Utah Computer Science: 4th Grade
- Level Elementary School
- Number of Lessons 47
- Grade 4th
This course is aligned to UT standards and designed to provide computer science instruction for Utah 4th Grade students. It is meant to be taught approximately weekly.
Getting Started with Coding
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground.Events: Dot in SpaceStudents will be able to create a program using multiple types of event blocks.Loops: Catch the BallStudents will be able to use two types of loops to create a simple game in Scratch.Scout's Quest: ConditionalsStudents will be able to create a program using if/then conditionals. |
Coding in Math
Classifying Shapes Using Lines and AnglesStudents will be able to create a program to categorize shapes based on the properties of their lines and angles. They will use comments to document their code.Animating Sprites with FactorsStudents will be able to use factors to animate sprites with loops and wait blocks.Multi-digit Multiplication and ConditionalsStudents will be able to use if/then conditionals to review multiplication with multi-digit factors.Division and ConditionalsStudents will be able to solve grade-appropriate division problems within 100 by using conditionals to program an interactive division game.Multiplying Fractions by Whole NumbersCreate an interactive activity to demonstrate multiplying fractions by whole numbers.Naming Numbers GameStudents will be able to create an interactive game using variables and operators to read and write numbers in number form and expanded form.House Design with Area and PerimeterStudents will be able to calculate and use the area and perimeter of a room to create a house design using functions. This version of the lesson is focused on Computer Science concepts. |
Coding in Science
Exploring HeatStudents will be able to use events in their program to communicate information about how heat energy from the sun affects objects on earth.Exploring the Water CycleStudents will explain the phases of the water cycle using broadcast message events.Sensing and Responding to the EnvironmentStudents will be able to use multiple event blocks to model how animals use their senses to respond to their environment.Plant and Animal CellsStudents will use broadcast events to create an interactive program about plant and animal cells.How We See: Light ReflectionStudents will be able to use conditionals to demonstrate how light reflects from objects and enters the eye to allow objects to be seen.Sound Frequency & AmplitudeStudents will be able to use variables to control the rate and strength of the volume and the vibrations of a speaker sprite.Wave GeneratorStudents will be able to use variables and loops to draw a variety of wave patterns. |
Coding in ELA
Animating PoetryStudents will be able to break a poem into sections to understand literal and metaphorical meanings and create an animated reading of a poem in Scratch. This version of the lesson is focused on both ELA and Computer Science concepts.Creative StorytellingStudents will be able to plan and animate a story using events and sequences.Nonfiction Animated RecordingsStudents will be able to use events to create a clear, animated reading of a nonfiction text.Grammar Quiz GameStudents will be able to use conditionals to create a quiz that tests the user’s understanding of standard English grammar usage.Mad Libs ProjectStudents will use lists in a program to create a Mad Libs game. |
Coding in Social Studies
State ProjectStudents will use events to create an interactive project detailing state-specific facts.Rights and ResponsibilitiesStudents will be able to use variables and events to create a voting program to demonstrate the rights and responsibilities of citizens.Digital FlashcardsStudents will be able to use broadcast messages to build a set of digital flashcards for any subject.Utah Timeline with the BBC micro:bit®Students will be able to use events, conditionals, variables, and inputs from a micro:bit® controller to create an interactive timeline. |
More Coding Lessons & Projects
Creating AlgorithmsStudents will be able to program multiple algorithms and assess which one best meets their needs.Debugging: MazesStudents will be able to decompose a program to debug and make the program run as intended.Conditionals: Color SenseStudents will be able to explain what a conditional is and use them in a program.The Coordinate PlaneStudents will be able to create an opened-ended animation using the coordinate plane in Scratch.Conditionals: Flying BirdStudents will be able to use different conditionals to program a Flying Bird game.Complex Conditionals: If/Then/Else Chase the StarStudents will be able to explain what an “if/then/else” conditional is and use it in a program.Scout's Quest: VariablesStudents will be able to create and use variables to track points in a program.Pong GameStudents will create and use variables to keep score in an interactive pong game.Create a Drawing AppStudents will be able to create a drawing app by programming keyboard and mouse inputs, loops, and conditional statements.Snake GameStudents will use variables and clones to create a snake game.Game Design ProjectStudents will be able to design and create a game using multiple programming skills such as loops, conditionals, and variables. |
Seasonal Projects
Seasonal Project (Spring): Create a Chase Game!Students will be able to create a spring-themed chase game using loops and conditionals.Scratch Digital Greeting CardStudents will be able to create a digital greeting card using loops and events. |
Digital Literacy
Internet Positivity (Unplugged)Students will be able to explain how their actions can spread positivity on the internet.Research: Informational ProgramsStudents will be able to examine the information from different resources and creatively communicate the main ideas in those sources by creating a Public Service Announcement (PSA) on healthy sleep habits.Technology TimelineStudents will be able to create an interactive timeline to illustrate the key developments in music player technology and explain how music player technology has influenced cultural practices.Program an AI ChatbotStudents will use lists to create a chatbot to store prompts, responses, and answer questions.Programming and Data ProjectStudents will be able to develop an investigative question, collect data, draw conclusions based on the data, and create an interactive program to present data visually.Networks, Packets, and the InternetStudents will be able to explain how information is communicated through the Internet. They will model how communication is broken into smaller pieces, transmitted as packets, and reassembled at the destination. They will design and implement a secure communication method within the classroom.3D Design: Keyboard AccommodationsStudents will be able to use the align tool to position shapes together as they create an accessible keyboard in Tinkercad®. This lesson requires student accounts in an external site. |