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OH 9-12 ADV: ATP.M.9-12.A.c

CodeHS Lessons

Create programming solutions by reusing existing code (e.g., libraries, Application Programming Interface (APIs), code repositories).

Standard
1.8 Super Karel
4.1 Intro to the Canvas and Graphics
4.2 More Graphics Objects
10.1 Timers
Standard
2.10 Using the Math Class
Standard
7.1 What is Bootstrap?
7.2 Getting Started with Bootstrap
Standard
2.1 Introduction to jQuery
4.11 Using APIs
Standard
6.1 Introduction to jQuery
8.11 Using APIs
13.1 What is Bootstrap?
13.2 Getting Started with Bootstrap
Standard
1.8 Super Karel
3.1 Intro to the Canvas and Graphics
3.2 More Graphics Objects
9.1 Timers
Standard
1.8 Super Karel
4.1 Intro to the Canvas and Graphics
4.2 More Graphics Objects
10.1 Timers
Standard
1.8 Super Karel
4.1 Intro to the Canvas and Graphics
4.2 More Graphics Objects
11.1 Timers
Standard
7.1 Loops
12.1 Arduino Challenges
14.9 Modules
Standard
10.1 Loops
14.1 Arduino Challenges
Standard
2.1 Loops
3.1 Arduino Challenges
Standard
14.5 Functions
Standard
3.4 Javadocs and More Methods
4.3 Using a Class as a Client
5.6 Arrays vs ArrayLists
Standard
8.1 Introduction to jQuery
10.11 Using APIs
Standard
3.10 Using the Math Class
8.6 Arrays vs ArrayLists
Standard
14.5 Functions
Standard
2.9 Super Karel
10.9 Intro to the Canvas and Graphics
10.10 More Graphics Objects
11.3 Introduction to jQuery
Standard
6.1 Introduction to jQuery
8.11 Using APIs
Standard
1.8 Super Karel
3.1 Intro to the Canvas and Graphics
3.2 More Graphics Objects
6.1 Timers
Standard
14.5 Functions
Standard
14.5 Functions
Standard
14.5 Functions
Standard
14.5 Functions
Standard
6.5 Functions
Standard
14.5 Functions
Standard
5.4 Javadocs and More Methods
6.3 Using a Class as a Client
7.6 Arrays vs ArrayLists
Standard
2.9 Super Karel
6.1 Intro to the Canvas and Graphics
6.2 More Graphics Objects
13.1 Timers
Standard
2.8 Super Karel
5.1 Intro to the Canvas and Graphics
5.2 More Graphics Objects
8.1 Timers
Standard
13.9 Modules
Standard
7.1 What is Bootstrap?
7.2 Getting Started with Bootstrap
Standard
14.5 Functions
Standard
14.5 Functions
Standard
8.1 Introduction to jQuery
10.11 Using APIs
Standard
2.8 Super Karel
2.16 Ultra Karel
Standard
2.8 Super Karel
6.1 Intro to the Canvas and Graphics
6.2 More Graphics Objects
11.1 Timers
Standard
14.5 Functions
Standard
8.10 Using the Math Class
12.3 Using a Class as a Client
Standard
8.10 Using the Math Class
18.3 Using a Class as a Client
Standard
7.3 Functions
Standard
2.1 What is Bootstrap?
2.2 Getting Started with Bootstrap
4.11 Using APIs
9.1 Introduction to jQuery
Standard
7.1 What is Bootstrap?
7.2 Getting Started with Bootstrap
9.11 Using APIs
13.1 Introduction to jQuery
Standard
5.4 Javadocs and More Methods
6.3 Using a Class as a Client
7.6 Arrays vs ArrayLists
Standard
14.5 Functions