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Montana 6-8: CS.AP.6-8.1
CodeHS Lessons
use algorithms to address complex problems;
Standard |
25.7 Functions |
25.21 Putting Together Control Structures |
Standard |
1.4 Lost in Space |
2.1 Quest for the Rosetta Stone |
2.2 A Day at the Park |
3.3 A Day at the Carnival |
5.1 Introduction to Karel |
5.2 Karel's World |
5.3 Functions |
5.4 Multiple Functions |
5.5 For Loops |
5.6 Conditional Statements |
5.7 If/Else Statements |
5.8 While Loops |
5.9 Karel Challenges |
8.5 Color Transitions |
8.6 Shape Transformations |
8.7 Direction |
8.8 Mouse Data |
8.9 Keyboard Data |
8.10 Project: Animate an Emoji |
9.5 Variables |
9.9 Your First Sprites |
9.10 The Physics of Sprites |
Standard |
1.4 Lost in Space |
2.1 Quest for the Rosetta Stone |
2.2 A Day at the Park |
4.3 A Day at the Carnival |
Standard |
1.1 Introduction to Karel |
1.2 Karel's World |
1.3 Functions |
1.4 Multiple Functions |
1.5 For Loops |
1.6 Conditional Statements |
1.7 If/Else Statements |
1.8 While Loops |
1.9 Karel Challenges |
4.5 Color Transitions |
4.6 Shape Transformations |
4.7 Direction |
4.8 Mouse Data |
4.9 Keyboard Data |
4.10 Project: Animate an Emoji |
5.5 Variables |
5.9 Your First Sprites |
5.10 The Physics of Sprites |
Standard |
3.3 Functions |
3.6 Top Down Design |
8.1 Putting Together Control Structures |
22.1 A Day at the Carnival |
Standard |
3.3 Functions |
3.6 Top Down Design |
8.1 Putting Together Control Structures |
Standard |
2.2 Color Transitions |
2.3 Shape Transformations |
2.4 Direction |
3.2 Mouse Data |
3.3 Keyboard Data |
Standard |
2.3 Variables |
3.4 Your First Sprites |
3.5 The Physics of Sprites |
Standard |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.16 Karel Challenges |
3.8 Functions |
3.10 Top Down Design |
3.19 Putting Together Control Structures |
Standard |
2.4 Functions in Karel |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.16 Karel Challenges |
6.10 Top Down Design |
6.19 Putting Together Control Structures |
6.8 Functions |
Standard |
1.4 Functions in Karel |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.16 Karel Challenges |
13.10 Top Down Design |
13.19 Putting Together Control Structures |
13.8 Functions |
Standard |
1.4 Functions in Karel |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.16 Karel Challenges |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
Standard |
3.3 Functions |
3.5 Top Down Design |
5.3 Comments & Pseudocode |
8.1 Putting Together Control Structures |
Standard |
2.3 Comments & Pseudocode |
Standard |
1.3 Comments & Pseudocode |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.20 Using Data to Refine Game Mechanics |
3.3 Comments & Pseudocode |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.16 Karel Challenges |
Standard |
3.3 Functions |
3.5 Top Down Design |
6.1 Putting Together Control Structures |
Standard |
2.8 Functions |
2.10 Top Down Design |
2.19 Putting Together Control Structures |
Standard |
2.8 Functions |
2.10 Top Down Design |
2.22 Putting Together Control Structures |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.20 Using Data to Refine Game Mechanics |
3.3 Comments & Pseudocode |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.16 Karel Challenges |
Standard |
3.8 Functions |
3.10 Top Down Design |
3.19 Putting Together Control Structures |
Standard |
18.10 Top Down Design |
18.19 Putting Together Control Structures |
18.8 Functions |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.20 Using Data to Refine Game Mechanics |
3.3 Comments & Pseudocode |
6.6 Top Down Design and Decomposition in Karel |
6.5 The Start Function |
6.4 Functions in Karel |
6.16 Karel Challenges |
Standard |
1.4 Lost in Space |
2.1 Quest for the Rosetta Stone |
2.2 A Day at the Park |
Standard |
1.3 A Day at the Carnival |
Standard |
1.1 Introduction to Karel |
1.2 Karel's World |
1.3 Functions |
1.4 Multiple Functions |
1.5 For Loops |
1.6 Conditional Statements |
1.7 If/Else Statements |
1.8 While Loops |
1.9 Karel Challenges |
3.5 Color Transitions |
3.6 Shape Transformations |
3.7 Direction |
3.8 Mouse Data |
3.9 Keyboard Data |
3.10 Project: Animate an Emoji |
4.5 Variables |
4.9 Your First Sprites |
4.10 The Physics of Sprites |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.20 Using Data to Refine Game Mechanics |
3.3 Comments & Pseudocode |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.16 Karel Challenges |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.20 Using Data to Refine Game Mechanics |
3.3 Comments & Pseudocode |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.16 Karel Challenges |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.20 Using Data to Refine Game Mechanics |
3.3 Comments & Pseudocode |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.16 Karel Challenges |
Standard |
6.6 Functions |
6.8 Top Down Design |
Standard |
8.6 Functions |
8.8 Top Down Design |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.20 Using Data to Refine Game Mechanics |
