In this lesson, students learn how to use comments to describe their programs. Comments are helpful because they allow programmers to leave notes about the programs they are writing. Students will also learn about the different types of comments that can be used and the benefits of using them.
Students will be able to:
In this short lesson, students will be introduced to the rules for naming elements in their code. Variables and functions that are used inside their programs will be named by students, so the following guidelines should be obeyed to be sure that the programs written are readable and successful.
Students will be able to:
In this lesson, students are introduced to functions. They start with the basics of defining a function and why we need them and will revisit a program they coded earlier in the unit to rewrite it using functions.
Students will be able to:
In this lesson, students are able to add some flair to their turtle graphics programs by controlling color, pensize, and fill. These new commands are added to the list of commands that have been already practiced in order to allow for more creativity in student programs.
Students will be able to:
circle()
command to draw different shapescolor()
, pensize()
, begin_fill()
, and end_fill()
commands to add more creativity to their programsIn this lesson, students will learn how to use the write
function to add text labels to their programs.
Students will be able to:
write
command to add text to the canvaswrite
command to change the font style and location of the text label createdIn this lesson, students are introduced to the concept of Top Down Design. Top Down Design is the process of breaking down a program into functions or smaller parts to avoid repeated code and to make our programs more readable.
Students will be able to:
In this lesson, students review content with a 10 question End-of-Unit Quiz.
Students will be able to:
color
pensize
begin_fill
/ end_fill
circle
with extended parameterswrite