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Intro to Programming with Karel the Dog (Ace)

Lesson 7.1 Karel Challenges

Description


Objective


Activities

These are all the activities included in the lesson

7.1.1 Fetch
7.1.2 Racing Karel
7.1.3 Firework
7.1.4 Random Hurdles
7.1.5 Go Through the Fence
7.1.6 Karel Challenges Badge