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CO 9-12: CS.HS.3.3d

CodeHS Lessons

Determine when to use standard software tools like APIs, libraries, version control repositories, etc.

Standard
1.8 Super Karel
4.1 Intro to the Canvas and Graphics
Standard
1.10 Super Karel
3.7 Using Graphics in JavaScript
Standard
2.1 Introduction to jQuery
4.11 Using APIs
Standard
6.1 Introduction to jQuery
8.11 Using APIs
Standard
1.10 Super Karel
3.7 Using Graphics in JavaScript
Standard
1.8 Super Karel
3.1 Intro to the Canvas and Graphics
Standard
1.8 Super Karel
4.1 Intro to the Canvas and Graphics
Standard
1.8 Super Karel
4.1 Intro to the Canvas and Graphics
Standard
4.5 Using 'Dimensions' to Control Size
Standard
4.5 Using 'Dimensions' to Control Size
Standard
2.8 Super Karel
Standard
2.8 Super Karel
3.5 Using Graphics in JavaScript
Standard
1.8 Super Karel
Standard
1.8 Super Karel
Standard
7.1 Loops
12.1 Arduino Challenges
Standard
1.8 Super Karel
3.5 Using Graphics in JavaScript
10.1 Loops
14.1 Arduino Challenges
Standard
2.1 Loops
3.1 Arduino Challenges
Standard
2.9 Super Karel
5.5 Using Graphics in JavaScript
Standard
14.5 Functions
11.8 Super Karel
Standard
1.8 Super Karel
4.3 Using a Class as a Client
Standard
1.8 Super Karel
3.5 Using Graphics in JavaScript
Standard
1.8 Super Karel
3.5 Using Graphics in JavaScript
Standard
1.8 Super Karel
3.5 Using Graphics in JavaScript
Standard
8.1 Introduction to jQuery
10.11 Using APIs
Standard
2.9 Super Karel
5.5 Using Graphics in JavaScript
Standard
2.9 Super Karel
6.6 Using Graphics in JavaScript
Standard
3.9 Super Karel
6.5 Using Graphics in JavaScript
Standard
2.9 Super Karel
5.5 Using Graphics in JavaScript
Standard
14.5 Functions
11.8 Super Karel
Standard
2.9 Super Karel
6.5 Using Graphics in JavaScript
Standard
2.9 Super Karel
10.9 Intro to the Canvas and Graphics
11.3 Introduction to jQuery
Standard
1.9 Super Karel
3.7 Using Graphics in JavaScript
Standard
2.9 Super Karel
5.5 Using Graphics in JavaScript
Standard
6.1 Introduction to jQuery
8.11 Using APIs
Standard
2.9 Super Karel
10.6 Using Graphics in JavaScript
Standard
2.9 Super Karel
5.5 Using Graphics in JavaScript
Standard
9.5 Functions
6.8 Super Karel
Standard
1.8 Super Karel
3.1 Intro to the Canvas and Graphics
Standard
1.8 Super Karel
8.6 Using Graphics in JavaScript
Standard
1.8 Super Karel
8.6 Using Graphics in JavaScript
Standard
1.8 Super Karel
4.5 Using Graphics in JavaScript
Standard
14.5 Functions
11.8 Super Karel
Standard
2.9 Super Karel
5.5 Using Graphics in JavaScript
Standard
2.9 Super Karel
5.5 Using Graphics in JavaScript
Standard
14.5 Functions
11.8 Super Karel
Standard
2.9 Super Karel
5.5 Using Graphics in JavaScript
Standard
14.5 Functions
11.8 Super Karel
Standard
2.9 Super Karel
5.5 Using Graphics in JavaScript
Standard
14.5 Functions
11.8 Super Karel
Standard
1.9 Super Karel
2.5 Using Graphics in JavaScript
Standard
1.9 Super Karel
2.5 Using Graphics in JavaScript
Standard
6.5 Functions
14.8 Super Karel
Standard
2.9 Super Karel
5.5 Using Graphics in JavaScript
Standard
14.5 Functions
11.8 Super Karel
Standard
2.9 Super Karel
6.1 Intro to the Canvas and Graphics
Standard
5.8 Super Karel
8.1 Intro to the Canvas and Graphics
Standard
1.9 Super Karel
2.7 Using Graphics in JavaScript
Standard
2.8 Super Karel
5.1 Intro to the Canvas and Graphics
Standard
1.9 Super Karel
3.5 Using Graphics in JavaScript
Standard
14.5 Functions
11.8 Super Karel
Standard
2.9 Super Karel
5.5 Using Graphics in JavaScript
Standard
14.5 Functions
12.8 Super Karel
Standard
3.9 Super Karel
6.5 Using Graphics in JavaScript
Standard
8.1 Introduction to jQuery
10.11 Using APIs
Standard
4.9 Super Karel
5.5 Using Graphics in JavaScript
Standard
2.8 Super Karel
6.1 Intro to the Canvas and Graphics
Standard
2.8 Super Karel
5.5 Using Graphics in JavaScript
Standard
2.9 Super Karel
5.5 Using Graphics in JavaScript
Standard
14.5 Functions
11.8 Super Karel
Standard
7.3 Functions
Standard
4.11 Using APIs
9.1 Introduction to jQuery
Standard
9.11 Using APIs
13.1 Introduction to jQuery
Standard
14.5 Functions
11.8 Super Karel
Standard
2.9 Super Karel
5.5 Using Graphics in JavaScript