Montana 6-8: CS.AP.6-8.1
CodeHS Lessons
use algorithms to address complex problems;
| Standard |
| 25.7 Functions |
| 25.21 Putting Together Control Structures |
| Standard |
| 1.4 Lost in Space |
| 2.1 Quest for the Rosetta Stone |
| 2.2 A Day at the Park |
| 3.3 A Day at the Carnival |
| 5.1 Introduction to Karel |
| 5.2 Karel's World |
| 5.3 Functions |
| 5.4 Multiple Functions |
| 5.5 For Loops |
| 5.6 Conditional Statements |
| 5.7 If/Else Statements |
| 5.8 While Loops |
| 5.9 Karel Challenges |
| 8.5 Color Transitions |
| 8.6 Shape Transformations |
| 8.7 Direction |
| 8.8 Mouse Data |
| 8.9 Keyboard Data |
| 8.10 Project: Animate an Emoji |
| 9.5 Variables |
| 9.9 Your First Sprites |
| 9.10 The Physics of Sprites |
| Standard |
| 1.4 Lost in Space |
| 2.1 Quest for the Rosetta Stone |
| 2.2 A Day at the Park |
| 4.3 A Day at the Carnival |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 1.3 Functions |
| 1.4 Multiple Functions |
| 1.5 For Loops |
| 1.6 Conditional Statements |
| 1.7 If/Else Statements |
| 1.8 While Loops |
| 1.9 Karel Challenges |
| 4.5 Color Transitions |
| 4.6 Shape Transformations |
| 4.7 Direction |
| 4.8 Mouse Data |
| 4.9 Keyboard Data |
| 4.10 Project: Animate an Emoji |
| 5.5 Variables |
| 5.9 Your First Sprites |
| 5.10 The Physics of Sprites |
| Standard |
| 3.3 Functions |
| 3.6 Top Down Design |
| 8.1 Putting Together Control Structures |
| 22.1 A Day at the Carnival |
| Standard |
| 3.3 Functions |
| 3.6 Top Down Design |
| 8.1 Putting Together Control Structures |
| Standard |
| 2.2 Color Transitions |
| 2.3 Shape Transformations |
| 2.4 Direction |
| 3.2 Mouse Data |
| 3.3 Keyboard Data |
| Standard |
| 2.3 Variables |
| 3.4 Your First Sprites |
| 3.5 The Physics of Sprites |
| Standard |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.16 Karel Challenges |
| 3.8 Functions |
| 3.10 Top Down Design |
| 3.19 Putting Together Control Structures |
| Standard |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.16 Karel Challenges |
| 6.8 Functions |
| 6.10 Top Down Design |
| 6.19 Putting Together Control Structures |
| Standard |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.16 Karel Challenges |
| 13.8 Functions |
| 13.10 Top Down Design |
| 13.19 Putting Together Control Structures |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| Standard |
| 3.3 Functions |
| 3.5 Top Down Design |
| 5.3 Comments & Pseudocode |
| 8.1 Putting Together Control Structures |
| Standard |
| 2.3 Comments & Pseudocode |
| Standard |
| 1.3 Comments & Pseudocode |
| Standard |
| 1.3 Comments & Pseudocode |
| Standard |
| 1.4 Lost in Space |
| 2.1 Quest for the Rosetta Stone |
| 2.2 A Day at the Park |
| 4.1 Introduction to Karel |
| 4.2 Karel's World |
| 4.3 Functions |
| 4.4 Multiple Functions |
| 4.5 For Loops |
| 4.6 Conditional Statements |
| 4.7 If/Else Statements |
| 4.8 While Loops |
| 4.9 Karel Challenges |
| 8.5 Variables |
| 8.9 Your First Sprites |
| 8.10 The Physics of Sprites |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.20 Using Data to Refine Game Mechanics |
| 3.3 Comments & Pseudocode |
| 11.4 Functions in Karel |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.16 Karel Challenges |
