Kindergarten Interdisciplinary Computer Science
- Level Elementary School
- Number of Lessons 34
- Grade K
This course integrates coding into math, science, ELA, and social studies lessons for kindergarten students. It is meant to be taught approximately once a week by the general education teacher. Subject area lessons can be taught in any order; they are listed in approximate order of complexity.
Getting Started with Coding
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground.Scout Adventures 1: Introducing ScoutThis lesson is part of a sequential story-driven unit. Students will be able to explore the ScratchJr interface and add characters.Scout Adventures 2: Scout Starts ExploringThis lesson is part of a sequential story-driven unit. Students will be able to add backgrounds and a page to ScratchJr.Scout Adventures 3: Scout Meets a FriendThis lesson is part of a sequential story-driven unit. Students will be able to delete and modify characters in ScratchJr.Scout Adventures 4: Scout Explores the ForestThis lesson is part of a sequential story-driven unit. Students will be able to explore and use motion blocks to move characters around the stage in ScratchJr.Scout Adventures 5: Scout and Bluebird HelpThis lesson is part of a sequential story-driven unit. Students will be able to build a sequence of motion blocks to move characters around the stage to collect objects.Scout Adventures 6: Scout Celebrates with FriendsThis lesson is part of a sequential story-driven unit. Students will be able to create a celebration scene in ScratchJr by adding characters, pages, backgrounds, and sequences of motion blocks with events. |
Coding in Math
Decompose Numbers Up to 10Students will create an interactive program using events to visualize algebraic thinking and decomposing numbers.Finding an Unknown in a Word ProblemStudents will be able to use events and sequences to create a number story for addition and subtraction.Story Problems: Add and Subtract within 10Students will be able to create a scene in ScratchJr that represents an addition or subtraction story problem.Creating ShapesStudents will use events to program shapes that can respond to user interaction. Students will combine the shapes to create a more complex shape.Greater Than and Less Than: Single-Digit NumbersStudents will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.Place Value: Ones and TensStudents will be able to create a program using animation to model using groups of one, five, and ten.Patterns and MusicStudents will be able to create musical patterns using sequences and loops. |
Coding in Science
Living and NonlivingStudents will be able to classify items as living or nonliving and use tap events to trigger a character's actions.Weather and SeasonsStudents will use sequences to program an animation displaying the weather during different seasons.How Living Things SurviveStudents will be able to illustrate and explain how living things survive in their environment.Comparing OrganismsStudents will create a program that groups animals by similar characteristics.Types of MotionStudents will be able to use events to program an animation displaying types of motion.Needs of PlantsStudents will be able to decompose a program and use events and messages to create a program that models the needs of plants. |
Coding in ELA
Phonics: Letter SoundsStudents will be able to create a phonics game using the “on tap” event and "record audio" block.Build a SentenceStudents will be able to create an interactive program that uses events to write sentences and then read them aloud.Storytelling AnimationsStudents will be able to create a program that retells the details of a story in the correct order.Original Story Animations - Personal StoryStudents will be able to design a program to animate an original story and describe their program development process. |
Coding in Social Studies
Who Keeps Us Safe?Students will be able to create a program that describes the role of an authority figure.Cardinal DirectionsStudents will be able to use events to create an interactive compass rose. |
More Coding Lessons & Projects
CodeHS Coding Card Game: SequencesStudents will be able to work together to create a sequence of instructions to move Scout through a maze.CodeHS Coding Card Game: Sequences 2Students will be able to work together to create a sequence of instructions to move Scout through a maze.LoopsStudents will be able to create a program using loops and explain how loops are used to repeat code.Introduction to Grow and Shrink BlocksStudents will create a program that uses "grow" and "shrink" blocks to change the size of characters.Introduction to Speed BlocksStudents will be able to create a program that uses different speed blocks to animate charactersIntroduction to DebuggingStudents will be able to find and correct bugs in sequences.Chicken Crossing GameStudents will be able to program an interactive player character and adjust the difficulty of play in a game.Garden ProjectStudents will use message events, grow, shrink, hide, and show blocks to animate seeds growing in a garden. |