3.3 Comments & Pseudocode |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.16 Karel Challenges |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.20 Using Data to Refine Game Mechanics |
4.3 Comments & Pseudocode |
14.6 Top Down Design and Decomposition in Karel |
14.5 The Start Function |
14.4 Functions in Karel |
14.16 Karel Challenges |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.20 Using Data to Refine Game Mechanics |
3.3 Comments & Pseudocode |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.16 Karel Challenges |
Standard |
3.8 Functions |
3.10 Top Down Design |
3.19 Putting Together Control Structures |
8.4 Functions in Karel |
8.5 The Start Function |
8.6 Top Down Design and Decomposition in Karel |
8.16 Karel Challenges |
Standard |
3.8 Functions |
3.10 Top Down Design |
3.20 Putting Together Control Structures |
Standard |
2.1 Introduction to Karel |
2.2 Karel's World |
2.3 Functions |
2.4 Multiple Functions |
2.5 For Loops |
2.6 Conditional Statements |
2.7 If/Else Statements |
2.8 While Loops |
2.9 Karel Challenges |
5.5 Color Transitions |
5.6 Shape Transformations |
5.7 Direction |
5.8 Mouse Data |
5.9 Keyboard Data |
5.10 Project: Animate an Emoji |
Standard |
1.9 Functions |
1.11 Top Down Design |
1.20 Putting Together Control Structures |
1.21 Using Data to Refine Game Mechanics |
Standard |
1.9 Functions |
1.11 Top Down Design |
1.20 Putting Together Control Structures |
1.21 Using Data to Refine Game Mechanics |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.20 Using Data to Refine Game Mechanics |
3.3 Comments & Pseudocode |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.16 Karel Challenges |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.20 Using Data to Refine Game Mechanics |
3.3 Comments & Pseudocode |
12.6 Top Down Design and Decomposition in Karel |
12.5 The Start Function |
12.4 Functions in Karel |
12.16 Karel Challenges |
Standard |
16.7 Functions |
16.21 Putting Together Control Structures |
Standard |
16.7 Functions |
16.21 Putting Together Control Structures |
Standard |
3.3 Functions |
3.5 Top Down Design |
6.1 Putting Together Control Structures |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.20 Using Data to Refine Game Mechanics |
3.3 Comments & Pseudocode |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.16 Karel Challenges |
Standard |
1.1 Introduction to Karel |
1.2 Karel's World |
1.3 Functions |
1.4 Multiple Functions |
1.5 For Loops |
1.6 Conditional Statements |
1.7 If/Else Statements |
1.8 While Loops |
1.9 Karel Challenges |
5.5 Color Transitions |
5.6 Shape Transformations |
5.7 Direction |
5.8 Mouse Data |
5.9 Keyboard Data |
5.10 Project: Animate an Emoji |
Standard |
1.1 Introduction to Karel |
1.2 Karel's World |
1.3 Functions |
1.4 Multiple Functions |
1.5 For Loops |
1.6 Conditional Statements |
1.7 If/Else Statements |
1.8 While Loops |
1.9 Karel Challenges |
3.3 Comments & Pseudocode |
Standard |
2.3 Variables |
3.4 Your First Sprites |
3.5 The Physics of Sprites |
Standard |
3.3 Functions |
3.6 Top Down Design |
8.1 Putting Together Control Structures |
Standard |
3.3 Functions |
3.6 Top Down Design |
8.1 Putting Together Control Structures |
Standard |
11.7 Functions |
11.21 Putting Together Control Structures |
Standard |
1.4 Lost in Space |
2.1 Quest for the Rosetta Stone |
2.2 A Day at the Park |
4.3 A Day at the Carnival |
Standard |
1.1 Introduction to Karel |
1.2 Karel's World |
1.3 Functions |
1.4 Multiple Functions |
1.5 For Loops |
1.6 Conditional Statements |
1.7 If/Else Statements |
1.8 While Loops |
1.9 Karel Challenges |
4.5 Color Transitions |
4.6 Shape Transformations |
4.7 Direction |
4.8 Mouse Data |
4.9 Keyboard Data |
4.10 Project: Animate an Emoji |
5.5 Variables |
5.9 Your First Sprites |
5.10 The Physics of Sprites |
Standard |
3.3 Functions |
3.6 Top Down Design |
8.1 Putting Together Control Structures |
Standard |
1.8 Functions |
1.10 Top Down Design |
1.19 Putting Together Control Structures |
1.20 Using Data to Refine Game Mechanics |
3.3 Comments & Pseudocode |
11.6 Top Down Design and Decomposition in Karel |
11.5 The Start Function |
11.4 Functions in Karel |
11.16 Karel Challenges |
- What is CodeHS?
- Curriculum
- Platform
- Assignments
- Classroom Management
- Grading
- Gradebook
- Progress Tracking
- Lesson Plans
- Offline Handouts
- Problem Guides
- Practice
- Create
- Problem Bank
- Playlist Bank
- Quiz Scores
- Rostering
- Integrations
- Professional Development
- Stories
- Standards
- States
- Alabama
- Alaska
- Arizona
- Arkansas
- California
- Colorado
- Connecticut
- D.C.
- Delaware
- Florida
- Georgia
- Hawaii
- Idaho
- Illinois
- Indiana
- Iowa
- Kansas
- Kentucky
- Louisiana
- Maine
- Maryland
- Massachusetts
- Michigan
- Minnesota
- Mississippi
- Missouri
- Montana
- Nebraska
- Nevada
- New Hampshire
- New Jersey
- New Mexico
- New York
- North Carolina
- North Dakota
- Ohio
- Oklahoma
- Oregon
- Pennsylvania
- Rhode Island
- South Carolina
- South Dakota
- Tennessee
- Texas
- Utah
- Vermont
- Virginia
- Washington
- West Virginia
- Wisconsin
- Wyoming
- State Standards
- Plans
- Resources
- Districts
- Share
- Contact Us
- Company