19 Putting Together Control Structures
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
Standard
1.3 The Rabbit Chase
1.4 Lost in Space
2.1 Quest for the Rosetta Stone
2.2 A Day at the Park
Standard
1.3 A Day at the Carnival
1.4 Under the Sea
Standard
1.4 Multiple Functions
1.5 For Loops
1.6 Conditional Statements
1.7 If/Else Statements
1.8 While Loops
1.9 Karel Challenges
3.4 The Draw Loop
3.5 Color Transitions
3.6 Shape Transformations
3.7 Direction
3.8 Mouse Data
3.9 Keyboard Data
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
Standard
6.4 For Loops
6.15 While Loops
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
Standard
3.4 For Loops
3.14 Using i in For Loops
3.18 While Loops
3.19 Putting Together Control Structures
Standard
3.4 For Loops
3.15 Using i in For Loops
3.19 While Loops
3.20 Putting Together Control Structures
Standard
2.4 Multiple Functions
2.5 For Loops
2.6 Conditional Statements
2.7 If/Else Statements
2.8 While Loops
2.9 Karel Challenges
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
Standard
1.5 For Loops
1.15 Using i in For Loops
1.19 While Loops
1.20 Putting Together Control Structures
1.21 Using Data to Refine Game Mechanics
Standard
1.5 For Loops
1.15 Using i in For Loops
1.19 While Loops
1.20 Putting Together Control Structures
1.21 Using Data to Refine Game Mechanics
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
Standard
16.4 For Loops
16.16 Using i in For Loops
16.20 While Loops
16.21 Putting Together Control Structures
Standard
16.4 For Loops
16.16 Using i in For Loops
16.20 While Loops
16.21 Putting Together Control Structures
Standard
2.2 For Loops
4.6 Using i in For Loops
5.3 While Loops
6.1 Putting Together Control Structures
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics
Standard
1.4 Multiple Functions
1.5 For Loops
1.6 Conditional Statements
1.7 If/Else Statements
1.8 While Loops
1.9 Karel Challenges
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
Standard
1.4 Multiple Functions
1.5 For Loops
1.6 Conditional Statements
1.7 If/Else Statements
1.8 While Loops
1.9 Karel Challenges
Standard
2.3 For Loops
5.9 Using i in For Loops
7.4 While Loops
8.1 Putting Together Control Structures
Standard
2.3 For Loops
5.9 Using i in For Loops
7.4 While Loops
8.1 Putting Together Control Structures
Standard
11.4 For Loops
11.16 Using i in For Loops
11.20 While Loops
11.21 Putting Together Control Structures
Standard
1.3 The Rabbit Chase
1.4 Lost in Space
2.1 Quest for the Rosetta Stone
2.2 A Day at the Park
4.3 A Day at the Carnival
4.4 Under the Sea
Standard
1.4 Multiple Functions
1.5 For Loops
1.6 Conditional Statements
1.7 If/Else Statements
1.8 While Loops
1.9 Karel Challenges
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
Standard
2.3 For Loops
5.9 Using i in For Loops
7.4 While Loops
8.1 Putting Together Control Structures
Standard
1.4 For Loops
1.14 Using i in For Loops
1.18 While Loops
1.19 Putting Together Control Structures
1.20 Using Data to Refine Game Mechanics