| Standard |
| 2.8 Functions |
| 2.10 Top Down Design |
| 2.19 Putting Together Control Structures |
| Standard |
| 16.8 Functions |
| 16.10 Top Down Design |
| 16.19 Putting Together Control Structures |
| Standard |
| 1.1 Quest for the Rosetta Stone |
| 1.2 A Day at the Park |
| 2.3 A Day at the Carnival |
| 6.5 Color Transitions |
| 6.6 Shape Transformations |
| 6.7 Direction |
| 6.8 Mouse Data |
| 6.9 Keyboard Data |
| 6.10 Project: Animate an Emoji |
| Standard |
| 2.8 Functions |
| 2.10 Top Down Design |
| 2.22 Putting Together Control Structures |
| Standard |
| 1.4 Lost in Space |
| 2.1 Quest for the Rosetta Stone |
| 2.2 A Day at the Park |
| 4.3 A Day at the Carnival |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 1.3 Functions |
| 1.4 Multiple Functions |
| 1.5 For Loops |
| 1.6 Conditional Statements |
| 1.7 If/Else Statements |
| 1.8 While Loops |
| 1.9 Karel Challenges |
| 4.5 Color Transitions |
| 4.6 Shape Transformations |
| 4.7 Direction |
| 4.8 Mouse Data |
| 4.9 Keyboard Data |
| 4.10 Project: Animate an Emoji |
| 5.5 Variables |
| 5.9 Your First Sprites |
| 5.10 The Physics of Sprites |
| Standard |
| 3.3 Functions |
| 3.6 Top Down Design |
| 8.1 Putting Together Control Structures |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.20 Using Data to Refine Game Mechanics |
| 3.3 Comments & Pseudocode |
| 11.4 Functions in Karel |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.16 Karel Challenges |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.20 Using Data to Refine Game Mechanics |
| 3.3 Comments & Pseudocode |
| 11.4 Functions in Karel |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.16 Karel Challenges |
| Standard |
| 1.4 Variables |
| 3.4 Your First Sprites |
| 3.5 The Physics of Sprites |
| 10.3 Comments & Pseudocode |
| Standard |
| 3.8 Functions |
| 3.10 Top Down Design |
| 3.19 Putting Together Control Structures |
| Standard |
| 18.8 Functions |
| 18.10 Top Down Design |
| 18.19 Putting Together Control Structures |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.20 Using Data to Refine Game Mechanics |
| 3.3 Comments & Pseudocode |
| 6.4 Functions in Karel |
| 6.5 The Start Function |
| 6.6 Top Down Design and Decomposition in Karel |
| 6.16 Karel Challenges |
| Standard |
| 10.9 Functions |
| 10.11 Top Down Design |
| 10.20 Putting Together Control Structures |
| 10.21 Using Data to Refine Game Mechanics |
| Standard |
| 1.4 Lost in Space |
| 2.1 Quest for the Rosetta Stone |
| 2.2 A Day at the Park |
| Standard |
| 1.3 A Day at the Carnival |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 1.3 Functions |
| 1.4 Multiple Functions |
| 1.5 For Loops |
| 1.6 Conditional Statements |
| 1.7 If/Else Statements |
| 1.8 While Loops |
| 1.9 Karel Challenges |
| 3.5 Color Transitions |
| 3.6 Shape Transformations |
| 3.7 Direction |
| 3.8 Mouse Data |
| 3.9 Keyboard Data |
| 3.10 Project: Animate an Emoji |
| 4.5 Variables |
| 4.9 Your First Sprites |
| 4.10 The Physics of Sprites |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.20 Using Data to Refine Game Mechanics |
| 3.3 Comments & Pseudocode |
