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Natrona Computer Programming 1: L2.AP.M.03

CodeHS Lessons

Demonstrate code reuse by creating programming solutions using libraries and APIs.

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4.1 Intro to the Canvas and Graphics
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2.1 Introduction to Programming With Karel
2.8 Super Karel
2.16 Ultra Karel
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2.10 Using the Math Class
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1.2 Introduction to Programming With Karel
1.10 Super Karel
1.19 Ultra Karel
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1.2 Introduction to Programming With Karel
1.9 Super Karel
1.17 Ultra Karel
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7.2 Getting Started with Bootstrap
7.4 Bootstrap Components
7.5 More Bootstrap Components
7.8 Using Bootstrap Examples
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2.1 Introduction to jQuery
2.2 Iterating with jQuery
2.3 Animations with jQuery
2.4 Callback Functions and Synchronization
4.11 Using APIs
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6.1 Introduction to jQuery
6.2 Iterating with jQuery
6.3 Animations with jQuery
6.4 Callback Functions and Synchronization
8.11 Using APIs
13.2 Getting Started with Bootstrap
13.4 Bootstrap Components
13.5 More Bootstrap Components
13.8 Using Bootstrap Examples
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1.2 Introduction to Programming With Karel
1.10 Super Karel
1.19 Ultra Karel
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3.1 Intro to the Canvas and Graphics
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4.1 Intro to the Canvas and Graphics
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4.1 Intro to the Canvas and Graphics
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2.2 Introduction to the Stylesheet API
4.5 Using 'Dimensions' to Control Size
20.2 Linking to Outside Sources
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2.2 Introduction to the Stylesheet API
4.5 Using 'Dimensions' to Control Size
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3.5 Using Graphics in JavaScript
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1.4 Modules, Packages & Libraries
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1.4 Modules, Packages & Libraries
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3.2 Using Libraries
3.3 Project: The Game of Pig
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3.5 Using Graphics in JavaScript
10.1 Loops
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5.5 Using Graphics in JavaScript
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14.5 Functions
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4.7 Class Methods and Class Variables
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3.5 Using Graphics in JavaScript
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10.2 Introduction to Programming With Karel
10.9 Super Karel
10.17 Ultra Karel
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23.2 Introduction to Programming With Karel
23.9 Super Karel
23.17 Ultra Karel
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2.5 Using Graphics in JavaScript
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8.1 Introduction to jQuery
8.2 Iterating with jQuery
8.3 Animations with jQuery
8.4 Callback Functions and Synchronization
10.11 Using APIs
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3.10 Using the Math Class
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5.5 Using Graphics in JavaScript
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6.6 Using Graphics in JavaScript
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6.5 Using Graphics in JavaScript
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5.5 Using Graphics in JavaScript
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14.5 Functions
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6.5 Using Graphics in JavaScript
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10.9 Intro to the Canvas and Graphics
11.3 Introduction to jQuery
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1.1 Introduction to Programming With Karel
1.9 Super Karel
1.18 Ultra Karel
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5.5 Using Graphics in JavaScript
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6.1 Introduction to jQuery
6.2 Iterating with jQuery
6.3 Animations with jQuery
6.4 Callback Functions and Synchronization
8.11 Using APIs
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10.6 Using Graphics in JavaScript
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5.5 Using Graphics in JavaScript
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3.1 Intro to the Canvas and Graphics
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8.6 Using Graphics in JavaScript
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8.6 Using Graphics in JavaScript
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7.5 Modules, Packages & Libraries
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4.5 Using Graphics in JavaScript
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14.5 Functions
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5.5 Using Graphics in JavaScript
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5.5 Using Graphics in JavaScript
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14.5 Functions
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5.5 Using Graphics in JavaScript
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14.5 Functions
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5.5 Using Graphics in JavaScript
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14.5 Functions
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1.1 Introduction to Programming With Karel
1.9 Super Karel
2.5 Using Graphics in JavaScript
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1.1 Introduction to Programming With Karel
1.9 Super Karel
2.5 Using Graphics in JavaScript
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6.5 Functions
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5.5 Using Graphics in JavaScript
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14.5 Functions
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6.1 Intro to the Canvas and Graphics
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8.1 Intro to the Canvas and Graphics
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1.1 Introduction to Programming With Karel
1.9 Super Karel
1.19 Ultra Karel
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5.1 Intro to the Canvas and Graphics
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3.5 Using Graphics in JavaScript
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9.5 Modules, Packages & Libraries
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7.2 Getting Started with Bootstrap
7.4 Bootstrap Components
7.5 More Bootstrap Components
7.8 Using Bootstrap Examples
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14.5 Functions
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5.5 Using Graphics in JavaScript
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1.1 Introduction to Programming With Karel
1.8 Super Karel
1.16 Ultra Karel
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14.5 Functions
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3.1 Introduction to Programming With Karel
3.8 Super Karel
3.16 Ultra Karel
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7.4 Modules, Packages & Libraries
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3.1 Introduction to Programming With Karel
3.8 Super Karel
3.16 Ultra Karel
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7.4 Modules, Packages & Libraries
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6.5 Using Graphics in JavaScript
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8.1 Introduction to jQuery
8.2 Iterating with jQuery
8.3 Animations with jQuery
8.4 Callback Functions and Synchronization
10.11 Using APIs
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8.1 Introduction to jQuery
8.2 Iterating with jQuery
8.3 Animations with jQuery
8.4 Callback Functions and Synchronization
10.11 Using APIs
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5.5 Using Graphics in JavaScript
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6.1 Intro to the Canvas and Graphics
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5.5 Using Graphics in JavaScript
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5.5 Using Graphics in JavaScript
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14.5 Functions
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8.10 Using the Math Class
12.7 Class Methods and Class Variables
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8.10 Using the Math Class
18.7 Class Methods and Class Variables
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7.3 Functions
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1.1 Introduction to Programming With Karel
1.8 Super Karel
1.16 Ultra Karel
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1.1 Introduction to Programming With Karel
1.8 Super Karel
1.16 Ultra Karel
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1.1 Introduction to Programming With Karel
1.8 Super Karel
1.16 Ultra Karel
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2.2 Getting Started with Bootstrap
2.4 Bootstrap Components
2.5 More Bootstrap Components
2.8 Using Bootstrap Examples to Create a Media Carousel
4.11 Using APIs
9.1 Introduction to jQuery
9.2 Iterating with jQuery
9.3 Animations with jQuery
9.4 Callback Functions and Synchronization
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7.2 Getting Started with Bootstrap
7.4 Bootstrap Components
7.5 More Bootstrap Components
7.8 Using Bootstrap Examples to Create a Media Carousel
9.11 Using APIs
13.1 Introduction to jQuery
13.2 Iterating with jQuery
13.3 Animations with jQuery
13.4 Callback Functions and Synchronization
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6.7 Class Methods and Class Variables
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3.5 Creating an AI Chatbot
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2.5 Creating an AI Chatbot
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14.5 Functions
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5.5 Using Graphics in JavaScript
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1.1 Introduction to Programming With Karel
1.8 Super Karel
1.16 Ultra Karel