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Indiana Computer Science: 3rd Grade

This course is on Indiana’s High Quality Curriculum Materials Advisory List. This course is designed to provide computer science instruction for Indiana 3rd Grade students, and it is aligned to Indiana 3-5 Computer Science Standards.

Overview & Highlights

Level
Elementary School
Number of Lessons
29
Grade
3rd

Overview of Lessons

Getting Started

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own, or right before a full lesson.

Introduction to Computing Systems

Students will be able to identify parts of the computing system and solve simple hardware and software problems.
Scratch Exploration

Scout's Scratch Expedition Part 1

This lesson is part of a sequential story-driven unit. Students will use basic Scratch commands to program a sprite to move and talk.

Scout's Scratch Expedition Part 2

This lesson is part of a sequential story-driven unit. Students will follow along with a story. Students will add sprites in Scratch and create a sequence to animate a story.

Scout's Scratch Expedition Part 3

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using loops, events, looks, and motion blocks.

Scout's Scratch Expedition Part 4

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using events, looks, and motion blocks.
Sequences and Events

Computational Thinking: Design an Obstacle Course

Students will be able to use Computational Thinking to design an obstacle course.

Events

Students will be able to create a program using events.

Costumes, Backdrops, and Animations

Students will be able to create a program that includes animated sprites and interactive backdrops.

Sequences: Parallel Programming

Students will be able to create a program using parallel sequences.

Remixing Programs

Students will be able to remix digital programs and give appropriate credit to original creators.

Broadcast Messages: Marco Polo

Students will be able to use broadcast messages to trigger action between sprites in a program.
Loops

Loops

Students will be able to explain that a loop repeats one or more instructions, and use loops in Scratch.

Debugging: Events and Loops

Students will be able to decompose a program to debug and make the program run as intended.
Conditionals

Introduction to Conditionals

Students will be able to explain what a conditional is in programming and create a program that uses if/then blocks.

Conditionals: Color Sense

Students will be able to explain what a conditional is and use them in a program.

Complex Conditionals: Balloon Game

Students will be able to explain what an “if/then/else” conditional is and use it in a program.

Platform Game Design

Students will be able to implement the mechanics of a platform game for a player to navigate, use keyboard events to add player movement, and use a forever loop to check and respond to game conditions. Students will debug and improve their programs.
Variables and Lists

Variables

Students will be able to explain what a variable is and create and change the value of a variable in a program.

Introduction to Comparison Operators

Students will be able to use comparison operators as the condition in an if/else block, and use numbers and variables as values in a comparison operator.

I-Spy with Lists

Students will be able to create an I-Spy style activity using variables and lists in Scratch.

Race Track Game

Students will be able to use drawing tools to design their own race car and race track, then program a racing game that tracks players' scores using conditionals, variables, and lists.
Functions

Introduction to Functions

Students will be able to create and use functions in a program.

Functions Dance Project

Students will be able to create and use functions to call dance moves in a sequence that aligns with the music.
Culmination Projects

Digital Pet Project

Students will create a digital pet project using events, conditionals, variables, comparison operators, and broadcasts.

Inquiry Project: Survey Bar Graph

Students will be able to follow the inquiry process and modify a program to display the results of their investigation.
Digital Literacy

Digital Identity

Students will be able to connect their real world identity with their online identity and identify actions that create a positive digital footprint.

Modeling Network Connections

Students will be able to describe how messages move between devices using a network and create a program that shows how data travels from one device to another.

Scout's Cybersecurity Adventure: Part 1

Students will understand basic cybersecurity concepts, identify common cyber threats, and explain practical tips for staying safe online.
26
Exercises
25
Offline Handouts

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