| 11.4 Functions in Karel |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.16 Karel Challenges |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.20 Using Data to Refine Game Mechanics |
| 3.3 Comments & Pseudocode |
| 11.4 Functions in Karel |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.16 Karel Challenges |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.20 Using Data to Refine Game Mechanics |
| 3.3 Comments & Pseudocode |
| 11.4 Functions in Karel |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.16 Karel Challenges |
| Standard |
| 6.6 Functions |
| 6.8 Top Down Design |
| Standard |
| 7.6 Functions |
| Standard |
| 8.6 Functions |
| 8.8 Top Down Design |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.20 Using Data to Refine Game Mechanics |
| 3.3 Comments & Pseudocode |
| 11.4 Functions in Karel |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.16 Karel Challenges |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.20 Using Data to Refine Game Mechanics |
| 4.3 Comments & Pseudocode |
| 14.4 Functions in Karel |
| 14.5 The Start Function |
| 14.6 Top Down Design and Decomposition in Karel |
| 14.16 Karel Challenges |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.20 Using Data to Refine Game Mechanics |
| 3.3 Comments & Pseudocode |
| 11.4 Functions in Karel |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.16 Karel Challenges |
| Standard |
| 3.8 Functions |
| 3.10 Top Down Design |
| 3.19 Putting Together Control Structures |
| 8.4 Functions in Karel |
| 8.5 The Start Function |
| 8.6 Top Down Design and Decomposition in Karel |
| 8.16 Karel Challenges |
| Standard |
| 3.8 Functions |
| 3.10 Top Down Design |
| 3.20 Putting Together Control Structures |
| Standard |
| 2.1 Introduction to Karel |
| 2.2 Karel's World |
| 2.3 Functions |
| 2.4 Multiple Functions |
| 2.5 For Loops |
| 2.6 Conditional Statements |
| 2.7 If/Else Statements |
| 2.8 While Loops |
| 2.9 Karel Challenges |
| 5.5 Color Transitions |
| 5.6 Shape Transformations |
| 5.7 Direction |
| 5.8 Mouse Data |
| 5.9 Keyboard Data |
| 5.10 Project: Animate an Emoji |
| Standard |
| 1.9 Functions |
| 1.11 Top Down Design |
| 1.20 Putting Together Control Structures |
| 1.21 Using Data to Refine Game Mechanics |
| Standard |
| 1.9 Functions |
| 1.11 Top Down Design |
| 1.20 Putting Together Control Structures |
| 1.21 Using Data to Refine Game Mechanics |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.20 Using Data to Refine Game Mechanics |
| 3.3 Comments & Pseudocode |
| 11.4 Functions in Karel |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.16 Karel Challenges |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.20 Using Data to Refine Game Mechanics |
| 3.3 Comments & Pseudocode |
| 12.4 Functions in Karel |
| 12.5 The Start Function |
| 12.6 Top Down Design and Decomposition in Karel |
| 12.16 Karel Challenges |
| Standard |
| 16.7 Functions |
| 16.21 Putting Together Control Structures |
| Standard |
| 16.7 Functions |
| 16.21 Putting Together Control Structures |
| Standard |
| 1.4 Lost in Space |
| 4.3 Functions |
| 4.6 Top Down Design |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 1.3 Functions |
