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Indiana Computer Science: 2nd Grade

This course is on Indiana’s High Quality Curriculum Materials Advisory List. This course is designed to provide computer science instruction for Indiana 2nd Grade students, and it is aligned to Indiana K-2 Computer Science Standards.

Overview & Highlights

Level
Elementary School
Number of Lessons
36
Grade
2nd

Overview of Lessons

Optional Review

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own or right before a full lesson.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Introduction to Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.

Forever Loop Dance Party

Students will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.

Introduction to Message Events

Students will be able to program a relay race that uses messages to cause characters to interact.
Getting Started

Computer Basics: Connections

Students will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.

Responsible Digital Citizens

Students will be able to explain what it means to be a responsible digital citizen, including understanding digital footprints, discussing cyberbullying, and knowing how to report concerns.

Practicing Responsible Technology Use

Students will be able to demonstrate ways to use technology safely and responsibly.
Sequences and Events

Computational Thinking: School Day Routines

Students will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their school day routines.

Debugging: Events and Sequences

Students will be able to find and fix errors in provided code.

Tap-a-Mole Game

Create an interactive game using events.

Introduction to the Grid

Students will be able to use the grid feature to move characters to a specific location on the stage.

Careers in CS: Coding for Fashion-Retail

Students will be able to explain how coding helps create and improve fashion designs and will create a program to design and animate a fashion character.

Two-Step Dance & Feedback

Students will be able to create a program and revise it based on peer feedback and give attribution to a peer who helped improve their work.
Message Events

Message Events: Scout Plays in the Forest

Students will be able to use message events to control the flow of a program.

Programming a Cycle

Students will be able to use message events to model a cycle.

Pages: Scout's Travels

Students will be able to use messages to help Scout travel between pages in a program.
Loops

Loops: Follow the Path

Students will be able to identify patterns, and create a program using loops.

Debugging: Message Events and Loops

Students will be able to find and fix (debug) message event and loop errors in the provided code.

Making a Timer

Students will be able to use loops, wait blocks, and turn blocks to create and compare two timers with different speeds.

Original Story Animations - Fiction Story

Students will be able to develop an original story and create a program to animate a story.
Culmination Projects

Moving Targets Game

Create a moving target game using sequences, events, and pages.

Maze Game Project

Students will create and explore multiple ways to program an interactive game using events, messages, loops and sequences, as well as revise their program based on feedback.

Design an Adventure Game

Students will be able to create a story-based, multi-page game using Computer Science skills they have learned.

Advanced Data and Programming

Students will be able to develop an investigative question, collect data using a survey, and create a program to present the data visually.
Digital Literacy

Password Protectors

Students will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.

Managing Data Storage and Files

Students will be able to recognize that computers store data as files and model how data is collected and stored.

Data Patterns and Predictions

Students will be able to identify and describe patterns in data visualizations, then create a program using events to communicate patterns and predictions from a given data set.

Choice Research

Students will be able to collect and assess sources to answer a research question and communicate their findings visually.

Types of Software

Students will be able to compare and select appropriate software applications to complete different computing tasks.
Preparing for Next Year

Coding Card Game: Conditionals

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

Coding Card Game: Conditionals 2

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

Variables: Keeping Score

Students will be able to create a program that simulates keeping score using a variable.

From ScratchJr to Scratch

Students will be able to navigate the basic interface of the Scratch editor to create a simple program.

ScratchJr to Scratch: Events and Loops

Students will be able to create a program in Scratch that uses an event and a loop.
29
Exercises
50
Offline Handouts

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