Nevada Computer Science and Integrated Technology: Kindergarten
- Level Elementary School
- Number of Lessons 33
- Grade K
This course belongs to the CodeHS Nevada K-5 Computer Science and Integrated Technology pathway. This course is designed to provide computer science instruction for Nevada Kindergarten students, and it is aligned to Nevada Kindergarten Computer Science and Integrated Technology Standards.
Optional Introduction Activities
Welcome to CodeHS!Students will learn how to log in and use the CodeHS Playground. This short introductory lesson can be used on its own or right before a full lesson.Unplugged Introduction to ScratchJr: Part 1Students will be able to create and sequence programs using ScratchJr.CodeHS Coding Card Game: SequencesStudents will be able to work together to create a sequence of instructions to move Scout through a maze. |
Getting Started with Computers
Computer Basics: IntroductionStudents will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software.Mouse PracticeStudents will demonstrate mouse skills by dragging and clicking with the mouse in multiple games.Keyboard IntroductionStudents will be able to use the letters, numbers, and basic functions of the keyboard effectively. |
Unplugged Exploration
Sequences (Unplugged)Students will be able to create a sequence of step-by-step instructions for a dance.Acting with EventsStudents will be able to act out how an event can trigger an action. |
ScratchJr Exploration
Scout Adventures 1: Introducing ScoutThis lesson is part of a sequential story-driven unit. Students will be able to explore the ScratchJr interface and add characters.Scout Adventures 2: Scout Starts ExploringThis lesson is part of a sequential story-driven unit. Students will be able to add backgrounds and a page to ScratchJr.Scout Adventures 3: Scout Meets a FriendThis lesson is part of a sequential story-driven unit. Students will be able to delete and modify characters in ScratchJr.Scout Adventures 4: Scout Explores the ForestThis lesson is part of a sequential story-driven unit. Students will be able to explore and use motion blocks to move characters around the stage in ScratchJr.Scout Adventures 5: Scout and Bluebird HelpThis lesson is part of a sequential story-driven unit. Students will be able to build a sequence of motion blocks to move characters around the stage to collect objects.Scout Adventures 6: Scout Celebrates with FriendsThis lesson is part of a sequential story-driven unit. Students will be able to create a celebration scene in ScratchJr by adding characters, pages, backgrounds, and sequences of motion blocks with events. |
Sequences and Events
Computational Thinking: Morning RoutinesStudents will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their morning routines.Drawing Tools: Fairy Tale PaintingStudents will be able to use painting tools to create a fairy-tale scene.Introduction to EventsStudents will be able to create a program using different types of events.Sequences: Snowball FightStudents will be able to create a program using multiple sequences.Introduction to Show and Hide BlocksStudents will be able to use "show" and "hide" blocks in a sequence to make characters appear and disappear.Introduction to Grow and Shrink BlocksStudents will create a program that uses "grow" and "shrink" blocks to change the size of characters. |
Pages
Introduction to PagesStudents will be able to create a program with multiple pages.Using the Go To Page BlockStudents will be able to create a program including a “go to page” block to switch from page to page in an activity. |
Block Exploration
Transportation Speeds and SoundsStudents will be able to use "say" or "sound" blocks and speed blocks to program modes of transportation.All About Me!Students will be able to create a program that tells information about their favorites.Debugging: Events and MotionStudents will be able to find and correct bugs in sequences.Bowling GameStudents will be able to apply their coding skills to create an interactive bowling game. |
Loops
LoopsStudents will be able to create a program using loops and explain how loops are used to repeat code. |
Culmination Projects
Chicken Crossing GameStudents will be able to program an interactive player character and adjust the difficulty of play in a game.Wildlife Scene ProjectStudents will be able to create a wildlife scene in ScratchJr using events, sequences, and loops. |
Digital Literacy
Introduction to ResearchStudents will be able to find information using research sources and create a program to communicate their research visually.Keeping Information SafeStudents will be able to identify private and personal information.Introduction to Data Storage and FilesStudents will be able to recognize that computers store data as files and model how data is collected and stored.Impacts of Technology in Our WorldStudents will be able to create a program to demonstrate how technology impacts our world. |