| 1.4 Multiple Functions |
| 1.5 For Loops |
| 1.6 Conditional Statements |
| 1.7 If/Else Statements |
| 1.8 While Loops |
| 1.9 Karel Challenges |
| 6.5 Color Transitions |
| 6.6 Shape Transformations |
| 6.7 Direction |
| 6.8 Mouse Data |
| 6.9 Keyboard Data |
| Standard |
| 3.3 Functions |
| 3.5 Top Down Design |
| 6.1 Putting Together Control Structures |
| Standard |
| 1.8 Functions |
| 1.10 Top Down Design |
| 1.19 Putting Together Control Structures |
| 1.20 Using Data to Refine Game Mechanics |
| 3.3 Comments & Pseudocode |
| 11.4 Functions in Karel |
| 11.5 The Start Function |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.16 Karel Challenges |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 1.3 Functions |
| 1.4 Multiple Functions |
| 1.5 For Loops |
| 1.6 Conditional Statements |
| 1.7 If/Else Statements |
| 1.8 While Loops |
| 1.9 Karel Challenges |
| 5.5 Color Transitions |
| 5.6 Shape Transformations |
| 5.7 Direction |
| 5.8 Mouse Data |
| 5.9 Keyboard Data |
| 5.10 Project: Animate an Emoji |
| Standard |
| 11.7 Functions |
| 11.21 Putting Together Control Structures |
| Standard |
| 1.2 Introduction to Karel |
| 1.3 Karel's World |
| 1.4 Functions |
| 1.5 Multiple Functions |
| 1.6 For Loops |
| 1.7 Conditional Statements |
| 1.8 If/Else Statements |
| 1.9 While Loops |
| 1.10 Karel Challenges |
| 3.3 Comments & Pseudocode |
| Standard |
| 2.3 Variables |
| 3.4 Your First Sprites |
| 3.5 The Physics of Sprites |
| Standard |
| 3.3 Functions |
| 3.6 Top Down Design |
| 8.1 Putting Together Control Structures |
| Standard |
| 3.3 Functions |
| 3.6 Top Down Design |
| 8.1 Putting Together Control Structures |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 1.3 Functions |
| 1.4 Multiple Functions |
| 1.5 For Loops |
| 1.6 Conditional Statements |
| 1.7 If/Else Statements |
| 1.8 While Loops |
| 1.9 Karel Challenges |
| 3.3 Comments & Pseudocode |
| Standard |
| 1.4 Lost in Space |
| 2.1 Quest for the Rosetta Stone |
| 2.2 A Day at the Park |
| 4.1 Introduction to Karel |
| 4.2 Karel's World |
| 4.3 Functions |
| 4.4 Multiple Functions |
| 4.5 For Loops |
| 4.6 Conditional Statements |
| 4.7 If/Else Statements |
| 4.8 While Loops |
| 4.9 Karel Challenges |
| Standard |
| 1.3 A Day at the Carnival |
| 3.1 Introduction to Karel |
| 3.2 Karel's World |
| 3.3 Functions |
| 3.4 Multiple Functions |
| 3.5 For Loops |
| 3.6 Conditional Statements |
| 3.7 If/Else Statements |
| 3.8 While Loops |
| 3.9 Karel Challenges |
| 6.5 Color Transitions |
| 6.6 Shape Transformations |
| 6.7 Direction |
| 6.8 Mouse Data |
| 6.9 Keyboard Data |
| 6.10 Project: Animate an Emoji |
| 7.5 Variables |
| 7.9 Your First Sprites |
| 7.10 The Physics of Sprites |
| Standard |
| 1.3 A Day at the Carnival |
| 3.1 Introduction to Karel |
| 3.2 Karel's World |
| 3.3 Functions |
| 3.4 Multiple Functions |
| 3.5 For Loops |
| 3.6 Conditional Statements |
| 3.7 If/Else Statements |
| 3.8 While Loops |
| 3.9 Karel Challenges |
| 6.5 Color Transitions |
| 6.6 Shape Transformations |
| 6.7 Direction |
| 6.8 Mouse Data |
| 6.9 Keyboard Data |
| 6.10 Project: Animate an Emoji |
| 7.5 Variables |
| 7.9 Your First Sprites |
