Indiana Computer Science: 3rd Grade
- Level Elementary School
- Number of Lessons 29
- Grade 3rd
This course is on Indiana’s High Quality Curriculum Materials Advisory List. This course is designed to provide computer science instruction for Indiana 3rd Grade students, and it is aligned to Indiana 3-5 Computer Science Standards.
Getting Started
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own, or right before a full lesson.Introduction to Computing SystemsStudents will be able to identify parts of the computing system and solve simple hardware and software problems. |
Scratch Exploration
Scout's Scratch Expedition Part 1This lesson is part of a sequential story-driven unit. Students will use basic Scratch commands to program a sprite to move and talk.Scout's Scratch Expedition Part 2This lesson is part of a sequential story-driven unit. Students will follow along with a story. Students will add sprites in Scratch and create a sequence to animate a story.Scout's Scratch Expedition Part 3This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using loops, events, looks, and motion blocks.Scout's Scratch Expedition Part 4This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using events, looks, and motion blocks. |
Sequences and Events
Computational Thinking: Design an Obstacle CourseStudents will be able to use Computational Thinking to design an obstacle course.EventsStudents will be able to create a program using events.Costumes, Backdrops, and AnimationsStudents will be able to create a program that includes animated sprites and interactive backdrops.Sequences: Parallel ProgrammingStudents will be able to create a program using parallel sequences.Remixing ProgramsStudents will be able to remix digital programs and give appropriate credit to original creators.Broadcast Messages: Marco PoloStudents will be able to use broadcast messages to trigger action between sprites in a program. |
Loops
LoopsStudents will be able to explain that a loop repeats one or more instructions, and use loops in Scratch.Debugging: Events and LoopsStudents will be able to decompose a program to debug and make the program run as intended. |
Conditionals
Introduction to ConditionalsStudents will be able to explain what a conditional is in programming and create a program that uses if/then blocks.Conditionals: Color SenseStudents will be able to explain what a conditional is and use them in a program.Complex Conditionals: Balloon GameStudents will be able to explain what an “if/then/else” conditional is and use it in a program.Platform Game DesignStudents will be able to implement the mechanics of a platform game for a player to navigate, use keyboard events to add player movement, and use a forever loop to check and respond to game conditions. Students will debug and improve their programs. |
Variables and Lists
VariablesStudents will be able to explain what a variable is and create and change the value of a variable in a program.Introduction to Comparison OperatorsStudents will be able to use comparison operators as the condition in an if/else block, and use numbers and variables as values in a comparison operator.I-Spy with ListsStudents will be able to create an I-Spy style activity using variables and lists in Scratch.Race Track GameStudents will be able to use drawing tools to design their own race car and race track, then program a racing game that tracks players' scores using conditionals, variables, and lists. |
Functions
Introduction to FunctionsStudents will be able to create and use functions in a program.Functions Dance ProjectStudents will be able to create and use functions to call dance moves in a sequence that aligns with the music. |
Culmination Projects
Digital Pet ProjectStudents will create a digital pet project using events, conditionals, variables, comparison operators, and broadcasts.Inquiry Project: Survey Bar GraphStudents will be able to follow the inquiry process and modify a program to display the results of their investigation. |
Digital Literacy
Digital IdentityStudents will be able to connect their real world identity with their online identity and identify actions that create a positive digital footprint.Modeling Network ConnectionsStudents will be able to describe how messages move between devices using a network and create a program that shows how data travels from one device to another.Scout's Cybersecurity Adventure: Part 1Students will understand basic cybersecurity concepts, identify common cyber threats, and explain practical tips for staying safe online. |