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Georgia Game Design: GDAS4.5

CodeHS Lessons

Explain the use of collision geometry and “hit testing” for physics-based interactions and programming triggers.

Standard
4.2 Tilemaps
4.4 Scripting Mechanics
4.5 AI in Games
5.2 Game Physics
5.3 Projectiles and Character Controllers
5.10 Heads-up Display (HUD) Score
5.11 Make It Your Own
Standard
3.3 Game Physics
4.7 Make It Your Own
8.1 Model Creation