Please enable JavaScript to use CodeHS

Nevada Computer Science and Integrated Technology: 2nd Grade

This course belongs to the CodeHS Nevada K-5 Computer Science and Integrated Technology pathway. This course is designed to provide computer science instruction for Nevada 2nd grade students, and it is aligned to the Nevada 2nd Grade Computer Science and Integrated Technology Standards.

Overview & Highlights

Level
Elementary School
Number of Lessons
35
Grade
2nd

Overview of Lessons

Optional Review

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own or right before a full lesson.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Introduction to Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.

Forever Loop Dance Party

Students will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.

Introduction to Message Events

Students will be able to program a relay race that uses messages to cause characters to interact.
Sequences and Events

Computational Thinking: School Day Routines

Students will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their school day routines.

Debugging: Events and Sequences

Students will be able to find and fix errors in provided code.

Introduction to the Grid

Students will be able to use the grid feature to move characters to a specific location on the stage.

Careers in CS: Coding for Fashion-Retail

Students will be able to explain how coding helps create and improve fashion designs and will create a program to design and animate a fashion character.

Two-Step Dance & Feedback

Students will be able to create a program and revise it based on peer feedback and give attribution to a peer who helped improve their work.

Tap-a-Mole Game

Create an interactive game using events.
Message Events

Message Events: Scout Plays in the Forest

Students will be able to use message events to control the flow of a program.

Programming a Cycle

Students will be able to use message events to model a cycle.

Pages: Scout's Travels

Students will be able to use messages to help Scout travel between pages in a program.

Garden Project

Students will use message events, grow, shrink, hide, and show blocks to animate seeds growing in a garden.
Loops

Loops: Follow the Path

Students will be able to identify patterns, and create a program using loops.

Making a Timer

Students will be able to use loops, wait blocks, and turn blocks to create and compare two timers with different speeds.

Debugging: Message Events and Loops

Students will be able to find and fix (debug) message event and loop errors in the provided code.
Culmination Projects

Code Block Review

Students will be able to use a variety of coding blocks in a program and explain their function within the program.

Racing Game

Students will be able to create an interactive racing game with events, loops, and messages.

Moving Targets Game

Create a moving target game using sequences, events, and pages.

Design an Adventure Game

Students will be able to create a story-based, multi-page game using Computer Science skills they have learned.
Preparing for Next Year

Variables: Keeping Score

Students will be able to create a program that simulates keeping score using a variable

From ScratchJr to Scratch

Students will be able to navigate the basic interface of the Scratch editor to create a simple program.

ScratchJr to Scratch: Events and Loops

Students will be able to create a program in Scratch that uses an event and a loop.
Digital Literacy

Computer Basics: Connections

Students will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.

Data Storage & File management [2nd]

Lesson is coming soon!

Digital Research 2: Choice Research

Students will be able to communicate research findings through programming.

How AI Helps Us

Students will be able to explain how AI assistants answer questions by observing a demonstration and describe how AI helps people by solving problems and changing jobs.

What Can AI Do?

Students will be able to identify tools that use AI, explain that AI uses data to learn and make decisions, and compare tasks that are better suited for humans versus AI.

Password Protectors

Students will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.

Responsible Digital Citizens

Students will be able to explain what it means to be a responsible digital citizen, including understanding digital footprints and knowing how to report concerns.
Optional Preparing for Next Year

CodeHS Coding Card Game: Conditionals

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

CodeHS Coding Card Game: Conditionals 2

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.
27
Exercises
47
Offline Handouts