Please enable JavaScript to use CodeHS

Kindergarten Interdisciplinary Computer Science

This course integrates coding into math, science, ELA, and social studies lessons for kindergarten students. It is meant to be taught approximately once a week by the general education teacher. Subject area lessons can be taught in any order; they are listed in approximate order of complexity.

Overview & Highlights

Level
Elementary School
Number of Lessons
34
Grade
K

Overview of Lessons

Getting Started with Coding

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground.

Scout Adventures 1: Introducing Scout

This lesson is part of a sequential story-driven unit. Students will be able to explore the ScratchJr interface and add characters.

Scout Adventures 2: Scout Starts Exploring

This lesson is part of a sequential story-driven unit. Students will be able to add backgrounds and a page to ScratchJr.

Scout Adventures 3: Scout Meets a Friend

This lesson is part of a sequential story-driven unit. Students will be able to delete and modify characters in ScratchJr.

Scout Adventures 4: Scout Explores the Forest

This lesson is part of a sequential story-driven unit. Students will be able to explore and use motion blocks to move characters around the stage in ScratchJr.

Scout Adventures 5: Scout and Bluebird Help

This lesson is part of a sequential story-driven unit. Students will be able to build a sequence of motion blocks to move characters around the stage to collect objects.

Scout Adventures 6: Scout Celebrates with Friends

This lesson is part of a sequential story-driven unit. Students will be able to create a celebration scene in ScratchJr by adding characters, pages, backgrounds, and sequences of motion blocks with events.
Coding in Math

Decompose Numbers Up to 10

Students will create an interactive program using events to visualize algebraic thinking and decomposing numbers.

Finding an Unknown in a Word Problem

Students will be able to use events and sequences to create a number story for addition and subtraction.

Story Problems: Add and Subtract within 10

Students will be able to create a scene in ScratchJr that represents an addition or subtraction story problem.

Creating Shapes

Students will use events to program shapes that can respond to user interaction. Students will combine the shapes to create a more complex shape.

Greater Than and Less Than: Single-Digit Numbers

Students will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.

Place Value: Ones and Tens

Students will be able to create a program using animation to model using groups of one, five, and ten.

Patterns and Music

Students will be able to create musical patterns using sequences and loops.
Coding in Science

Living and Nonliving

Students will be able to classify items as living or nonliving and use tap events to trigger a character's actions.

Weather and Seasons

Students will use sequences to program an animation displaying the weather during different seasons.

How Living Things Survive

Students will be able to illustrate and explain how living things survive in their environment.

Comparing Organisms

Students will create a program that groups animals by similar characteristics.

Types of Motion

Students will be able to use events to program an animation displaying types of motion.

Needs of Plants

Students will be able to decompose a program and use events and messages to create a program that models the needs of plants.
Coding in ELA

Phonics: Letter Sounds

Students will be able to create a phonics game using the “on tap” event and "record audio" block.

Build a Sentence

Students will be able to create an interactive program that uses events to write sentences and then read them aloud.

Storytelling Animations

Students will be able to create a program that retells the details of a story in the correct order.

Original Story Animations - Personal Story

Students will be able to design a program to animate an original story and describe their program development process.
Coding in Social Studies

Who Keeps Us Safe?

Students will be able to create a program that describes the role of an authority figure.

Cardinal Directions

Students will be able to use events to create an interactive compass rose.
More Coding Lessons & Projects

CodeHS Coding Card Game: Sequences

Students will be able to work together to create a sequence of instructions to move Scout through a maze.

CodeHS Coding Card Game: Sequences 2

Students will be able to work together to create a sequence of instructions to move Scout through a maze.

Loops

Students will be able to create a program using loops and explain how loops are used to repeat code.

Introduction to Grow and Shrink Blocks

Students will create a program that uses "grow" and "shrink" blocks to change the size of characters.

Introduction to Speed Blocks

Students will be able to create a program that uses different speed blocks to animate characters

Introduction to Debugging

Students will be able to find and correct bugs in sequences.

Chicken Crossing Game

Students will be able to program an interactive player character and adjust the difficulty of play in a game.

Garden Project

Students will use message events, grow, shrink, hide, and show blocks to animate seeds growing in a garden.
31
Exercises
11
Offline Handouts

Lesson Previews