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Nebraska FOC: CIS.HS.8.5.a

CodeHS Lessons

Describe an iterative design process used in creating computational artifacts.

Standard
18.1 Intro to Design Thinking
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18.1 Intro to Design Thinking
18.2 Prototype
18.3 Test
18.4 Project Prep and Development
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9.1 Intro to Design Thinking
9.2 Empathy
9.3 Define
9.4 Ideate
9.5 Prototype
9.6 Test
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7.1 Project Overview
7.2 Planning Your Site
7.3 Creating Your Site
7.4 Providing Feedback
7.5 Presenting Your Innovation
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10.1 Project Overview
10.2 Planning Your Site
10.3 Creating Your Site
10.4 Providing Feedback
10.5 Presenting Your Innovation
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20.1 Intro to Design Thinking
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10.1 Intro to Design Thinking
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1.20 Using Data to Refine Game Mechanics
7.1 Intro to Design Thinking
15.4 Final Project
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13.1 Providing Feedback
13.2 Presenting Your Innovation
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10.1 Intro to Design Thinking
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11.1 Intro to Design Thinking
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11.1 Intro to Design Thinking
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10.1 Intro to Design Thinking
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1.20 Using Data to Refine Game Mechanics
7.1 Intro to Design Thinking
15.4 Final Project
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12.1 Intro to Design Thinking
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16.1 Intro to Design Thinking
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11.1 Intro to Design Thinking
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10.1 Providing Feedback
10.2 Presenting Your Innovation
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10.1 Intro to Design Thinking
Standard
1.20 Using Data to Refine Game Mechanics
10.4 Final Project
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1.20 Using Data to Refine Game Mechanics
7.1 Intro to Design Thinking
15.4 Final Project
Standard
10.1 Intro to Design Thinking
Standard
10.1 Intro to Design Thinking
Standard
1.20 Using Data to Refine Game Mechanics
7.1 Intro to Design Thinking
15.4 Final Project
Standard
10.1 Intro to Design Thinking
Standard
1.20 Using Data to Refine Game Mechanics
7.1 Intro to Design Thinking
15.4 Final Project
Standard
10.1 Intro to Design Thinking
Standard
1.20 Using Data to Refine Game Mechanics
7.1 Intro to Design Thinking
15.4 Final Project
Standard
12.1 Intro to Design Thinking
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13.1 Intro to Design Thinking
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1.20 Using Data to Refine Game Mechanics
7.4 Final Project
12.1 Intro to Design Thinking
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10.1 Intro to Design Thinking
Standard
1.20 Using Data to Refine Game Mechanics
7.1 Intro to Design Thinking
15.4 Final Project
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6.1 Intro to Design Thinking
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12.1 Intro to Design Thinking
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6.1 Intro to Design Thinking
Standard
9.1 Intro to Design Thinking
Standard
1.21 Using Data to Refine Game Mechanics
Standard
1.21 Using Data to Refine Game Mechanics
Standard
9.1 Intro to Design Thinking
9.2 Empathy
9.3 Define
9.4 Ideate
9.5 Prototype
9.6 Test
Standard
1.20 Using Data to Refine Game Mechanics
7.1 Intro to Design Thinking
15.4 Final Project
Standard
10.1 Intro to Design Thinking
Standard
8.1 Intro to Design Thinking
8.2 Prototype
8.3 Test
8.4 Project Prep and Development
Standard
1.20 Using Data to Refine Game Mechanics
7.1 Intro to Design Thinking
15.4 Final Project
Standard
9.1 Intro to Design Thinking
9.2 Prototype
9.3 Test
9.4 Project Prep and Development
Standard
5.1 Intro to Design Thinking
5.2 Prototype
5.3 Test
5.4 Project Prep and Development
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9.1 Intro to Design Thinking
9.2 Prototype
9.3 Test
9.4 Project Prep and Development
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5.1 Intro to Design Thinking
5.2 Prototype
5.3 Test
5.4 Project Prep and Development
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12.1 Intro to Design Thinking
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12.1 Planning Your Site
12.2 Creating Your Site
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12.1 Planning Your Site
12.2 Creating Your Site
13.1 Intro to Design Thinking
13.2 Empathy
13.3 Define
13.4 Ideate
13.5 Prototype
13.6 Test
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8.1 Intro to Design Thinking
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9.1 Intro to Design Thinking
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14.1 Intro to Design Thinking
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11.7 Intro to Design Thinking
11.8 Empathy
11.9 Define
11.10 Ideate
11.11 Prototype
11.12 Test
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10.1 Intro to Design Thinking
Standard
10.1 Intro to Design Thinking
Standard
1.20 Using Data to Refine Game Mechanics
7.1 Intro to Design Thinking
15.4 Final Project
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6.1 Intro to Design Thinking
6.2 Empathy
6.3 Define
6.4 Ideate
6.5 Prototype
6.6 Test
Standard
6.1 Intro to Design Thinking
6.2 Empathy
6.3 Define
6.4 Ideate
6.5 Prototype
6.6 Test
Standard
8.3 Final Project
Standard
6.1 Project Overview
6.2 Planning Your Site
6.3 Creating Your Site
6.4 Providing Feedback
6.5 Presenting Your Innovation
Standard
11.1 Project Overview
11.2 Planning Your Site
11.3 Creating Your Site
11.4 Providing Feedback
11.5 Presenting Your Innovation
Standard
1.20 Using Data to Refine Game Mechanics
7.1 Intro to Design Thinking
15.4 Final Project
Standard
10.1 Intro to Design Thinking