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Conditionals: Color Sense

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Computer Science
Scratch
Spanish
3rd
Conditionals

Conditionals: Color Sense

45min

Students will be able to explain what a conditional is and use them in a program.

Prerequisites

_Computer Science:_ Students should have experience with the if/then conditional.

Lesson Preparation

* If class time is limited, skip the Independent Practice section of the lesson.

Lesson Plan

Lesson Standards

Standard Description
AR CS 3: CSK8.G3.6.1 Use a block-based programming language individually and collaboratively to solve level-appropriate problems.
AR CS 4: CSK8.G4.6.1 Use a block-based programming language individually and collaboratively to solve level-appropriate problems.
AR CS 5: CSK8.G5.6.1 Use a visual block-based or text-based programming language individually and collaboratively to solve level-appropriate problems.
AZ CS K-5: 3.AP.C.1 Create programs that include sequences, events, loops, and/or conditionals.
AZ CS K-5: 4.AP.C.1 Create programs that include sequences, events, loops, and/or conditionals.
AZ CS K-5: 5.AP.C.1 Create programs that include sequences, events, loops, and conditionals.
CA CS K-5: 3-5.AP.12 Create programs that include events, loops, and conditionals.
CO CS 5: CS.5.3.1b Students can create programs that include sequences, events, loops, and conditionals.
CSTA 1B: 1B-AP-10 Create programs that include sequences, events, loops, and conditionals.
FL CS 3-5: SC.35.CS-CS.2.6 Write an algorithm to solve a grade-level appropriate problem (e.g., move a character through a maze, instruct a character to draw a specific shape, have a character start, repeat or end activity as required or upon a specific event), individually or collaboratively.
FL CS 3-5: SC.35.CS-CP.2.3 Create a program using arithmetic operators, conditionals, and repetition in programs.
GA CS 3-5: CSS.CT.3-5.5.4 Create programs that include sequences, events, loops, conditionals, and variables.
ID CS 3-5: 3-5.CT.5.2 Construct and test solutions using block-based or text-based programming.
IL 3-5: 3-5.AP.10 Create programs that include sequences, events, loops, and conditionals.
IN 3-5 CS 2023: 3-5.PA.2 Design programs that incorporate sequences, events, loops, and conditionals. (E)
KS CS 3: 3.AP.C.01 Create simple programs using a programming language that utilize sequencing, repetition, conditionals, and variables to solve a problem or express ideas independently.
KS CS 4: 4.AP.C.01 Create programs using a programming language that utilize sequencing, repetition, conditionals and variables to solve a problem or express ideas both independently and collaboratively.
KS CS 5: 5.AP.C.01 Create programs using a programming language that utilize sequencing, repetition, conditionals, event handlers, and variables to solve a problem or express ideas both independently and collaboratively.
KY CS K-5: E-AP-03 Routinely create programs using a variety of tools to express ideas, address a problem or create an artifact, individually and collaboratively.
LA CS K-5: E.AP.2. Define what a control structure is and create programs that include sequences, conditionals, events, and loops.
LA CS K-5: E.AP.4A Create a simple program to achieve a goal with expected outcomes.
MA DLCS 3-5: 3-5.CT.d.1 Individually and collaboratively create, test, and modify a program in a graphical environment (e.g., block-based visual programming language).
MD CS K-5: 3.AP.C.01 Using a programming language, create programs that include sequences, loops, conditionals, and variables to solve a problem or express an idea.
MD CS K-5: 4.AP.C.01 Using a programming language, create programs that include sequences, loops, conditionals, and variables that utilize mathematics operations to manipulate values in order to solve a problem or express an idea.
MD CS K-5: 5.AP.C.01 Using a programming language, create programs that include sequences, loops, conditionals, event handlers, and variables that utilize mathematics operations to manipulate values in order to solve a problem or express an idea.
MI CS 3-5: 1B-AP-10 Create programs that include sequences, events, loops, and conditionals.
MO CS 3: 3.AP.C.01 Collaboratively create a program using control structures (e.g., sequence, conditionals, interactive-looping) to make decisions within a program.
MO CS 4: 4.AP.C.01 Create a program using control structures (e.g., sequence, conditionals, interactive-looping) to solve a problem or express ideas both independently and collaboratively.
MO CS 5: 5.AP.C.01 Create a program using control structures (e.g., sequence, conditionals, interactive-looping), event handlers, and variables to solve a problem or express ideas both independently and collaboratively.
MS CS 3-5: AP.1B.3 Create programs that include sequences, events, loops, and conditionals.
NC CS 3-5: 35.AP.05 Construct programs that implement conditionals.
ND CS 3: 3.DD.1 Independently or collaboratively create programs that use sequencing and looping.
ND CS 4: 4.DD.1 Independently and collaboratively create programs that use sequencing, loops, and conditionals.
ND CS 5: 5.DD.1 Independently and collaboratively create programs that use sequencing, loops, and conditionals [Continued growth].
NE K-5 Technology: NE.K5.59 Write programs using visual (block-based) programming languages (scratch).
