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Georgia Game Design: GDAS4.5

CodeHS Lessons

Explain the use of collision geometry and “hit testing” for physics-based interactions and programming triggers.

Standard
4.3 Game Physics
7.6 Make It Your Own
9.1 Model Creation
Standard
3.3 Game Physics
4.6 Make It Your Own
7.1 Model Creation
Standard
3.3 Game Physics
4.7 Make It Your Own
8.1 Model Creation