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Teaching Game Design with Roblox

Description

In the “Building in Roblox” lesson you will gain a deeper understanding of how to use parts and models to create obstacles and checkpoints in an obstacle course game similar to the type your students will build in the “Creating a Game in Roblox” course.

You will learn about the building blocks of the program known as “parts” which can be moved, scaled, rotated, and customized to different colors and textures using “properties,” and how parts can be joined together to form models.

Finally, you will gain a deeper understanding of how parts and models can be used to create obstacles and checkpoints that are integral to creating an obstacle course (known in Roblox as an “obby”) similar to the ones your students will design in the “Creating a Game in Roblox” course.

Description

During the “Scripting in Roblox” lesson, you will be introduced to the code development aspect of Roblox Studio. In this course, as well as the one your students will be taking, the code scripts are in the Lua programming language and provided for you in the course. You and your students will have the opportunity to copy provided code scripts, paste them into the Roblox Studio coding environment, and then follow scaffolded instructions that explain what the code is designed to do and then slightly modify the code yourself.

The activities include the creation of disappearing and fading platforms, and also a pool of deadly lava. Have fun with the provided scripts and see if you can modify them in Roblox Studio!