Oklahoma Computer Science: 1st Grade
- Level Elementary School
- Number of Lessons 40
- Grade 1st
This course is designed to provide computer science instruction for Oklahoma 1st grade students. Students learn programming and principles of computer science, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.
To view the entire syllabus, click here or click to explore the full course.
Optional Review
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own or right before a full lesson.Scout Adventures 1: Introducing ScoutThis lesson is part of a sequential story-driven unit. Students will be able to explore the ScratchJr interface and add characters.Scout Adventures 2: Scout Starts ExploringThis lesson is part of a sequential story-driven unit. Students will be able to add backgrounds and a page to ScratchJr.Scout Adventures 3: Scout Meets a FriendThis lesson is part of a sequential story-driven unit. Students will be able to delete and modify characters in ScratchJr.Scout Adventures 4: Scout Explores the ForestThis lesson is part of a sequential story-driven unit. Students will be able to explore and use motion blocks to move characters around the stage in ScratchJr.Scout Adventures 5: Scout and Bluebird HelpThis lesson is part of a sequential story-driven unit. Students will be able to build a sequence of motion blocks to move characters around the stage to collect objects.Scout Adventures 6: Scout Celebrates with FriendsThis lesson is part of a sequential story-driven unit. Students will be able to create a celebration scene in ScratchJr by adding characters, pages, backgrounds, and sequences of motion blocks with events. |
Getting Started
Computer Basics: ExplorationStudents will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will be able to identify input, output, hardware, and software.Exploring Responsible Technology UseStudents will be able to explain ways to use technology safely and responsibly.Computational Thinking: Evening RoutinesStudents will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their evening routines. |
Sequences and Events
Drawing Tools: Nature WalkStudents will be able to use drawing tools to create a nature-walk scene.EventsStudents will be able to explain what an event is in programming and use multiple event blocks in a program.Sequences: Digital ResponsibilitiesStudents will be able to use sequences to program characters and explain how to be responsible online.Hide and Seek GameStudents will use the hide block to program an interactive game of hide-and-seek.Grow and Shrink Blocks in MotionStudents will be able to create a program using motion blocks and grow and shrink blocks to change the size of characters.Introduction to the Wait BlockStudents will be able to use "wait" blocks to cause characters to pause in a program.Introduction to DebuggingStudents will be able to find and correct bugs in sequences.Positive Online BehaviorStudents will be able to identify appropriate and inappropriate online behavior in a ScratchJr program. |
Optional Unplugged Loops Activities
CodeHS Coding Card Game: LoopsStudents will be able to work together to create a sequence of instructions with loops to move Scout through a maze.CodeHS Coding Card Game: Loops 2Students will be able to work together to create a sequence of instructions with loops to move Scout through a maze. |
Loops
Introduction to Repeat LoopsStudents will be able to use repeat loops to run a section of code multiple times.Loops: Catching ButterfliesStudents will be able to use "show" and "hide" blocks and loops to create a butterfly-catching game.Forever Loop Dance PartyStudents will be able to create a sequence using a “repeat forever” loop to make characters repeat actions. |
Message Events
Introduction to Message EventsStudents will be able to program a relay race that uses messages to cause characters to interact.Message Events: Simon SaysStudents will be able to use message events to make one character communicate to many characters in a program.Create an Original Story AnimationStudents will be able to create a program to animate an original story.Variables [1]This lesson is coming soon!Speed Block: Bouncy BallStudents will be able to use speed blocks and messages to program a character to move at different speeds. |
Pages
Pages: Create a Tapping GameStudents will be able to create a game that moves from one page to the next using "go to page" blocks.Create a Mini Golf GameStudents will be able to use messages and loops to create a mini golf game.Digital Greeting CardStudents will be able to create a digital greeting card with events and loops. |
Grid
Grid: Solving MazesStudents will be able to design a maze and use the grid to program a character to move through the maze.End Block: Program a RaceStudents will be able to complete a project to program a race and use the “end” block in an animation.Grid: Arctic AnimationStudents will be able to use the grid in ScratchJr to create an animation. |
Culmination Projects
About Me ProjectStudents will be able to plan a program to describe their characteristics and interests.River Crossing GameStudents will be able to program obstacles in a game and change the level of difficulty using speed blocks. |
Digital Literacy
Basic Data and ProgrammingStudents will be able to collect data and create a program to present their data visually.Guided ResearchStudents will be able to find information using research sources and create a program to communicate their research visually.Data Storage and Files PracticeStudents will be able to recognize that computers store data as files and model how data is collected and stored.Networks and the InternetStudents will be able to explain what a network is and how people communicate over networks and the Internet. They will model how messages are communicated using the Internet. |