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FL CS K-2 Framework


Standard Description
SC.K2.CS-CC.1.1 Identify a variety of digital tools used for communication and collaboration (e.g., online library catalogs and databases). Lessons
SC.K2.CS-CC.1.2 Conduct basic keyword searches, and exchange information and feedback with teachers and other students (e.g., e-mail and text messaging). Lessons
SC.K2.CS-CC.1.3 Collaborate and cooperate with peers, teachers, and others using technology to solve problems. Lessons
SC.K2.CS-CC.1.4 Provide and accept constructive criticism on a collaborative project. Lessons
SC.K2.CS-CS.1.1 Define simulation and identify the concepts illustrated by a simple simulation (e.g., growth, human health, and the butterfly life cycle). Lessons
SC.K2.CS-CS.1.2 Describe how models and simulations can be used to solve real-world issues in science and engineering. Lessons
SC.K2.CS-CS.1.3 Describe how models represent a real-life system (e.g., globe or map). Lessons
SC.K2.CS-CS.1.4 Solve questions individually and collaboratively using models. Lessons
SC.K2.CS-CS.2.1 Arrange or sort information into useful order, such as sorting students by birth date, with or without technology. Lessons
SC.K2.CS-CS.2.2 Solve age-appropriate problems (e.g., puzzles and logical thinking programs) with or without technology (i.e., computational thinking). Lessons
SC.K2.CS-CS.2.3 Solve real life issues in science and engineering using computational thinking. Lessons
SC.K2.CS-CS.2.4 Define an algorithm as a sequence of defined steps. Lessons
SC.K2.CS-CS.2.5 Create a simple algorithm, individually and collaboratively, without using computers to complete the task (e.g., making a sandwich, getting ready for school). Lessons
SC.K2.CS-CS.2.6 Illustrate thoughts, ideas, and stories in a step-by-step manner using writing tools, digital cameras, and drawing tools. Lessons
SC.K2.CS-CS.2.7 Develop and present an algorithm using tangible materials. Lessons
SC.K2.CS-CS.2.8 Gather and organize information using concept-mapping tools. Lessons
SC.K2.CS-CS.3.1 Create a digital artifact (independently and collaboratively) that clearly expresses thoughts and ideas. Lessons
SC.K2.CS-CS.3.2 Create, review, and revise artifacts that include text, images, and audio using digital tools. Lessons
SC.K2.CS-CS.4.1 Recognize different kinds of computing devices in the classroom and other places (e.g., laptops, tablets, smart phones, desktops, printers). Lessons
SC.K2.CS-CS.4.2 Recognize and operate different types of computers, applications and peripherals (e.g., use input/output devices such as a mouse, keyboard, or touch screen; find, navigate, launch a program). Lessons
SC.K2.CS-CS.4.3 Explain that a computer program is running when a program or command is executed. Lessons
SC.K2.CS-CS.6.1 Identify tasks that are made easier because of computers. Lessons
SC.K2.CS-CP.1.1 Identify different kinds of data (e.g., text, charts, graphs, numbers, pictures, audio, video, and collections of objects). Lessons
SC.K2.CS-CP.1.2 Collect and manipulate data using a variety of computing methods (e.g., sorting, totaling, and averaging). Lessons
SC.K2.CS-CP.1.3 Propose a solution to a problem or question based on an analysis of the data and critical thinking, individually and collaboratively. Lessons
SC.K2.CS-CP.1.4 Create data visualizations (e.g., charts and infographics), individually and collaboratively. Lessons
SC.K2.CS-CP.2.1 Define a computer program as a set of commands created by people to do something. Lessons
SC.K2.CS-CP.2.2 Perform a simple task (e.g., making a sandwich and brushing teeth) breaking it into small steps. Lessons
SC.K2.CS-CP.2.3 Explain that computers only follow the program’s instructions. Lessons
SC.K2.CS-CP.2.4 Construct a simple program using tools that do not require a textual programming language (e.g. block-based programming language). Lessons
SC.K2.CS-CP.3.1 Create developmentally appropriate multimedia products with support from teachers, family members, or student partners. Lessons
SC.K2.CS-CP.3.2 Prepare a simple presentation of digital products and applications. Lessons
SC.K2.CS-PC.1.1 Demonstrate proper care for electronic devices (e.g., handling devices carefully, logging off or shutting down correctly, and keeping devices away from water/food). Lessons
SC.K2.CS-PC.1.2 Describe the attributes of a good digital citizen: one who protects private information, balances time online, reports cyberbullying, and recognizes inappropriate content/contact. Lessons
SC.K2.CS-PC.1.3 Identify safe and unsafe examples of online communications. Lessons
SC.K2.CS-PC.1.4 Explain that a password helps protect the privacy of information. Lessons
SC.K2.CS-PC.2.1 Identify and describe how people use many types of technologies in their daily work and personal lives. Lessons
SC.K2.CS-PC.2.2 Communicate about technology using developmentally appropriate terminology. Lessons
SC.K2.CS-PC.2.3 Recognize that people use computing technology in the workplace to perform many important tasks and functions. Lessons
SC.K2.CS-PC.4.1 Explain that some information is private and should not be shared online. Lessons