NH 1B: 1B-AP-10 Create programs that include sequences, events, loops, and conditionals.
NJ CS 3-5: 8.1.5.AP.3 Create programs that include sequences, events, loops, and conditionals.
NM 1B: 1B-AP-10 Create programs that include sequences, events, loops, and conditionals.
NV CS K-5: 4.AP.C.1 Develop programs that include sequences, events, loops, and conditionals.
NY 4-6: 4-6.CT.8 Develop algorithms or programs that use repetition and conditionals for creative expression or to solve a problem.
NY 4-6: 4-6.DL.4 Use a variety of digital tools and resources to create and revise digital artifacts.
NY CS K-6: 2-3.CT.8 Identify steps within a task that should only be carried out under certain precise conditions.
NY CS K-6: 2-3.DL.4 Use a variety of digital tools and resources to create digital artifacts.
NY CS K-6: 4-6.CT.8 Develop algorithms or programs that use repetition and conditionals for creative expression or to solve a problem.
NY CS K-6: 4-6.DL.4 Use a variety of digital tools and resources to create and revise digital artifacts.
OH CS 3: ATP.CS.3.a Create a program using sequences, events, loops and conditionals to solve a problem.
OH CS 4: ATP.CS.4.a Create a program using sequences, events, loops and conditionals to solve a problem.
OH CS 5: ATP.CS.5.a Create a program using sequences, events, loops and conditionals to solve a problem.
OK CS 3-5: 3.AP.C.01 Create programs using a programming language that utilize sequencing, repetition, conditionals, and variables to solve a problem or express ideas both independently and collaboratively.
OK CS 3-5: 4.AP.C.01 Create programs using a programming language that utilize sequencing, repetition, conditionals and variables using math operations manipulate values to solve a problem or express ideas both independently and collaboratively.
OK CS 3-5: 5.AP.C.01 Create programs using a programming language that utilize sequencing, repetition, conditionals, event handlers and variables using math operations to manipulate values to solve a problem or express ideas both independently and collaboratively.
PA 1B: 1B-AP-10 Create programs that include sequences, events, loops, and conditionals.
RI CS K-5: 1B-CT-C-1 Create programs that combine sequences, loops, conditionals, and/or events.
SC CS K-5: 5.AP.2.2 Identify the result of a conditional statement (e.g., in the statement, “If it is dark, then turn on the light,” the result is the lights turning on).
SC CS K-5: 5.AP.4.1 Use a visual language to design and test a program that solves a simple task (e.g., online coding activity).
SD CS 3-5: 3-5.AP.03 Create programs that include sequences, events, loops, and conditionals.
TN CS K-5: 3.CCP.4 Using a block of code or script from a previous program, identify the control structures in the algorithm such as loops and/or conditionals in the code.
TN CS K-5: 4.CCP.4 Construct an algorithm to solve a problem that includes control structures such as loops, event handlers, and conditionals collaboratively with or without a computing device.
TN CS K-5: 5.CCP.4 Create an algorithm which includes control structures to solve a problem using visual block-based and/or text based programming language both collaboratively and individually.
TN CS K-5 2022: 5.AT.1 Analyze and improve an algorithm that includes sequencing and simple patterns with or without a computing device.
TN CS K-5 2022: 5.PC.1 Create simple animated stories or solve pre-existing problems using a precise sequence of instructions and simple loops, collaboratively or individually.
TX K-5 CS: 3.2.B use a design process to create programs that include sequences, loops, and conditionals to express ideas or address a problem.
TX K-5 CS: 4.2.B Use a design process to create programs that include sequences, loops, and conditionals to express ideas or address a proble
TX K-5 CS: 5.1.B identify patterns in real-world problems and make predictions based on the pattern
TX K-5 CS: 5.2.B use a design process to create block-based programs that include sequences, loops, conditionals, and events to solve an everyday problem
UT CS K-5: 3.AP.1 Create programs that include events, sequences, loops, and simple conditionals to express ideas or address a problem.
UT CS K-5: 4.AP.2 Create programs that include events, loops, and conditionals.
UT CS K-5: 5.CT.1 Develop algorithms in computer programs to solve problems, including unique and repeated sub-tasks within a larger program.
VA CS K-5: 3.AP.2 The student will plan and implement algorithms that consist of events and conditional control structures using a block-based programming language.
WA 1B: 1B-AP-10 Create programs that include sequences, events, loops, and conditionals.
WI CS 3-5: AP1.a.4.i Construct and execute algorithms (sets of step-by- step instructions), which include sequencing, loops, and conditionals to accomplish a task, both independently and collaboratively, with or without a computing device.
WV CS 3-5: T.3-5.11 Create original work through the use of age-appropriate technology and digital resources and tools.
WV CS 3-5: T.3-5.12 Demonstrate creativity and learning through technology (e.g., digital storytelling, portfolio creation, digital media displays, etc.).
WY CS 3-5: 5.AP.C.01 Using grade appropriate content and complexity, create programs that include sequences, events, loops, and conditionals, both individually and collaboratively.

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