Please enable JavaScript to use CodeHS

Georgia CS K-2 Framework

Standards

Standard Description
CSS.EL.K-2.1 Recognize that technology provides the opportunity to enhance relevance, increase confidence, offer authentic choice, and produce positive impacts in learning. Lessons
CSS.KC.K-2.2 Use digital tools (e.g. computers, tablets, cameras, software, 3D printers, etc.…) to build knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others. Lessons
CSS.KC.K-2.2.1 Recognize the letters, numbers, and basic functions of a keyboard, touchpad/trackpad, mouse, and other input devices. Lessons
CSS.KC.K-2.2.2 Use the letters, numbers, and basic functions of the keyboard effectively (shift, space, tab, enter/return). Lessons
CSS.KC.K-2.2.3 Identify and use the home row of the keyboard effectively. Lessons
CSS.KC.K-2.2.4 Build (use, modify and/or create) collections of digital images and words to communicate learning using a variety of media types. Lessons
CSS.KC.K-2.2.5 Analyze collections of digital images and words for how well each collection communicates learning. Lessons
CSS.KC.K-2.2.6 Identify a problem of interest to the learner and create a solution using digital tools. Lessons
CSS.DC.K-2.3 Identify the rights, responsibilities, and opportunities of living, learning, and working in an interconnected society and model behaviors that are safe, legal, and ethical. Lessons
CSS.DC.K-2.3.1 Identify personal information, understand the need to keep it private, and engage in activities for keeping personal information private. Lessons
CSS.DC.K-2.3.2 Participate in systems for keeping personal information private and protected (for example: passwords, biometric sensors). Lessons
CSS.DC.K-2.3.3 Understand shared information on the Internet can be permanent. Lessons
CSS.DC.K-2.3.4 Recognize and avoid harmful behaviors in online environments (e.g. viruses, in-app purchases, cyber-bullying, etc). Lessons
CSS.DC.K-2.3.5 Follow safety rules and exhibit responsibility when using a device. Lessons
CSS.DC.K-2.3.6 Create an artifact that shows the use of positive safe behavior when using technology. Lessons
CSS.DC.K-2.3.7 Recognize work that is created by others. Lessons
CSS.DC.K-2.3.8 Recognize that credit is given for the work of others found online. Lessons
CSS.DC.K-2.3.9 Create an artifact that demonstrates a positive personal digital identity. Lessons
CSS.IDC.K-2.4 Use the Design Process (use, modify, create) with a variety of tools to identify and solve problems by creating new, modified, or imaginative solutions. Lessons
CSS.IDC.K-2.4.1 Understand that a model is used for developing and testing ideas for a diverse range of users. Lessons
CSS.IDC.K-2.4.2 Modify an existing model for a specific purpose or for a specific group of users. Lessons
CSS.IDC.K-2.4.3 Create and test a model and analyze it from the perspective of an end user. Lessons
CSS.IDC.K-2.4.4 Recognize that innovation in technology meets a range of needs (3D printing, coding, robotics, drones, etc.). Lessons
CSS.IDC.K-2.4.5 Understand that innovation follows a process such as system life cycle, engineering design (use, modify, create) or design thinking (empathize, define, ideate, prototype and test). Lessons
CSS.CT.K-2.5 Develop and employ Computational Thinking strategies (break-down, find patterns, and create algorithms) to identify and solve problems. Lessons
CSS.CT.K-2.5.1 Recognize that problems can be broken down into smaller parts in order to create a solution. Vocabulary Term: Decompose (to break down) Lessons
CSS.CT.K-2.5.2 Identify patterns. Lessons
CSS.CT.K-2.5.3 Create and use Algorithms (a set of step-by-step instructions) to complete a task. Lessons
CSS.CT.K-2.5.4 Use Algorithms (a set of step-by-step instructions) to construct programs (using a block-based programming language or unplugged activities) that accomplish a task as ameans of creative expression. Lessons
CSS.CT.K-2.5.5 Identify multiple ways solutions can be applied to solve problems. Vocabulary Term: Abstraction Lessons
CSS.CT.K-2.5.6 Analyze and debug (identify and fix) with or without a computing device. Lessons
CSS.CC.K-2.6 Use digital tools to creatively share and express ideas. Lessons
CSS.CC.K-2.6.1 Create a variety of artifacts. Lessons
CSS.CC.K-2.6.2 Exchange information or ideas clearly and creatively using digital tools while considering audience and intended purpose. Lessons
CSS.CC.K-2.6.3 Present information using a digital device. Lessons
CSS.CC.K-2.6.4 Create artifacts for specific purposes that give and receive feedback. Lessons
CSS.GC.K-2.7 Use digital tools to collaborate with others both locally and globally. Lessons
CSS.GC.K-2.7.1 Identify technology (hardware and software) that allows collaboration with others. Lessons
CSS.GC.K-2.7.2 Use digital tools to connect with individuals from different backgrounds and cultures. Lessons
CSS.GC.K-2.7.3 Understand features of online environments. Lessons
CSS.GC.K-2.7.4 Participate in various roles on a team to work on a common goal and create an inclusive environment. Lessons
CSS.GC.K-2.7.5 Participate in an online collaborative learning environment. Lessons
CSS.RR.K-2.8 Select appropriate sources to conduct authentic research to produce a relevant and credible product. Lessons
CSS.RR.K-2.8.1 Understand that answers to questions can be found through research from a variety of sources. Lessons
CSS.RR.K-2.8.2 Understand that resources on the Internet vary in quality and are found in a variety of places so care is needed in selection. Lessons
CSS.RR.K-2.8.3 Understand there is an appropriate place to find information to research the answer to a question. Lessons
CSS.RR.K-2.8.4 Progress from using a teacher developed list of resources, to selecting resources independently. Lessons
CSS.RR.K-2.8.5 Select digital and analog resources, explain why a source was selected, and describe why it was the best source. Lessons
CSS.RR.K-2.8.6 Collect and organize data. Lessons
CSS.RR.K-2.8.7 Create a product of research collaboratively or independently. (e.g., table of data, writing assignment, collection of resources). Lessons
CSS.RR.K-2.8.8 Create and share a research project reflecting and crediting a variety of quality resources. Lessons
CSS.DA.K-2.9 Understand how people can use technology. Lessons
CSS.DA.K-2.9.1 Understand that technology is everywhere and changes our lives Lessons
CSS.DA.K-2.9.2 Understand that there is a connection between people and devices Lessons
CSS.DA.K-2.9.3 Practice using and identifying basic hardware and software using accurate terminology Lessons
CSS.DA.K-2.9.4 Create simple artifacts using a computing device Lessons
CSS.DA.K-2.9.5 Identify that technological innovation changes how people live and work Lessons
CSS.DA.K-2.9.6 Understand that when you are on a networked device you are connected to other people Lessons
CSS.DA.K-2.9.7 Practice using a variety of computing hardware and software to achieve personal learning goals Lessons
CSS.DA.K-2.9.8 Identify and describe solutions to simple hardware and software problems (ex. volume control) Lessons
CSS.DA.K-2.9.9 Describe how technology can impact an individual’s life positively and negatively Lessons
CSS.DA.K-2.9.10 Use devices appropriately Lessons
CSS.DA.K-2.9.11 Choose and use appropriate hardware and software tools for a given purpose using accurate terminology Lessons