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Kansas 9-12 Framework


Standard Description
L1.CS.D.01 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects. Lessons
L2.CS.D.02 Describe how internal and external parts of computing devices function to form a system. Lessons
L1.CS.HS.01 Compare levels of abstraction and interactions between application software, system software, and hardware layers. Lessons
L2.CS.HS.01 Categorize the roles of operating system software. Lessons
L1.CS.HS.02 Compare computer systems and determine advantages and drawbacks of each system. Lessons
L2.CS.HS.02 Compare options for building a computer systems and determine advantages and drawbacks of each piece and how it will affect the overall performance. Lessons
L1.CS.IO.01 Demonstrate efficeint use of input and output devices Lessons
L2.CS.IO.01 Demonstrate use of course specific advanced input and output devices related to field Lessons
L1.CS.T.01 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors. Lessons
L2.CS.T.01 Illustrate ways computing systems implement logic, input, and output through hardware components. Lessons
L1.NI.NCO.01 Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing. Lessons
L2.NI.NCO.01 Describe the issues that impact network functionality (e.g., bandwidth, load, delay, topology). Lessons
L1.NI.NCO.02 Compare various security measures, considering tradeoffs between the usability and security of a computing system. Lessons
L2.NI.NCO.02 Give examples to illustrate how sensitive data can be affected by malware and other attacks. Lessons
L1.NI.C.01 Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts. Lessons
L2.NI.C.01 Compare ways software developers protect devices and information from unauthorized access. Lessons
L1.NI.C.02 Explain tradeoffs when selecting and implementing cybersecurity recommendations. Lessons
L2.NI.C.02 Use encryption and decryption algorithms to transmit/ receive an encrypted message. Lessons
L1.DA.S.01 Analyze storage types and locations. Lessons
L2.DA.S.01 Translate and compare different bit representations of data types, such as characters, numbers, and images. Lessons
L1.DA.S.02 Evaluate the tradeoffs in how data elements are organized and where data is stored. Lessons
L2.DA.S.02 Analyze file systems created for keeping track of files on the hard disk. Lessons
L1.DA.C.01 Collect and analyze data. Lessons
L2.DA.C.01 Select data collection tools and techniques to generate data sets that support a claim or communicate information. Lessons
L1.DA.VT.01 Create interactive data visualizations using software tools to help others better understand real-world phenomena. Lessons
L2.DA.VT.01 Use data analysis tools and techniques to identify patterns in data representing complex systems. Lessons
L1.DA.IM.01 Create computational models that represent the relationships among different elements of data collected from a phenomenon or process. Lessons
L2.DA.IM.01 Evaluate the ability of models and simulations to test and support the refinement of hypotheses. (e.g., flocking behaviors, life cycles, etc.) Lessons
L1.AP.A.01 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. Lessons
L2.AP.A.01 Describe how artificial intelligence algorithms drive many software and physical systems (e.g., digital advertising, autonomous robots, computer vision, pattern recognition, text analysis). Lessons
L1.AP.V.01 Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. Lessons
L2.AP.A.02 Describe how artificial intelligence drives many software and physical systems. Lessons
L1.AP.C.01 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. Lessons
L2.AP.A.03 Critically examine and trace classic algorithms (e.g., selection sort, insertion sort, binary search, linear search). Lessons
L1.AP.C.02 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions. Lessons
L2.AP.A.04 Implement an artificial intelligence algorithm to play a game against a human opponent or solve a problem. Lessons
L1.AP.C.03 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects. Lessons
L2.AP.A.05 Use and adapt classic algorithms to solve computational problems. Lessons
L1.AP.M.01 Create computational artifacts by systematically organizing, manipulating and/or processing data. Lessons
L2.AP.A.06 Evaluate algorithms in terms of their efficiency, correctness, and clarity. Lessons
L1.AP.M.02 Systematically design and develop programs for broad audiences by incorporating feedback from users. Lessons
L2.AP.V.01 Compare and contrast simple data structures and their uses to simplify solutions, generalizing computational problems instead of repeatedly using primitive variables. Lessons
L1.AP.PD.01 Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries. Lessons
L2.AP.C.01 Trace the execution of repetition (e.g., loops, recursion), illustrating output and changes in values of named variables. Lessons
L1.AP.PD.02 Evaluate and refine computational artifacts to make them more usable and accessible. Lessons
L2.AP.M.01 Construct solutions to problems using student-created components, such as procedures, modules and/or objects. Lessons
L1.AP.PD.03 Design and develop computational artifacts working in team roles using collaborative tools. Lessons
L2.AP.M.02 Analyze a large-scale computational problem and identify generalizable patterns that can be applied to a solution. Lessons
L1.AP.PD.04 Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs. Lessons
L2.AP.M.03 Demonstrate code reuse by creating programming solutions using libraries and APIs. Lessons
L1.IC.C.01 Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices. Lessons
L2.AP.PD.01 Plan and develop programs for broad audiences using a software life cycle process. Lessons
L1.IC.C.02 Test and refine computational artifacts to reduce bias and equity deficits. Lessons
L2.AP.PD.02 Explain security issues that might lead to compromised computer programs. Lessons
L1.IC.C.03 Demonstrate how a given algorithm applies to problems across disciplines. Lessons
L2.AP.PD.03 Develop programs for multiple computing platforms. Lessons
L2.AP.PD.04 Use version control systems, integrated development environments (IDEs), and collaborative tools and practices (code documentation) in a group software project. Lessons
L2.IC.SI.01 Compare and contrast the benefits and drawbacks of social media. Lessons
L1.IC.H.01 Hypothesize the impact of the innovations of computing systems for the next decade. Lessons
L2.AP.PD.05 Develop and use a series of test cases to verify that a program performs according to its design specifications. Lessons
L1.IC.SLE.01 Explain the beneficial and harmful effects that intellectual property laws can have on innovation. Lessons
L2.AP.PD.06 Modify an existing program to add additional functionality and discuss intended and unintended implications (e.g., breaking other functionality). Lessons
L1.IC.SLE.02 Explain the privacy concerns related to the collection and generation of data through automated processes (e.g., how businesses, social media, and the government collects and uses data) that may not be evident to users. Lessons
L2.AP.PD.07 Evaluate key qualities of a program through a process such as a code review. Lessons
L1.IC.SLE.03 Evaluate the social and economic implications of privacy in the context of safety, law, or ethics. Lessons
L2.AP.PD.08 Compare multiple programming languages and discuss how their features make them suitable for solving different types of problems. Lessons
L1.IC.CP.01 Explore computing, software, and data storage systems in local industries. Lessons
L2.IC.C.01 Evaluate the beneficial and harmful effects that computational artifacts and innovations have on society. Lessons
L2.IC.C.02 Evaluate the impact of equity, access, and influence on the distribution of computing resources in a global society. Lessons
L2.IC.C.03 Design and implement a study that evaluates or predicts how computing has revolutionized an aspect of our culture and how it might evolve (e.g., education, healthcare, art/entertainment, energy). Lessons
L1.IC.SI.01 Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields. Lessons
L2.IC.H.01 Analyze trends of computing and how those trends have changed over time. Lessons
L2.IC.SLE.01 Debate laws and regulations that impact the development and use of software. Lessons
L2.IC.SLE.02 Determine ways to test the validity of information located online. Lessons
L2.IC.SLE.03 Evaluate the social and economic consequences of how law and ethics interact with digital aspects of privacy, data, property, information, and identity. Lessons
L2.IC.CP.01 Collaborate with local industry partners to design and implement a viable mentorship. Lessons