| 7.10 The Physics of Sprites |
| Standard |
| 1.4 Lost in Space |
| 2.3 A Day at the Carnival |
| 4.1 Introduction to Karel |
| 4.2 Karel's World |
| 4.3 Functions |
| 4.4 Multiple Functions |
| 4.5 For Loops |
| 4.6 Conditional Statements |
| 4.7 If/Else Statements |
| 4.8 While Loops |
| 4.9 Karel Challenges |
| 7.5 Color Transitions |
| 7.6 Shape Transformations |
| 7.7 Direction |
| 7.8 Mouse Data |
| 7.9 Keyboard Data |
| 7.10 Project: Animate an Emoji |
| 8.5 Variables |
| 8.9 Your First Sprites |
| 8.10 The Physics of Sprites |
| Standard |
| 1.4 Lost in Space |
| 2.1 Quest for the Rosetta Stone |
| 2.2 A Day at the Park |
| 3.3 A Day at the Carnival |
| 5.1 Introduction to Karel |
| 5.2 Karel's World |
| 5.3 Functions |
| 5.4 Multiple Functions |
| 5.5 For Loops |
| 5.6 Conditional Statements |
| 5.7 If/Else Statements |
| 5.8 While Loops |
| 5.9 Karel Challenges |
| 8.5 Color Transitions |
| 8.6 Shape Transformations |
| 8.7 Direction |
| 8.8 Mouse Data |
| 8.9 Keyboard Data |
| 8.10 Project: Animate an Emoji |
| 9.5 Variables |
| 9.9 Your First Sprites |
| 9.10 The Physics of Sprites |
| Standard |
| 3.3 Functions |
| 3.6 Top Down Design |
| 6.1 Putting Together Control Structures |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 1.3 Functions |
| 1.4 Multiple Functions |
| 1.5 For Loops |
| 1.6 Conditional Statements |
| 1.7 If/Else Statements |
| 1.8 While Loops |
| 1.9 Karel Challenges |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 1.3 Functions |
| 1.4 Multiple Functions |
| 1.5 For Loops |
| 1.6 Conditional Statements |
| 1.7 If/Else Statements |
| Standard |
| 2.1 Introduction to Karel |
| 2.2 Karel's World |
| 2.3 Functions |
| 2.4 Multiple Functions |
| 2.5 For Loops |
| 2.6 Conditional Statements |
| 2.7 If/Else Statements |
| 2.8 While Loops |
| 2.9 Karel Challenges |
| 5.5 Color Transitions |
| 5.6 Shape Transformations |
| 5.7 Direction |
| 5.8 Mouse Data |
| 5.9 Keyboard Data |
| Standard |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.16 Karel Challenges |
| Standard |
| 3.3 Functions |
| 3.6 Top Down Design |
| Standard |
| 1.1 Introduction to Karel |
| 1.2 Karel's World |
| 1.3 Functions |
| 1.4 Multiple Functions |
| 1.5 For Loops |
| 1.6 Conditional Statements |
| 1.7 If/Else Statements |
| 1.8 While Loops |
| 1.9 Karel Challenges |
| 6.5 Color Transitions |
| 6.6 Shape Transformations |
| 6.7 Direction |
| 6.8 Mouse Data |
| 6.9 Keyboard Data |
| Standard |
| 1.4 Lost in Space |
| 2.1 Quest for the Rosetta Stone |
| 2.2 A Day at the Park |
| Standard |
| 1.4 Lost in Space |
| 2.1 Quest for the Rosetta Stone |
| 2.2 A Day at the Park |
| 3.3 A Day at the Carnival |
| 5.1 Introduction to Karel |
| 5.2 Karel's World |
| 5.3 Functions |
| 5.4 Multiple Functions |
| 5.5 For Loops |
| 5.6 Conditional Statements |
| 5.7 If/Else Statements |
| 5.8 While Loops |
| 5.9 Karel Challenges |
| 8.5 Color Transitions |
| 8.6 Shape Transformations |
| 8.7 Direction |
| 8.8 Mouse Data |
| 8.9 Keyboard Data |
| 8.10 Project: Animate an Emoji |
| 9.5 Variables |
| 9.9 Your First Sprites |
| 9.10 The Physics of Sprites |
| Standard |
| 2.7 Functions |
| 2.21 Putting Together Control Structures |