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Web Design (Picasso) [2022]

Description

In this lesson, students learn the basics of Design Thinking. Design Thinking is a step by step process that helps developers and entrepreneurs develop their products while considering their end-users and testing out products before releasing them. Students will get an opportunity to practice Design Thinking in all subsequent lessons in this unit.

Objective

Students will be able to:

  • Describe and define the steps of Design Thinking.
  • Implement Design Thinking to create a product.
  • Practice interviewing students and generating ideas through peer feedback.
Description

In this lesson, students learn in more depth about the first principle of Design Thinking: Empathy. Empathy is the ability to understand and share the feelings of another, and is the most important tenet of Design thinking. Students will practice building empathy by interviewing classmates and evaluating the accessibility of existing web pages.

Objective

Students will be able to:

  • Define and use Empathy in creating products
  • Successfully interview peers and users
  • Identify accessibility issues in web design products
Description

In this lesson, students will take the information that they gathered in their interviews with peers to define a specific problem that needs to be solved. Students will create Point of View statements and composite characters to make a profile of the users who are in need of a fix to the problem that students define.

Objective

Students will be able to:

  • Define a problem related to user needs
  • Create a composite character
  • Create and articulate Point of View Statements
Description

In this lesson, students will learn strategies to help them ideate solutions to the problems they have been exploring throughout the Design Thinking module. Students will spend class time brainstorming with classmates, and encouraging one another to come up with out of the box solutions.

Objective

Students will be able to:

  • Ideate solutions to a problem relevant to their lives
  • Articulate the purpose of ideating, and strategies to make the ideation process work
Description

In this lesson, students learn the basics of prototyping. Students will create a prototype based on ideas they came up with for their design project, and present prototypes to classmates for critiquing.

Objective

Students will be able to:

  • Create prototypes
  • Narrow brainstorms to just a few concrete and realistic ideas
Description

In this lesson, students will test one another’s prototypes and provide constructive feedback about its usability and aesthetic appeal. Students will also ask thoughtful questions of the testers to get a better understanding of their experience interacting with the prototype.

Objective

Students will be able to:

  • Provide appropriate feedback after testing prototypes
  • Ask users thoughtful questions about their user experience
  • Articulate how to best test products on users
Description

In this lesson, students review content with a 10 question End-of-Unit Quiz.

Objective

Students will be able to:

  • Prove their knowledge of control structures and coding concepts through a multiple choice quiz